X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=4beaa587ca100f4719c985dcda76f097aeb23439;hb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;hp=6c6ea57bf46c6cf36fb6d1b791ecd60f26af5d9a;hpb=76b3cb92402127cde194888bab57397eca735220;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 6c6ea57b..4beaa587 100644 --- a/src/game.h +++ b/src/game.h @@ -16,26 +16,13 @@ #include "main.h" -/* score for elements (also used by editor.c) */ -#define SC_EMERALD 0 -#define SC_DIAMOND 1 -#define SC_BUG 2 -#define SC_SPACESHIP 3 -#define SC_YAMYAM 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_NUT 7 -#define SC_DYNAMITE 8 -#define SC_KEY 9 -#define SC_TIME_BONUS 10 -#define SC_CRYSTAL 11 -#define SC_PEARL 12 -#define SC_SHIELD 13 - void GetPlayerConfig(void); void DrawGameDoorValues(void); void InitGameSound(); void InitGame(void); + +void UpdateEngineValues(int, int); + void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); @@ -54,7 +41,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -73,14 +59,10 @@ void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); + void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -93,11 +75,11 @@ void TestIfBadThingTouchesOtherBadThing(int, int); void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *); -void InitPlaySoundLevel(); +void InitPlayLevelSound(); +void PlayLevelSound_EM(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int);