X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=3f04c02edfe87c8dba67f54c7b5f173101814469;hb=4b722be68436ced0b7bb3eff61ed14d6c66df949;hp=18cac2edb6500aa34f4f05de5cbff92c581ba429;hpb=1e422c29292f0583391b0ce9e9c872b38f035ac0;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 18cac2ed..3f04c02e 100644 --- a/src/game.h +++ b/src/game.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* game.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// game.h +// ============================================================================ #ifndef GAME_H #define GAME_H @@ -30,7 +28,6 @@ #define NUM_PANEL_ELEMENTS 8 #define NUM_PANEL_CE_SCORE 8 -#if 1 struct GamePanelInfo { struct TextPosInfo level_number; @@ -89,26 +86,20 @@ struct GamePanelInfo struct GameButtonInfo { - struct Rect stop; - struct Rect pause; - struct Rect play; - struct Rect sound_music; - struct Rect sound_loops; - struct Rect sound_simple; -}; + struct XY stop; + struct XY pause; + struct XY play; -#else + struct XY undo; + struct XY redo; -struct GamePanelInfo -{ - struct XY level; - struct XY gems; - struct XY inventory; - struct XY keys; - struct XY score; - struct XY time; + struct XY save; + struct XY load; + + struct XY sound_music; + struct XY sound_loops; + struct XY sound_simple; }; -#endif struct GameInfo { @@ -135,6 +126,10 @@ struct GameInfo int initial_move_delay_value[MAX_PLAYERS]; int initial_push_delay_value; + /* flag for single or multi-player mode (needed for playing tapes) */ + /* (when playing/recording games, this is identical to "setup.team_mode" */ + boolean team_mode; + /* flags to handle bugs in and changes between different engine versions */ /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; @@ -156,6 +151,7 @@ struct GameInfo boolean gravity; boolean explosions_delayed; boolean envelope_active; + boolean no_time_limit; /* (variable only in very special case) */ /* values for the new EMC elements */ int lenses_time_left; @@ -178,7 +174,7 @@ struct GameInfo boolean set_centered_player; /* values for random number generator initialization after snapshot */ - unsigned long num_random_calls; + unsigned int num_random_calls; }; struct PlayerInfo @@ -278,7 +274,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned long actual_frame_counter; + unsigned int actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -331,7 +327,7 @@ void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); void DrawDynamite(int, int); -void StartGameActions(boolean, boolean, long); +void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); @@ -350,16 +346,21 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -unsigned int InitEngineRandom_RND(long); +unsigned int InitEngineRandom_RND(int); unsigned int RND(int); -void FreeEngineSnapshot(); -void LoadEngineSnapshot(); -void SaveEngineSnapshot(); +void FreeEngineSnapshotSingle(); +void FreeEngineSnapshotList(); +void LoadEngineSnapshotSingle(); +void SaveEngineSnapshotSingle(); +void SaveEngineSnapshotToList(); boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); +void MapStopPlayButtons(); +void MapUndoRedoButtons(); +void MapGameButtons(); void UnmapGameButtons(); void RedrawGameButtons();