X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=fd58165902daf1fb29f4b49747943b541fb28d9b;hb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69;hp=6d5ca5bc30f068ad08f84f09564a5fb1947a9dd8;hpb=d0893e6987c21c25ec137438a18cfe1288362139;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 6d5ca5bc..fd581659 100644 --- a/src/game.c +++ b/src/game.c @@ -10,8 +10,6 @@ * q99492@pbhrzx.uni-paderborn.de * *----------------------------------------------------------* * game.c * -* * -* Letzte Aenderung: 15.06.1995 * ***********************************************************/ #include "game.h" @@ -20,689 +18,162 @@ #include "screens.h" #include "sound.h" #include "init.h" +#include "buttons.h" +#include "files.h" +#include "tape.h" +#include "joystick.h" -BOOL CreateNewScoreFile() -{ - int i,j,k; - char filename[MAX_FILENAME]; - char empty_alias[MAX_NAMELEN]; - FILE *file; - - sprintf(filename,"%s/%s/%s", - SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME); - - if (!(file=fopen(filename,"w"))) - return(FALSE); - - for(i=0;i=MAX_TAPELEN) - break; - tape.pos[i].joystickdata = fgetc(file); - tape.pos[i].delay = fgetc(file); - if (feof(file)) - break; - } - - if (i != tape.length) - fprintf(stderr,"%s: level recording file '%s' corrupted!\n", - progname,filename); - - fclose(file); - - master_tape = tape; -} - -void LoadScore(int level_nr) -{ - int i,j; - char filename[MAX_FILENAME]; - char cookie[MAX_FILENAME]; - FILE *file; - - sprintf(filename,"%s/%s/%s", - SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME); - - if (!(file=fopen(filename,"r"))) - { - if (!CreateNewScoreFile()) - { - fprintf(stderr,"%s: cannot create score file '%s'!\n", - progname,filename); - } - else if (!(file=fopen(filename,"r"))) - { - fprintf(stderr,"%s: cannot load score for level %d!\n", - progname,level_nr); - } - } - - if (file) - { - fgets(cookie,SCORE_COOKIE_LEN,file); - if (strcmp(cookie,SCORE_COOKIE)) /* ungültiges Format? */ - { - fprintf(stderr,"%s: wrong format of score file!\n",progname); - fclose(file); - file = NULL; - } - } - - if (file) - { - fseek(file, - SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)), - SEEK_SET); - for(i=0;isetup &= ~SETUP_SOUND; + if (!sound_loops_allowed) { - player = new_player; - if (player.leveldir_nr < num_leveldirs) - leveldir_nr = player.leveldir_nr; - else - leveldir_nr = 0; + local_player->setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_MUSIC; } - else - player.handicap = new_player.handicap; - - level_nr = player.handicap; - fclose(file); -} - -void SaveLevel(int level_nr) -{ - int i,x,y; - char filename[MAX_FILENAME]; - FILE *file; - sprintf(filename,"%s/%s/%d", - LEVEL_PATH,leveldir[leveldir_nr].filename,level_nr); + sound_on = sound_simple_on = SETUP_SOUND_ON(local_player->setup); + sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup); + sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup); + toons_on = SETUP_TOONS_ON(local_player->setup); + direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup); + fading_on = SETUP_FADING_ON(local_player->setup); + autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup); + joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup); + quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup); + scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup); + soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup); - if (!(file=fopen(filename,"w"))) +#ifndef MSDOS + if (joystick_nr != old_joystick_nr) { - fprintf(stderr,"%s: cannot save level file '%s'!\n",progname,filename); - return; + if (joystick_device) + close(joystick_device); + InitJoystick(); } - - fputs(LEVEL_COOKIE,file); /* Formatkennung */ - fputc(0x0a,file); - - fputc(level.fieldx,file); - fputc(level.fieldy,file); - fputc(level.time / 256,file); - fputc(level.time % 256,file); - fputc(level.edelsteine / 256,file); - fputc(level.edelsteine % 256,file); - - for(i=0;i> 24) & 0xff,file); - fputc((tape.random_seed >> 16) & 0xff,file); - fputc((tape.random_seed >> 8) & 0xff,file); - fputc((tape.random_seed >> 0) & 0xff,file); - - fputc((tape.date >> 24) & 0xff,file); - fputc((tape.date >> 16) & 0xff,file); - fputc((tape.date >> 8) & 0xff,file); - fputc((tape.date >> 0) & 0xff,file); - - fputc((tape.length >> 24) & 0xff,file); - fputc((tape.length >> 16) & 0xff,file); - fputc((tape.length >> 8) & 0xff,file); - fputc((tape.length >> 0) & 0xff,file); - - for(i=0;inr = 1; + local_player->active = TRUE; + local_player->local = TRUE; - if (!