X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=1821310253c4588e13e8ed7bfc57077ea30c221f;hb=47572a41886623747cb380fc127a814d00028c6f;hp=074662a052a67bfbfd7f0fc44949b06823916279;hpb=2d603d06ca862f3ca0721b66f62da188faf866c4;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 074662a0..18213102 100644 --- a/src/game.h +++ b/src/game.h @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -17,17 +17,20 @@ #include "main.h" /* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 +#define SC_EMERALD 0 +#define SC_DIAMOND 1 +#define SC_BUG 2 +#define SC_SPACESHIP 3 +#define SC_YAMYAM 4 #define SC_ROBOT 5 #define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_SCHLUESSEL 9 -#define SC_ZEITBONUS 10 +#define SC_NUT 7 +#define SC_DYNAMITE 8 +#define SC_KEY 9 +#define SC_TIME_BONUS 10 +#define SC_CRYSTAL 11 +#define SC_PEARL 12 +#define SC_SHIELD 13 void GetPlayerConfig(void); void DrawGameDoorValues(void); @@ -37,6 +40,8 @@ void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); int NewHiScore(void); + +void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); @@ -49,7 +54,6 @@ void DynaExplode(int, int); void Bang(int, int); void Blurb(int, int); void Impact(int, int); -void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); @@ -71,11 +75,6 @@ void MauerAbleger(int, int); void GameActions(void); void ScrollLevel(int, int); -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); void TestIfHeroTouchesBadThing(int, int); @@ -90,12 +89,16 @@ void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); +boolean DropElement(struct PlayerInfo *); + +void InitPlaySoundLevel(); + void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGame(boolean); void CreateGameButtons(); +void FreeGameButtons(); void UnmapGameButtons(); #endif