X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=5739ecf0668eb82c770c3c568264b5a86cd47fa6;hb=8eab6de858ae8837b169d5b7238da426c55645e9;hp=b34d43445620b13f77d4dd924cfb75a6054f3efd;hpb=9b8ae38bcff8bb38d72b1d352a5debff85bc6291;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index b34d4344..5739ecf0 100644 --- a/src/game.h +++ b/src/game.h @@ -156,6 +156,7 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -244,6 +245,9 @@ struct GameInfo boolean set_centered_player; boolean set_centered_player_wrap; + // values for single step mode control + boolean enter_single_step_mode; + // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -378,6 +382,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -396,7 +402,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void);