(file=fopen(filename,"r+"))) - { - fprintf(stderr,"%s: cannot save score for level %d!\n", - progname,level_nr); - return; - } + player = local_player; - fseek(file, - SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)), - SEEK_SET); - for(i=0;iscore = 0; + player->gems_still_needed = level.edelsteine; + player->sokobanfields_still_needed = 0; + player->lights_still_needed = 0; + player->friends_still_needed = 0; -void SavePlayerInfo(int mode) -{ - int i; - char filename[MAX_FILENAME]; - char cookie[MAX_FILENAME]; - FILE *file; - struct PlayerInfo default_player; - - if (mode==PLAYER_LEVEL) - sprintf(filename,"%s/%s/%s", - NAMES_PATH,leveldir[leveldir_nr].filename,NAMES_FILENAME); - else - sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME); + for(i=0; i<4; i++) + player->key[i] = FALSE; - if (!(file=fopen(filename,"r+"))) - { - fprintf(stderr,"%s: cannot save player information '%s'!\n", - progname,filename); - return; - } + player->dynamite = 0; + player->dynabomb_count = 0; + player->dynabomb_size = 0; + player->dynabombs_left = 0; + player->dynabomb_xl = FALSE; - fgets(cookie,NAMES_COOKIE_LEN,file); - if (strcmp(cookie,NAMES_COOKIE)) /* ungültiges Format? */ - { - fprintf(stderr,"%s: wrong format of names file '%s'!\n", - progname,filename); - fclose(file); - return; - } + MampferNr = 0; + FrameCounter = 0; + TimeFrames = 0; + TimeLeft = level.time; + ScreenMovPos = 0; - while(1) - { - for(i=0;iMovDir = MV_NO_MOVING; + player->MovPos = 0; + player->Pushing = FALSE; + player->GfxPos = 0; + player->Frame = 0; - if (feof(file)) /* Spieler noch nicht in Liste enthalten */ - break; - else /* prüfen, ob Spieler in Liste enthalten */ - if (!strncmp(default_player.login_name,player.login_name,MAX_NAMELEN-1)) - { - fseek(file,-(2*MAX_NAMELEN+1+2+1),SEEK_CUR); - break; - } - } + player->frame_reset_delay = 0; - for(i=0;ipush_delay = 0; + player->push_delay_value = 5; - fclose(file); -} + player->move_delay = 0; + player->last_move_dir = MV_NO_MOVING; -void GetPlayerConfig() -{ - int old_joystick_nr = joystick_nr; + player->lastJX = player->lastJY = 0; + player->JX = player->JY = 0; - if (sound_status==SOUND_OFF) - player.setup &= ~SETUP_SOUND; - if (!sound_loops_allowed) - { - player.setup &= ~SETUP_SOUND_LOOPS; - player.setup &= ~SETUP_SOUND_MUSIC; - } + lastJX = lastJY = 0; + JX = JY = 0; + ZX = ZY = -1; - sound_on = SETUP_SOUND_ON(player.setup); - sound_loops_on = SETUP_SOUND_LOOPS_ON(player.setup); - sound_music_on = SETUP_SOUND_MUSIC_ON(player.setup); - toons_on = SETUP_TOONS_ON(player.setup); - direct_draw_on = SETUP_DIRECT_DRAW_ON(player.setup); - fading_on = SETUP_FADING_ON(player.setup); - autorecord_on = SETUP_RECORD_EACH_GAME_ON(player.setup); - joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup); - if (joystick_nr != old_joystick_nr) + /* test */ + for(i=1; iJX = JX; + player->JY = JY; + player->lastJX = lastJX; + player->lastJY = lastJY; + break; case EL_SPIELER2: + case EL_SPIELER3: + case EL_SPIELER4: + StorePlayer[x][y] = Feld[x][y]; Feld[x][y] = EL_LEERRAUM; + + stored_player[StorePlayer[x][y] - EL_SPIELER1].JX = x; + stored_player[StorePlayer[x][y] - EL_SPIELER1].JY = y; + stored_player[StorePlayer[x][y] - EL_SPIELER1].lastJX = x; + stored_player[StorePlayer[x][y] - EL_SPIELER1].lastJY = y; + break; case EL_BADEWANNE: if (xlights_still_needed++; + break; + case EL_SOKOBAN_FELD_LEER: + local_player->sokobanfields_still_needed++; + break; + case EL_MAULWURF: + case EL_PINGUIN: + local_player->friends_still_needed++; + break; + case EL_SCHWEIN: + case EL_DRACHE: + MovDir[x][y] = 1<=MIDPOSX-1) scroll_x = @@ -748,6 +261,8 @@ void InitGame() scroll_y = (JY<=lev_fieldy-MIDPOSY ? JY-MIDPOSY : lev_fieldy-SCR_FIELDY+1); + CloseDoor(DOOR_CLOSE_1); + DrawLevel(); DrawLevelElement(JX,JY,EL_SPIELFIGUR); FadeToFront(); @@ -760,13 +275,13 @@ void InitGame() int2str(level_nr,2),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_EMERALDS,DOOR_GFX_PAGEY1+YY_EMERALDS, - int2str(Gems,3),FS_SMALL,FC_YELLOW); + int2str(local_player->gems_still_needed,3),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_DYNAMITE,DOOR_GFX_PAGEY1+YY_DYNAMITE, - int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + int2str(local_player->dynamite,3),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_SCORE,DOOR_GFX_PAGEY1+YY_SCORE, - int2str(Score,5),FS_SMALL,FC_YELLOW); + int2str(local_player->score,5),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_TIME,DOOR_GFX_PAGEY1+YY_TIME, int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); @@ -774,9 +289,9 @@ void InitGame() DrawGameButton(BUTTON_GAME_STOP); DrawGameButton(BUTTON_GAME_PAUSE); DrawGameButton(BUTTON_GAME_PLAY); - DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on)); - DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on)); - DrawSoundDisplay(BUTTON_SOUND_SOUND | (BUTTON_ON * sound_on)); + DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on)); + DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on)); + DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on)); XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc, DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS, GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE, @@ -796,15 +311,15 @@ void InitMovDir(int x, int y) int i, element = Feld[x][y]; static int xy[4][2] = { - 0,+1, - +1,0, - 0,-1, - -1,0 + { 0,+1 }, + { +1,0 }, + { 0,-1 }, + { -1,0 } }; static int direction[2][4] = { - MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN, - MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP + { MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN }, + { MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP } }; switch(element) @@ -823,6 +338,20 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FLIEGER; MovDir[x][y] = direction[0][element-EL_FLIEGER_R]; break; + case EL_BUTTERFLY_R: + case EL_BUTTERFLY_O: + case EL_BUTTERFLY_L: + case EL_BUTTERFLY_U: + Feld[x][y] = EL_BUTTERFLY; + MovDir[x][y] = direction[0][element-EL_BUTTERFLY_R]; + break; + case EL_FIREFLY_R: + case EL_FIREFLY_O: + case EL_FIREFLY_L: + case EL_FIREFLY_U: + Feld[x][y] = EL_FIREFLY; + MovDir[x][y] = direction[0][element-EL_FIREFLY_R]; + break; case EL_PACMAN_R: case EL_PACMAN_O: case EL_PACMAN_L: @@ -832,7 +361,10 @@ void InitMovDir(int x, int y) break; default: MovDir[x][y] = 1<0) + if (TimeLeft) { - for(;TimeLeft>=0;TimeLeft--) + if (sound_loops_on) + PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); + + while(TimeLeft > 0) { if (!sound_loops_on) - PlaySoundStereo(SND_SIRR,PSND_MAX_RIGHT); + PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); if (TimeLeft && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); - DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); + if (TimeLeft > 100 && !(TimeLeft % 10)) + TimeLeft -= 10; + else + TimeLeft--; + DrawText(DX_TIME, DY_TIME, int2str(TimeLeft,3), FS_SMALL, FC_YELLOW); BackToFront(); - Delay(10000); + Delay(10); } + + if (sound_loops_on) + StopSound(SND_SIRR); } - if (sound_loops_on) - StopSound(SND_SIRR); FadeSounds(); + /* Hero disappears */ + DrawLevelField(ExitX, ExitY); + BackToFront(); + if (tape.playing) return; CloseDoor(DOOR_CLOSE_1); - if (level_nr==player.handicap && - level_nrhandicap && + level_nr < leveldir[leveldir_nr].levels-1) { - player.handicap++; + local_player->handicap++; bumplevel = TRUE; SavePlayerInfo(PLAYER_LEVEL); } - if ((hi_pos=NewHiScore())>=0) + if ((hi_pos=NewHiScore()) >= 0) { game_status = HALLOFFAME; DrawHallOfFame(hi_pos); @@ -913,6 +484,7 @@ void GameWon() level_nr++; DrawMainMenu(); } + BackToFront(); } @@ -923,21 +495,23 @@ BOOL NewHiScore() LoadScore(level_nr); - if (!strcmp(player.alias_name,EMPTY_ALIAS) || - Scorealias_name,EMPTY_ALIAS) || + local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score) return(-1); for(k=0;khighscore[k].Score) /* Spieler kommt in Highscore-Liste */ + if (local_player->score > highscore[k].Score) { + /* Spieler kommt in Highscore-Liste */ + if (kalias_name,highscore[l].Name)) m = l; if (m==k) /* Spieler überschreibt seine alte Position */ goto put_into_list; @@ -953,18 +527,19 @@ BOOL NewHiScore() #ifdef ONE_PER_NAME put_into_list: #endif - sprintf(highscore[k].Name,player.alias_name); - highscore[k].Score = Score; + sprintf(highscore[k].Name,local_player->alias_name); + highscore[k].Score = local_player->score; position = k; break; } - } #ifdef ONE_PER_NAME - else if (!strcmp(player.alias_name,highscore[k].Name)) - break; /* Spieler schon mit besserer Punktzahl in der Liste */ + else if (!strcmp(local_player->alias_name,highscore[k].Name)) + break; /* Spieler schon mit besserer Punktzahl in der Liste */ #endif + } + if (position>=0) SaveScore(level_nr); @@ -976,10 +551,9 @@ void InitMovingField(int x, int y, int direction) int newx = x + (direction==MV_LEFT ? -1 : direction==MV_RIGHT ? +1 : 0); int newy = y + (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); - CheckMoving = TRUE; MovDir[x][y] = direction; MovDir[newx][newy] = direction; - if (Feld[newx][newy]==EL_LEERRAUM) + if (Feld[newx][newy] == EL_LEERRAUM) Feld[newx][newy] = EL_BLOCKED; } @@ -1028,15 +602,15 @@ int MovingOrBlocked2Element(int x, int y) void RemoveMovingField(int x, int y) { - int oldx=x,oldy=y, newx=x,newy=y; + int oldx = x,oldy = y, newx = x,newy = y; - if (Feld[x][y]!=EL_BLOCKED && !IS_MOVING(x,y)) + if (Feld[x][y] != EL_BLOCKED && !IS_MOVING(x,y)) return; if (IS_MOVING(x,y)) { Moving2Blocked(x,y,&newx,&newy); - if (Feld[newx][newy]!=EL_BLOCKED) + if (Feld[newx][newy] != EL_BLOCKED) return; } else if (Feld[x][y]==EL_BLOCKED) @@ -1046,53 +620,69 @@ void RemoveMovingField(int x, int y) return; } - Feld[oldx][oldy] = EL_LEERRAUM; + if (Feld[x][y]==EL_BLOCKED && + (Store[oldx][oldy]==EL_MORAST_LEER || + Store[oldx][oldy]==EL_SIEB_LEER || + Store[oldx][oldy]==EL_SIEB2_LEER || + Store[oldx][oldy]==EL_AMOEBE_NASS)) + { + Feld[oldx][oldy] = Store[oldx][oldy]; + Store[oldx][oldy] = Store2[oldx][oldy] = 0; + } + else + Feld[oldx][oldy] = EL_LEERRAUM; + Feld[newx][newy] = EL_LEERRAUM; MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0; MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0; + DrawLevelField(oldx,oldy); DrawLevelField(newx,newy); } void DrawDynamite(int x, int y) { - int phase = (48-MovDelay[x][y])/6; + int sx = SCROLLX(x), sy = SCROLLY(y); + int graphic = el2gfx(Feld[x][y]); + int phase; - if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + if (!IN_SCR_FIELD(sx,sy) || IS_PLAYER(x,y)) return; - if (phase>6) - phase = 6; - if (Store[x][y]) + DrawGraphic(sx,sy, el2gfx(Store[x][y])); + + if (Feld[x][y]==EL_DYNAMIT) + { + if ((phase = (96-MovDelay[x][y])/12) > 6) + phase = 6; + } + else { - DrawGraphic(SCROLLX(x),SCROLLY(y),el2gfx(Store[x][y])); - if (PLAYER(x,y)) - DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR); + if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) + phase = 7-phase; } - else if (PLAYER(x,y)) - DrawGraphic(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR); - if (Store[x][y] || PLAYER(x,y)) - DrawGraphicThruMask(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase); + if (Store[x][y]) + DrawGraphicThruMask(sx,sy, graphic + phase); else - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase); + DrawGraphic(sx,sy, graphic + phase); } void CheckDynamite(int x, int y) { - CheckExploding=TRUE; - if (MovDelay[x][y]) /* neues Dynamit / in Wartezustand */ { MovDelay[x][y]--; if (MovDelay[x][y]) { - if (!(MovDelay[x][y] % 6)) - { - DrawDynamite(x,y); + if (!