X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=653a6454722ac39dfc79b2cb22c8184ed095bda2;hb=aeffe316860a47217d9b5074ade03cebda8730c9;hp=d1323f0e4589aaaac4cf41292dcb56d7f7a4123f;hpb=de5140b18022b8d5db653e1175e7ffd202b2645d;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index d1323f0e..653a6454 100644 --- a/src/game.h +++ b/src/game.h @@ -156,6 +156,7 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -198,6 +199,9 @@ struct GameInfo boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int time_final; // time (in seconds) or steps left or played + int score_time_final; // time (in frames) or steps played + int score; int score_final; @@ -381,6 +385,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -399,7 +405,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void); @@ -411,6 +417,8 @@ void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); +void MergeServerScore(void); + void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *);