X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.h;h=0851c5400d29e4e1bdf1a134c6c07d1deb398bbc;hb=HEAD;hp=600485eaf3d7239e9d28c9f753b14b27bc09d12c;hpb=21859f94b784d557113a6470ed8fd7bceb48ba15;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index 600485ea..3752ba00 100644 --- a/src/game.h +++ b/src/game.h @@ -123,6 +123,8 @@ struct GameButtonInfo struct XY pause2; struct XY load; + struct XY restart; + struct XY sound_music; struct XY sound_loops; struct XY sound_simple; @@ -131,12 +133,15 @@ struct GameButtonInfo struct XY panel_pause; struct XY panel_play; + struct XY panel_restart; + struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; struct XY touch_stop; struct XY touch_pause; + struct XY touch_restart; }; struct GameSnapshotInfo @@ -163,6 +168,8 @@ struct GameInfo boolean use_masked_pushing; boolean use_masked_elements; boolean use_masked_elements_initial; + int forced_scroll_x; + int forced_scroll_y; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -242,12 +249,8 @@ struct GameInfo // values for special game initialization control boolean restart_level; - // trigger message to ask for restarting the game - char *restart_game_message; - // values for special request dialog control boolean request_active; - boolean request_active_or_moving; // values for special game control int centered_player_nr; @@ -277,6 +280,8 @@ struct GameInfo int LevelSolved_CountingTime; int LevelSolved_CountingScore; int LevelSolved_CountingHealth; + + boolean RestartGameRequested; }; struct PlayerInfo @@ -379,7 +384,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned int actual_frame_counter; + DelayCounter actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -427,8 +432,10 @@ void GameEnd(void); void MergeServerScore(void); void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); + void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); + void DrawDynamite(int, int); void StartGameActions(boolean, boolean, int); @@ -455,9 +462,8 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -void RequestRestartGame(char *); -void CheckGameOver(void); +boolean CheckRestartGame(void); boolean checkGameSolved(void); boolean checkGameFailed(void); boolean checkGameEnded(void);