X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=4532367944b698fb9d1a4396eece66ef9c15d58d;hb=c0f3e2e3c8f0c8b88fca68375d0b942bda8ffcbf;hp=57621e88d9d9d9e9db8c0eb3f7092a41bf46db07;hpb=7c0b78ef65acbe880d7f905a5e38fb7bdac8f007;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 57621e88..45323679 100644 --- a/src/game.h +++ b/src/game.h @@ -86,6 +86,9 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + + /* values for random number generator initialization after snapshot */ + unsigned long num_random_calls; }; struct PlayerInfo @@ -199,9 +202,8 @@ struct PlayerInfo int inventory_size; }; - extern struct GameInfo game; -extern struct PlayerInfo stored_player[], *local_player; +extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG @@ -240,6 +242,14 @@ void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean); +unsigned int InitEngineRandom_RND(long); +unsigned int RND(int); + +void FreeEngineSnapshot(); +void LoadEngineSnapshot(); +void SaveEngineSnapshot(); +boolean CheckEngineSnapshot(); + void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons();