X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=50490be33c0a3527fec1a9f921e1823ddc450217;hb=c3218c06da4da799c906a5adaacd625583f65616;hp=c764e1d39163d18cf7dd56f5e54215fc7143906b;hpb=f965a2a6e56dd5c1e91b306dfd52b38b1dd49537;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index c764e1d3..50490be3 100644 --- a/src/game.h +++ b/src/game.h @@ -89,12 +89,12 @@ struct GamePanelInfo struct GameButtonInfo { - struct MenuPosInfo stop; - struct MenuPosInfo pause; - struct MenuPosInfo play; - struct MenuPosInfo sound_music; - struct MenuPosInfo sound_loops; - struct MenuPosInfo sound_simple; + struct Rect stop; + struct Rect pause; + struct Rect play; + struct Rect sound_music; + struct Rect sound_loops; + struct Rect sound_simple; }; #else @@ -122,6 +122,7 @@ struct GameInfo boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; + int tile_size; /* values for engine initialization */ int default_push_delay_fixed; @@ -155,6 +156,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -177,7 +179,7 @@ struct GameInfo boolean set_centered_player; /* values for random number generator initialization after snapshot */ - unsigned long num_random_calls; + unsigned int num_random_calls; }; struct PlayerInfo @@ -277,7 +279,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned long actual_frame_counter; + unsigned int actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -330,7 +332,7 @@ void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); void DrawDynamite(int, int); -void StartGameActions(boolean, boolean, long); +void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); @@ -349,7 +351,7 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -unsigned int InitEngineRandom_RND(long); +unsigned int InitEngineRandom_RND(int); unsigned int RND(int); void FreeEngineSnapshot();