X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=50490be33c0a3527fec1a9f921e1823ddc450217;hb=c3218c06da4da799c906a5adaacd625583f65616;hp=c957974cb49a98e532a41fc5d70b367ff0c7e0f9;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index c957974c..50490be3 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,7 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; @@ -88,12 +89,12 @@ struct GamePanelInfo struct GameButtonInfo { - struct MenuPosInfo stop; - struct MenuPosInfo pause; - struct MenuPosInfo play; - struct MenuPosInfo sound_music; - struct MenuPosInfo sound_loops; - struct MenuPosInfo sound_simple; + struct Rect stop; + struct Rect pause; + struct Rect play; + struct Rect sound_music; + struct Rect sound_loops; + struct Rect sound_simple; }; #else @@ -117,8 +118,11 @@ struct GameInfo /* values for graphics engine customization */ boolean use_native_emc_graphics_engine; + boolean use_native_sp_graphics_engine; + boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; + int tile_size; /* values for engine initialization */ int default_push_delay_fixed; @@ -152,6 +156,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -174,7 +179,7 @@ struct GameInfo boolean set_centered_player; /* values for random number generator initialization after snapshot */ - unsigned long num_random_calls; + unsigned int num_random_calls; }; struct PlayerInfo @@ -274,7 +279,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned long actual_frame_counter; + unsigned int actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -327,7 +332,7 @@ void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); void DrawDynamite(int, int); -void StartGameActions(boolean, boolean, long); +void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); @@ -338,6 +343,7 @@ void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -345,7 +351,7 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -unsigned int InitEngineRandom_RND(long); +unsigned int InitEngineRandom_RND(int); unsigned int RND(int); void FreeEngineSnapshot(); @@ -358,4 +364,6 @@ void FreeGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void HandleSoundButtonKeys(Key); + #endif