X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=56ba8a31a8c26b9266cd4681b18e465ba5471c22;hb=67758fda340e825f188fc6a4caad03381bf031dc;hp=965d8f0380c75ddb36cd1b7247e77d0be19e6ecd;hpb=cd56ad175c592ea3047703d57c11d2f3a61f7f37;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 965d8f03..56ba8a31 100644 --- a/src/game.h +++ b/src/game.h @@ -16,28 +16,6 @@ #include "main.h" -#define DF_NO_PUSH 0 -#define DF_DIG 1 -#define DF_SNAP 2 - -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 - -#define SCROLL_INIT 0 -#define SCROLL_GO_ON 1 - -/* explosion position and phase marks */ -#define EX_PHASE_START 0 -#define EX_NORMAL 0 -#define EX_CENTER 1 -#define EX_BORDER 2 - -/* fundamental game speed */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) - void GetPlayerConfig(void); void InitGame(void); void InitMovDir(int, int); @@ -61,7 +39,7 @@ void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); void AmoebeUmwandeln(int, int); -void AmoebeUmwandeln2(int, int, int); +void AmoebeUmwandelnBD(int, int, int); void AmoebeWaechst(int, int); void AmoebeAbleger(int, int); void Life(int, int);