X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=278ff72c582ec27f8040edeef8cb6cb7b485d070;hb=bc1e7fc2edb32a410dfa7cf098933010d5014761;hp=607e34e2bf97836b7d88d4a42db730b5141d861c;hpb=c9433eab5c4317ed4f89164b386a7d33562e29be;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 607e34e2..278ff72c 100644 --- a/src/game.h +++ b/src/game.h @@ -17,17 +17,20 @@ #include "main.h" /* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 +#define SC_EMERALD 0 +#define SC_DIAMOND 1 +#define SC_BUG 2 +#define SC_SPACESHIP 3 +#define SC_YAMYAM 4 #define SC_ROBOT 5 #define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_SCHLUESSEL 9 -#define SC_ZEITBONUS 10 +#define SC_NUT 7 +#define SC_DYNAMITE 8 +#define SC_KEY 9 +#define SC_TIME_BONUS 10 +#define SC_CRYSTAL 11 +#define SC_PEARL 12 +#define SC_SHIELD 13 void GetPlayerConfig(void); void DrawGameDoorValues(void); @@ -37,6 +40,8 @@ void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); int NewHiScore(void); + +void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -71,11 +76,6 @@ void MauerAbleger(int, int); void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -90,12 +90,16 @@ void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); +boolean DropElement(struct PlayerInfo *); + +void InitPlaySoundLevel(); + void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean); void CreateGameButtons(); +void FreeGameButtons(); void UnmapGameButtons(); #endif