X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=18cac2edb6500aa34f4f05de5cbff92c581ba429;hb=1e422c29292f0583391b0ce9e9c872b38f035ac0;hp=7a9bf984963fd9b76a8cc276605e23c203f0ac41;hpb=3da9c6a38081401af8c47d78330a199104f9ad2f;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 7a9bf984..18cac2ed 100644 --- a/src/game.h +++ b/src/game.h @@ -47,6 +47,7 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; struct TextPosInfo shield_deadly; @@ -88,12 +89,12 @@ struct GamePanelInfo struct GameButtonInfo { - struct MenuPosInfo stop; - struct MenuPosInfo pause; - struct MenuPosInfo play; - struct MenuPosInfo sound_music; - struct MenuPosInfo sound_loops; - struct MenuPosInfo sound_simple; + struct Rect stop; + struct Rect pause; + struct Rect play; + struct Rect sound_music; + struct Rect sound_loops; + struct Rect sound_simple; }; #else @@ -117,8 +118,11 @@ struct GameInfo /* values for graphics engine customization */ boolean use_native_emc_graphics_engine; + boolean use_native_sp_graphics_engine; + boolean use_masked_pushing; int forced_scroll_delay_value; int scroll_delay_value; + int tile_size; /* values for engine initialization */ int default_push_delay_fixed; @@ -331,12 +335,14 @@ void StartGameActions(boolean, boolean, long); void GameActions(void); void GameActions_EM_Main(); +void GameActions_SP_Main(); void GameActions_RND(); void ScrollLevel(int, int); void InitPlayLevelSound(); void PlayLevelSound_EM(int, int, int, int); +void PlayLevelSound_SP(int, int, int, int); void RaiseScore(int); void RaiseScoreElement(int); @@ -357,4 +363,6 @@ void FreeGameButtons(); void UnmapGameButtons(); void RedrawGameButtons(); +void HandleSoundButtonKeys(Key); + #endif