X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=60c80908d8db67dea556c0955dc6ee8fa6d2391c;hb=60ec6872a4ccb39ba9df74a77826c3bccea69006;hp=602922bdff6c207b8ddddea3e02e78f9c2648cd3;hpb=dec5093fc78bfe1356d764c2432fed6566b2af66;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 602922bd..60c80908 100644 --- a/src/game.h +++ b/src/game.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.h // ============================================================================ @@ -129,6 +129,9 @@ struct GameButtonInfo struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; + + struct XY touch_stop; + struct XY touch_pause; }; struct GameSnapshotInfo @@ -153,6 +156,7 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -175,6 +179,10 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; + // variable within running game int yamyam_content_nr; boolean robot_wheel_active; @@ -191,6 +199,9 @@ struct GameInfo boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int time_final; // time (in seconds) or steps left or played + int score_time_final; // time (in frames) or steps played + int score; int score_final; @@ -204,10 +215,15 @@ struct GameInfo int players_still_needed; int friends_still_needed; + int robot_wheel_x, robot_wheel_y; + int exit_x, exit_y; + + boolean all_players_gone; + // values for the new EMC elements int lenses_time_left; int magnify_time_left; - boolean ball_state; + boolean ball_active; int ball_content_nr; // values for player idle animation (no effect on engine) @@ -224,11 +240,16 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean request_active_or_moving; // values for special game control int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + boolean set_centered_player_wrap; + + // values for single step mode control + boolean enter_single_step_mode; // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -238,6 +259,7 @@ struct GameInfo // values for handling states for solved level and game over boolean LevelSolved; + boolean GamePlayed; boolean GameOver; boolean LevelSolved_GameWon; @@ -269,12 +291,12 @@ struct PlayerInfo int client_nr; // network client identifier byte action; // action from local input device - byte mapped_action; // action mapped from device to player byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + byte snap_action; // action from TAS snap keys struct MouseActionInfo mouse_action; // (used by MM engine only) struct MouseActionInfo effective_mouse_action; // (used by MM engine only) @@ -363,6 +385,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -381,7 +405,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void); @@ -393,6 +417,8 @@ void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); +void MergeServerScore(void); + void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -444,8 +470,9 @@ boolean CheckEngineSnapshotList(void); void CreateGameButtons(void); void FreeGameButtons(void); +void MapLoadSaveButtons(void); void MapUndoRedoButtons(void); -void UnmapUndoRedoButtons(void); +void ModifyPauseButtons(void); void MapGameButtons(void); void UnmapGameButtons(void); void RedrawGameButtons(void);