X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=4beaa587ca100f4719c985dcda76f097aeb23439;hb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;hp=9db0ef6b316edfaa0c58aec551287a9b956e0a03;hpb=1146572677fd6858df5fc1fabfd7f7294bdefed7;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 9db0ef6b..4beaa587 100644 --- a/src/game.h +++ b/src/game.h @@ -1,14 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* game.h * +* game.h * ***********************************************************/ #ifndef GAME_H @@ -16,33 +16,19 @@ #include "main.h" -#define DF_NO_PUSH 0 -#define DF_DIG 1 -#define DF_SNAP 2 - -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 - -#define SCROLL_INIT 0 -#define SCROLL_GO_ON 1 - -/* explosion position marks */ -#define EX_NORMAL 0 -#define EX_CENTER 1 -#define EX_BORDER 2 - -/* fundamental game speed */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) - void GetPlayerConfig(void); +void DrawGameDoorValues(void); +void InitGameSound(); void InitGame(void); + +void UpdateEngineValues(int, int); + void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); -boolean NewHiScore(void); +int NewHiScore(void); + +void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -55,12 +41,11 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); void AmoebeUmwandeln(int, int); -void AmoebeUmwandeln2(int, int, int); +void AmoebeUmwandelnBD(int, int, int); void AmoebeWaechst(int, int); void AmoebeAbleger(int, int); void Life(int, int); @@ -74,29 +59,34 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); +void TestIfGoodThingHitsBadThing(int, int, int); +void TestIfBadThingHitsGoodThing(int, int, int); +void TestIfHeroTouchesBadThing(int, int); +void TestIfHeroRunsIntoBadThing(int, int, int); +void TestIfBadThingTouchesHero(int, int); +void TestIfBadThingRunsIntoHero(int, int, int); +void TestIfFriendTouchesBadThing(int, int); +void TestIfBadThingTouchesFriend(int, int); +void TestIfBadThingTouchesOtherBadThing(int, int); void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); -void PlaySoundLevel(int, int, int); +boolean DropElement(struct PlayerInfo *); + +void InitPlayLevelSound(); +void PlayLevelSound_EM(int, int, int, int); + void RaiseScore(int); void RaiseScoreElement(int); +void RequestQuitGame(boolean); + +void CreateGameButtons(); +void FreeGameButtons(); +void UnmapGameButtons(); #endif