X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=13bfdbc10000f13be3ae08863bee87e6b3b13b17;hb=702700b34e5a5d696b701a0aed89001e075d50f5;hp=36d4a6af33589e1b34a81af1edd052af8a294754;hpb=543cccf0bf7339f16c7d40276ce87114a4b99f39;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 36d4a6af..13bfdbc1 100644 --- a/src/game.h +++ b/src/game.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.h // ============================================================================ @@ -156,6 +156,7 @@ struct GameInfo boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; + boolean use_masked_elements; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -198,6 +199,9 @@ struct GameInfo boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int time_final; // time (in seconds) or steps left or played + int score_time_final; // time (in frames) or steps played + int score; int score_final; @@ -236,6 +240,7 @@ struct GameInfo // values for special request dialog control boolean request_active; + boolean request_active_or_moving; // values for special game control int centered_player_nr; @@ -243,6 +248,9 @@ struct GameInfo boolean set_centered_player; boolean set_centered_player_wrap; + // values for single step mode control + boolean enter_single_step_mode; + // values for random number generator initialization after snapshot unsigned int num_random_calls; @@ -377,6 +385,8 @@ struct PlayerInfo int shield_normal_time_left; int shield_deadly_time_left; + int last_removed_element; + int inventory_element[MAX_INVENTORY_SIZE]; int inventory_infinite_element; int inventory_size; @@ -395,7 +405,7 @@ int GetElementFromGroupElement(int); int getPlayerInventorySize(int); -void DrawGameValue_Time(int); +void UpdateGameDoorValues(void); void DrawGameDoorValues(void); void UpdateAndDisplayGameControlValues(void);