X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=554fc952787d18500c8b91877d380dd80385ca15;hb=8c3a8e72f2bebc6a732f11cac24a4f3ca21dd730;hp=6c6ea57bf46c6cf36fb6d1b791ecd60f26af5d9a;hpb=76b3cb92402127cde194888bab57397eca735220;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 6c6ea57b..554fc952 100644 --- a/src/game.h +++ b/src/game.h @@ -54,7 +54,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -73,14 +72,12 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + +int GetPlayerAction(struct PlayerInfo *, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -97,7 +94,7 @@ int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *); -void InitPlaySoundLevel(); +void InitPlayLevelSound(); void RaiseScore(int); void RaiseScoreElement(int);