X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=0e87912e25e4c6e42c76b7c975818709fe790ded;hb=7e68d10c8f4c814e532cc30f6fc721c269a99cb6;hp=70df8a252b0b8de56d3a045a5aa31593710e8963;hpb=47da774c66f9325f9d27cddb5a697514154e2de9;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 70df8a25..0e87912e 100644 --- a/src/game.h +++ b/src/game.h @@ -57,6 +57,9 @@ struct GamePanelInfo struct TextPosInfo time_hh; struct TextPosInfo time_mm; struct TextPosInfo time_ss; + struct TextPosInfo time_anim; + struct TextPosInfo health; + struct TextPosInfo health_anim; struct TextPosInfo frame; struct TextPosInfo shield_normal; struct TextPosInfo shield_normal_time; @@ -229,6 +232,8 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -370,6 +375,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); void GameActions_RND_Main(); void GameActions_RND();