X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=5620933558ac2ba1afae56ba9874bb1b783b88ff;hb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69;hp=3fdd4a5290207d1fa69f51c58fc2bd978586ec59;hpb=cf5b3a1e9077e88eb40ce2fb59e985a0ae037c84;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 3fdd4a52..56209335 100644 --- a/src/game.h +++ b/src/game.h @@ -31,9 +31,9 @@ #define EX_BORDER 2 /* fundamental game speed */ -#define GAME_FRAME_DELAY 4 -#define FFWD_FRAME_DELAY 1 -#define FRAMES_PER_SECOND (100 / GAME_FRAME_DELAY) +#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ +#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) void GetPlayerConfig(void); void InitGame(void); @@ -72,7 +72,7 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); -void GameActions(void); +void GameActions(int); void ScrollLevel(int, int); BOOL MoveFigureOneStep(int, int, int, int); BOOL MoveFigure(int, int);