(MovDelay[x][y] % 12)) PlaySoundLevel(x,y,SND_ZISCH); - } + + if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12)) + DrawDynamite(x,y); + else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6)) + DrawDynamite(x,y); return; } @@ -1102,10 +692,10 @@ void CheckDynamite(int x, int y) Bang(x,y); } -void Explode(int ex, int ey, int phase) +void Explode(int ex, int ey, int phase, int mode) { int x,y; - int num_phase = 9, delay = 1; + int num_phase = 9, delay = 2; int last_phase = num_phase*delay; int half_phase = (num_phase/2)*delay; @@ -1113,36 +703,76 @@ void Explode(int ex, int ey, int phase) { int center_element = Feld[ex][ey]; - if (center_element==EL_BLOCKED) + if (IS_MOVING(ex,ey) || IS_BLOCKED(ex,ey)) + { center_element = MovingOrBlocked2Element(ex,ey); + RemoveMovingField(ex,ey); + } for(y=ey-1;ydynabomb_xl) + break; + } + } + + player->dynabombs_left++; } void Bang(int x, int y) { int element = Feld[x][y]; - CheckExploding=TRUE; PlaySoundLevel(x,y,SND_ROAAAR); switch(element) { case EL_KAEFER: - RaiseScore(level.score[SC_KAEFER]); - break; case EL_FLIEGER: - RaiseScore(level.score[SC_FLIEGER]); - break; + case EL_BUTTERFLY: + case EL_FIREFLY: case EL_MAMPFER: - RaiseScore(level.score[SC_MAMPFER]); + case EL_MAMPFER2: + case EL_ROBOT: + case EL_PACMAN: + RaiseScoreElement(element); + Explode(x,y,0,EX_NORMAL); break; - case EL_ZOMBIE: - RaiseScore(level.score[SC_ZOMBIE]); + case EL_DYNABOMB: + case EL_DYNABOMB_NR: + case EL_DYNABOMB_SZ: + case EL_DYNABOMB_XL: + DynaExplode(x,y,player->dynabomb_size); break; - case EL_PACMAN: - RaiseScore(level.score[SC_PACMAN]); + case EL_BIRNE_AUS: + case EL_BIRNE_EIN: + Explode(x,y,0,EX_CENTER); break; default: + Explode(x,y,0,EX_NORMAL); break; } - - Explode(x,y,0); } void Blurb(int x, int y) @@ -1255,16 +924,14 @@ void Blurb(int x, int y) { int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); - CheckExploding=TRUE; - if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; - if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]); + if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -1280,15 +947,20 @@ void Impact(int x, int y) BOOL lastline = (y==lev_fieldy-1); BOOL object_hit = FALSE; int element = Feld[x][y]; + int smashed = 0; /* Element darunter berührt? */ if (!lastline) + { object_hit = (!IS_FREE(x,y+1) && (!IS_MOVING(x,y+1) || MovDir[x][y+1]!=MV_DOWN || MovPos[x][y+1]<=TILEY/2)); + if (object_hit) + smashed = MovingOrBlocked2Element(x,y+1); + } /* Auftreffendes Element fällt in Salzsäure */ - if (!lastline && Feld[x][y+1]==EL_SALZSAEURE) + if (!lastline && smashed==EL_SALZSAEURE) { Blurb(x,y); return; @@ -1304,33 +976,54 @@ void Impact(int x, int y) /* Auftreffendes Element ist Säuretropfen */ if (element==EL_TROPFEN && (lastline || object_hit)) { - if (object_hit && PLAYER(x,y+1)) + if (object_hit && IS_PLAYER(x,y+1)) KillHero(); + else if (object_hit && (smashed==EL_MAULWURF || smashed==EL_PINGUIN)) + Bang(x,y+1); else - Feld[x][y] = EL_AMOEBING2; + { + Feld[x][y] = EL_AMOEBING; + Store[x][y] = EL_AMOEBE_NASS; + } return; } /* Welches Element kriegt was auf die Rübe? */ if (!lastline && object_hit) { - int smashed = Feld[x][y+1]; + if (CAN_CHANGE(element) && + (smashed==EL_SIEB_LEER || smashed==EL_SIEB2_LEER) && !SiebAktiv) + SiebAktiv = level.dauer_sieb * FRAMES_PER_SECOND; - if (PLAYER(x,y+1)) + if (IS_PLAYER(x,y+1)) { KillHero(); return; } + else if (smashed==EL_MAULWURF || smashed==EL_PINGUIN) + { + Bang(x,y+1); + return; + } + else if (element==EL_EDELSTEIN_BD) + { + if (IS_ENEMY(smashed) && IS_BD_ELEMENT(smashed)) + { + Bang(x,y+1); + return; + } + } else if (element==EL_FELSBROCKEN) { - if (IS_ENEMY(MovingOrBlocked2Element(x,y+1))) + if (IS_ENEMY(smashed) || smashed==EL_BOMBE || smashed==EL_SONDE || + smashed==EL_SCHWEIN || smashed==EL_DRACHE) { Bang(x,y+1); return; } else if (!IS_MOVING(x,y+1)) { - if (smashed==EL_BOMBE) + if (smashed==EL_BIRNE_AUS || smashed==EL_BIRNE_EIN) { Bang(x,y+1); return; @@ -1339,7 +1032,7 @@ void Impact(int x, int y) { Feld[x][y+1] = EL_CRACKINGNUT; PlaySoundLevel(x,y,SND_KNACK); - RaiseScore(level.score[SC_KOKOSNUSS]); + RaiseScoreElement(EL_KOKOSNUSS); return; } else if (smashed==EL_DIAMANT) @@ -1352,9 +1045,12 @@ void Impact(int x, int y) } } - /* Kein Geräusch beim Durchqueren des Siebes */ - if (!lastline && Feld[x][y+1]==EL_SIEB_LEER) + /* Geräusch beim Durchqueren des Siebes */ + if (!lastline && (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER)) + { + PlaySoundLevel(x,y,SND_QUIRK); return; + } /* Geräusch beim Auftreffen */ if (lastline || object_hit) @@ -1364,6 +1060,10 @@ void Impact(int x, int y) switch(element) { case EL_EDELSTEIN: + case EL_EDELSTEIN_BD: + case EL_EDELSTEIN_GELB: + case EL_EDELSTEIN_ROT: + case EL_EDELSTEIN_LILA: case EL_DIAMANT: sound = SND_PLING; break; @@ -1380,6 +1080,10 @@ void Impact(int x, int y) case EL_SCHLUESSEL4: sound = SND_KINK; break; + case EL_ZEIT_VOLL: + case EL_ZEIT_LEER: + sound = SND_DENG; + break; default: sound = -1; break; @@ -1392,162 +1096,354 @@ void Impact(int x, int y) void TurnRound(int x, int y) { + static struct + { + int x,y; + } move_xy[] = + { + { 0,0 }, + {-1,0 }, + {+1,0 }, + { 0,0 }, + { 0,-1 }, + { 0,0 }, { 0,0 }, { 0,0 }, + { 0,+1 } + }; + static struct + { + int left,right,back; + } turn[] = + { + { 0, 0, 0 }, + { MV_DOWN, MV_UP, MV_RIGHT }, + { MV_UP, MV_DOWN, MV_LEFT }, + { 0, 0, 0 }, + { MV_LEFT, MV_RIGHT, MV_DOWN }, + { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, + { MV_RIGHT, MV_LEFT, MV_UP } + }; + int element = Feld[x][y]; - int direction = MovDir[x][y]; + int old_move_dir = MovDir[x][y]; + int left_dir = turn[old_move_dir].left; + int right_dir = turn[old_move_dir].right; + int back_dir = turn[old_move_dir].back; + + int left_dx = move_xy[left_dir].x, left_dy = move_xy[left_dir].y; + int right_dx = move_xy[right_dir].x, right_dy = move_xy[right_dir].y; + int move_dx = move_xy[old_move_dir].x, move_dy = move_xy[old_move_dir].y; + int back_dx = move_xy[back_dir].x, back_dy = move_xy[back_dir].y; + + int left_x = x+left_dx, left_y = y+left_dy; + int right_x = x+right_dx, right_y = y+right_dy; + int move_x = x+move_dx, move_y = y+move_dy; - if (element==EL_KAEFER) + if (element==EL_KAEFER || element==EL_BUTTERFLY) { TestIfBadThingHitsOtherBadThing(x,y); - if (MovDir[x][y]==MV_LEFT) - { - if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1)) - MovDir[x][y]=MV_UP; - else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_RIGHT) - { - if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1)) - MovDir[x][y]=MV_DOWN; - else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y)) - MovDir[x][y]=MV_UP; - } - else if (MovDir[x][y]==MV_UP) - { - if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y)) - MovDir[x][y]=MV_RIGHT; - else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1)) - MovDir[x][y]=MV_LEFT; - } - else if (MovDir[x][y]==MV_DOWN) - { - if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y)) - MovDir[x][y]=MV_LEFT; - else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1)) - MovDir[x][y]=MV_RIGHT; - } + if (IN_LEV_FIELD(right_x,right_y) && + IS_FREE_OR_PLAYER(right_x,right_y)) + MovDir[x][y] = right_dir; + else if (!IN_LEV_FIELD(move_x,move_y) || + !IS_FREE_OR_PLAYER(move_x,move_y)) + MovDir[x][y] = left_dir; - if (direction!=MovDir[x][y]) - MovDelay[x][y]=5; + if (element==EL_KAEFER && MovDir[x][y] != old_move_dir) + MovDelay[x][y] = 9; + else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */ + MovDelay[x][y] = 1; } - else if (element==EL_FLIEGER) + else if (element==EL_FLIEGER || element==EL_FIREFLY) { TestIfBadThingHitsOtherBadThing(x,y); - if (MovDir[x][y]==MV_LEFT) - { - if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1)) - MovDir[x][y]=MV_DOWN; - else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y)) - MovDir[x][y]=MV_UP; - } - else if (MovDir[x][y]==MV_RIGHT) - { - if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1)) - MovDir[x][y]=MV_UP; - else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_UP) - { - if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y)) - MovDir[x][y]=MV_LEFT; - else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1)) - MovDir[x][y]=MV_RIGHT; - } - else if (MovDir[x][y]==MV_DOWN) - { - if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y)) - MovDir[x][y]=MV_RIGHT; - else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1)) - MovDir[x][y]=MV_LEFT; - } + if (IN_LEV_FIELD(left_x,left_y) && + IS_FREE_OR_PLAYER(left_x,left_y)) + MovDir[x][y] = left_dir; + else if (!IN_LEV_FIELD(move_x,move_y) || + !IS_FREE_OR_PLAYER(move_x,move_y)) + MovDir[x][y] = right_dir; + + if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir) + MovDelay[x][y] = 9; + else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */ + MovDelay[x][y] = 1; + } + else if (element==EL_MAMPFER) + { + BOOL can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x,left_y) && + (IS_FREE_OR_PLAYER(left_x,left_y) || + Feld[left_x][left_y] == EL_DIAMANT)) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && + (IS_FREE_OR_PLAYER(right_x,right_y) || + Feld[right_x][right_y] == EL_DIAMANT)) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; - if (direction!