X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=3a66264e4f57df98a6648880d76ffeea90340573;hb=2443a8a09966a9940e1420c91d24a297325c2a00;hp=422343d8484b29cd064a2322e5cd5d0e531f4ac8;hpb=d0893e6987c21c25ec137438a18cfe1288362139;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 422343d8..3a66264e 100644 --- a/src/game.h +++ b/src/game.h @@ -1,17 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* game.h * -* * -* Letzte Aenderung: 15.06.1995 * +* game.h * ***********************************************************/ #ifndef GAME_H @@ -19,33 +16,25 @@ #include "main.h" -#define PLAYER_LEVEL 0 -#define PLAYER_SETUP 1 +/* score for elements (also used by editor.c) */ +#define SC_EDELSTEIN 0 +#define SC_DIAMANT 1 +#define SC_KAEFER 2 +#define SC_FLIEGER 3 +#define SC_MAMPFER 4 +#define SC_ROBOT 5 +#define SC_PACMAN 6 +#define SC_KOKOSNUSS 7 +#define SC_DYNAMIT 8 +#define SC_SCHLUESSEL 9 +#define SC_ZEITBONUS 10 -#define DF_DIG 0 -#define DF_SNAP 1 -#define DF_NO_PUSH 2 - -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 - -BOOL CreateNewScoreFile(void); -BOOL CreateNewNamesFile(int); -void LoadLevelInfo(void); -void LoadLevel(int); -void LoadLevelTape(int); -void LoadScore(int); -void LoadPlayerInfo(int); -void SaveLevel(int); -void SaveLevelTape(int); -void SaveScore(int); -void SavePlayerInfo(int); void GetPlayerConfig(void); void InitGame(void); void InitMovDir(int, int); +void InitAmoebaNr(int, int); void GameWon(void); -BOOL NewHiScore(void); +int NewHiScore(void); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -53,51 +42,59 @@ int MovingOrBlocked2Element(int, int); void RemoveMovingField(int, int); void DrawDynamite(int, int); void CheckDynamite(int, int); -void Explode(int, int, int); +void Explode(int, int, int, int); +void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); +int AmoebeNachbarNr(int, int); +void AmoebeUmwandeln(int, int); +void AmoebeUmwandelnBD(int, int, int); void AmoebeWaechst(int, int); void AmoebeAbleger(int, int); void Life(int, int); void Ablenk(int, int); void Blubber(int, int); void NussKnacken(int, int); -void SiebAktivieren(int x, int y); -void AusgangstuerPruefen(int x, int y); -void AusgangstuerOeffnen(int x, int y); -int GameActions(int, int, int); +void SiebAktivieren(int, int, int); +void AusgangstuerPruefen(int, int); +void AusgangstuerOeffnen(int, int); +void AusgangstuerBlinken(int, int); +void EdelsteinFunkeln(int, int); +void MauerWaechst(int, int); +void MauerAbleger(int, int); +void GameActions(void); void ScrollLevel(int, int); -BOOL MoveFigure(int, int); -void TestIfHeroHitsBadThing(void); -void TestIfBadThingHitsHero(void); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(void); -int DigField(int, int, int); -BOOL SnapField(int, int); -BOOL PlaceBomb(void); + +boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); +boolean MoveFigure(struct PlayerInfo *, int, int); +void ScrollFigure(struct PlayerInfo *, int); +void ScrollScreen(struct PlayerInfo *, int); + +void TestIfGoodThingHitsBadThing(int, int, int); +void TestIfBadThingHitsGoodThing(int, int, int); +void TestIfHeroTouchesBadThing(int, int); +void TestIfHeroRunsIntoBadThing(int, int, int); +void TestIfBadThingTouchesHero(int, int); +void TestIfBadThingRunsIntoHero(int, int, int); +void TestIfFriendTouchesBadThing(int, int); +void TestIfBadThingTouchesFriend(int, int); +void TestIfBadThingTouchesOtherBadThing(int, int); +void KillHero(struct PlayerInfo *); +void BuryHero(struct PlayerInfo *); +void RemoveHero(struct PlayerInfo *); +int DigField(struct PlayerInfo *, int, int, int, int, int); +boolean SnapField(struct PlayerInfo *, int, int); +boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); void RaiseScore(int); -void TapeInitRecording(void); -void TapeStartRecording(void); -void TapeStopRecording(void); -void TapeRecordAction(int); -void TapeRecordDelay(void); -void TapeTogglePause(void); -void TapeInitPlaying(void); -void TapeStartPlaying(void); -void TapeStopPlaying(void); -int TapePlayAction(void); -BOOL TapePlayDelay(void); -void TapeStop(void); -void TapeErase(void); -void DrawVideoDisplay(unsigned long, unsigned long); -void DrawSoundDisplay(unsigned long); -void DrawGameButton(unsigned long); -void DrawChooseButton(unsigned long); -void DrawConfirmButton(unsigned long); +void RaiseScoreElement(int); +void RequestQuitGame(void); + +void CreateGameButtons(); +void UnmapGameButtons(); #endif