X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=5b2b46a95d8b6a0eaf901672efff41d0dada1cc0;hb=121088f197f0a6eb62f0642d3524726f5fccbba7;hp=ace61a5b14884658f9253b36bca9b5b43510c819;hpb=872cf2d86e73d185fcad1fac7b389e7d1dfcb839;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index ace61a5b..5b2b46a9 100644 --- a/src/game.h +++ b/src/game.h @@ -26,6 +26,7 @@ #define NUM_BELT_PARTS 3 #define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_ELEMENTS 8 #define NUM_PANEL_CE_SCORE 8 #if 1 @@ -73,6 +74,7 @@ struct GamePanelInfo struct TextPosInfo magic_wall; struct TextPosInfo magic_wall_time; struct TextPosInfo gravity_state; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; struct TextPosInfo player_name; @@ -212,6 +214,8 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; int last_move_dir; @@ -339,5 +343,6 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); #endif