X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=4532367944b698fb9d1a4396eece66ef9c15d58d;hb=c0f3e2e3c8f0c8b88fca68375d0b942bda8ffcbf;hp=aff4cd5fb8b288417a5428b64b5bf7b61c6b62d0;hpb=06234ebe7668425f2bc05b3323fae921ac3fecff;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index aff4cd5f..45323679 100644 --- a/src/game.h +++ b/src/game.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -67,13 +67,11 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; -#if 1 /* values for the new EMC elements */ int lenses_time_left; int magnify_time_left; boolean ball_state; int ball_content_nr; -#endif /* values for player idle animation (no effect on engine) */ int player_boring_delay_fixed; @@ -88,6 +86,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -185,6 +186,8 @@ struct PlayerInfo int step_counter; int score; + int score_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; @@ -199,9 +202,8 @@ struct PlayerInfo int inventory_size; }; - extern struct GameInfo game; -extern struct PlayerInfo stored_player[], *local_player; +extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG @@ -214,7 +216,7 @@ void DrawGameValue_Time(int); void DrawGameDoorValues(void); void InitGameSound(); -void InitGame(void); +void InitGame(); void UpdateEngineValues(int, int); void GameWon(void); @@ -240,6 +242,14 @@ void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + +void FreeEngineSnapshot(); +void LoadEngineSnapshot(); +void SaveEngineSnapshot(); +boolean CheckEngineSnapshot(); + void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons();