X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=13bfdbc10000f13be3ae08863bee87e6b3b13b17;hb=702700b34e5a5d696b701a0aed89001e075d50f5;hp=d1323f0e4589aaaac4cf41292dcb56d7f7a4123f;hpb=de5140b18022b8d5db653e1175e7ffd202b2645d;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index d1323f0e..13bfdbc1 100644 --- a/src/game.h +++ b/src/game.h @@ -156,6 +156,7 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -198,6 +199,9 @@ struct GameInfo boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int time_final; // time (in seconds) or steps left or played + int score_time_final; // time (in frames) or steps played + int score; int score_final; @@ -381,6 +385,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -399,7 +405,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void);