=MovDir[x][y]) - MovDelay[x][y]=5; + MovDelay[x][y] = 16+16*RND(3); } - else if (element==EL_MAMPFER) + else if (element==EL_MAMPFER2) { - if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT) - { - MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT); - if (IN_LEV_FIELD(x,y-1) && - (IS_FREE(x,y-1) || Feld[x][y-1]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_UP; - if (IN_LEV_FIELD(x,y+1) && - (IS_FREE(x,y+1) || Feld[x][y+1]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN) - { - MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP); - if (IN_LEV_FIELD(x-1,y) && - (IS_FREE(x-1,y) || Feld[x-1][y]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_LEFT; - if (IN_LEV_FIELD(x+1,y) && - (IS_FREE(x+1,y) || Feld[x+1][y]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_RIGHT; - } + BOOL can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x,left_y) && + (IS_FREE_OR_PLAYER(left_x,left_y) || + IS_MAMPF2(Feld[left_x][left_y]))) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && + (IS_FREE_OR_PLAYER(right_x,right_y) || + IS_MAMPF2(Feld[right_x][right_y]))) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; - MovDelay[x][y]=8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_PACMAN) { - if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT) - { - MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT); - if (IN_LEV_FIELD(x,y-1) && - (IS_FREE(x,y-1) || IS_AMOEBOID(Feld[x][y-1])) && - RND(2)) - MovDir[x][y]=MV_UP; - if (IN_LEV_FIELD(x,y+1) && - (IS_FREE(x,y+1) || IS_AMOEBOID(Feld[x][y+1])) && - RND(2)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN) - { - MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP); - if (IN_LEV_FIELD(x-1,y) && - (IS_FREE(x-1,y) || IS_AMOEBOID(Feld[x-1][y])) && - RND(2)) - MovDir[x][y]=MV_LEFT; - if (IN_LEV_FIELD(x+1,y) && - (IS_FREE(x+1,y) || IS_AMOEBOID(Feld[x+1][y])) && - RND(2)) - MovDir[x][y]=MV_RIGHT; - } + BOOL can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x,left_y) && + (IS_FREE_OR_PLAYER(left_x,left_y) || + IS_AMOEBOID(Feld[left_x][left_y]))) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && + (IS_FREE_OR_PLAYER(right_x,right_y) || + IS_AMOEBOID(Feld[right_x][right_y]))) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; + + MovDelay[x][y] = 6+RND(40); + } + else if (element==EL_SCHWEIN) + { + BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; + BOOL should_turn_left = FALSE, should_turn_right = FALSE; + BOOL should_move_on = FALSE; + int rnd_value = 24; + int rnd = RND(rnd_value); + + if (IN_LEV_FIELD(left_x,left_y) && + (IS_FREE(left_x,left_y) || IS_GEM(Feld[left_x][left_y]))) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && + (IS_FREE(right_x,right_y) || IS_GEM(Feld[right_x][right_y]))) + can_turn_right = TRUE; + if (IN_LEV_FIELD(move_x,move_y) && + (IS_FREE(move_x,move_y) || IS_GEM(Feld[move_x][move_y]))) + can_move_on = TRUE; + + if (can_turn_left && + (!can_move_on || + (IN_LEV_FIELD(x+back_dx+left_dx,y+back_dy+left_dy) && + !IS_FREE(x+back_dx+left_dx,y+back_dy+left_dy)))) + should_turn_left = TRUE; + if (can_turn_right && + (!can_move_on || + (IN_LEV_FIELD(x+back_dx+right_dx,y+back_dy+right_dy) && + !IS_FREE(x+back_dx+right_dx,y+back_dy+right_dy)))) + should_turn_right = TRUE; + if (can_move_on && + (!can_turn_left || !can_turn_right || + (IN_LEV_FIELD(x+move_dx+left_dx,y+move_dy+left_dy) && + !IS_FREE(x+move_dx+left_dx,y+move_dy+left_dy)) || + (IN_LEV_FIELD(x+move_dx+right_dx,y+move_dy+right_dy) && + !IS_FREE(x+move_dx+right_dx,y+move_dy+right_dy)))) + should_move_on = TRUE; + + if (should_turn_left || should_turn_right || should_move_on) + { + if (should_turn_left && should_turn_right && should_move_on) + MovDir[x][y] = (rnd < rnd_value/3 ? left_dir : + rnd < 2*rnd_value/3 ? right_dir : + old_move_dir); + else if (should_turn_left && should_turn_right) + MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); + else if (should_turn_left && should_move_on) + MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : old_move_dir); + else if (should_turn_right && should_move_on) + MovDir[x][y] = (rnd < rnd_value/2 ? right_dir : old_move_dir); + else if (should_turn_left) + MovDir[x][y] = left_dir; + else if (should_turn_right) + MovDir[x][y] = right_dir; + else if (should_move_on) + MovDir[x][y] = old_move_dir; + } + else if (can_move_on && rnd > rnd_value/8) + MovDir[x][y] = old_move_dir; + else if (can_turn_left && can_turn_right) + MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); + else if (can_turn_left && rnd > rnd_value/8) + MovDir[x][y] = left_dir; + else if (can_turn_right && rnd > rnd_value/8) + MovDir[x][y] = right_dir; + else + MovDir[x][y] = back_dir; + + if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y) && + !IS_GEM(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y])) + MovDir[x][y] = old_move_dir; + + MovDelay[x][y] = 0; + } + else if (element==EL_DRACHE) + { + BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; + int rnd_value = 24; + int rnd = RND(rnd_value); + + if (IN_LEV_FIELD(left_x,left_y) && IS_FREE(left_x,left_y)) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && IS_FREE(right_x,right_y)) + can_turn_right = TRUE; + if (IN_LEV_FIELD(move_x,move_y) && IS_FREE(move_x,move_y)) + can_move_on = TRUE; + + if (can_move_on && rnd > rnd_value/8) + MovDir[x][y] = old_move_dir; + else if (can_turn_left && can_turn_right) + MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir); + else if (can_turn_left && rnd > rnd_value/8) + MovDir[x][y] = left_dir; + else if (can_turn_right && rnd > rnd_value/8) + MovDir[x][y] = right_dir; + else + MovDir[x][y] = back_dir; + + if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y)) + MovDir[x][y] = old_move_dir; - MovDelay[x][y]=3+RND(20); + MovDelay[x][y] = 0; } - else if (element==EL_ZOMBIE) + else if (element==EL_ROBOT || element==EL_SONDE || + element==EL_MAULWURF || element==EL_PINGUIN) { int attr_x = JX, attr_y = JY; + int newx, newy; - if (ZX>=0 && ZY>=0) + if (PlayerGone) + { + attr_x = ExitX; + attr_y = ExitY; + } + + if (element==EL_ROBOT && ZX>=0 && ZY>=0) { attr_x = ZX; attr_y = ZY; } - MovDir[x][y]=MV_NO_MOVING; + if (element==EL_MAULWURF || element==EL_PINGUIN) + { + int i; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + + for(i=0;i<4;i++) + { + int ex = x+xy[i%4][0]; + int ey = y+xy[i%4][1]; + + if (IN_LEV_FIELD(ex,ey) && Feld[ex][ey] == EL_AUSGANG_AUF) + { + attr_x = ex; + attr_y = ey; + break; + } + } + } + + MovDir[x][y] = MV_NO_MOVING; if (attr_xx) - MovDir[x][y]|=MV_RIGHT; + MovDir[x][y] |= (GameOver ? MV_LEFT : MV_RIGHT); if (attr_yy) - MovDir[x][y]|=MV_DOWN; - if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) - MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + MovDir[x][y] |= (GameOver ? MV_UP : MV_DOWN); + + if (element==EL_ROBOT) + { + if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) + MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + Moving2Blocked(x,y,&newx,&newy); - MovDelay[x][y] = 8+8*RND(2); + if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy)) + MovDelay[x][y] = 8+8*!RND(3); + else + MovDelay[x][y] = 16; + } + else + { + MovDelay[x][y] = 1; + + if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) + { + BOOL first_horiz = RND(2); + int new_move_dir = MovDir[x][y]; + + MovDir[x][y] = + new_move_dir & (first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + Moving2Blocked(x,y,&newx,&newy); + + if (IN_LEV_FIELD(newx,newy) && + (IS_FREE(newx,newy) || + Feld[newx][newy] == EL_SALZSAEURE || + ((element == EL_MAULWURF || element==EL_PINGUIN) && + (Feld[newx][newy] == EL_AUSGANG_AUF || + IS_MAMPF3(Feld[newx][newy]))))) + return; + + MovDir[x][y] = + new_move_dir & (!first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); + Moving2Blocked(x,y,&newx,&newy); + + if (IN_LEV_FIELD(newx,newy) && + (IS_FREE(newx,newy) || + Feld[newx][newy] == EL_SALZSAEURE || + ((element == EL_MAULWURF || element==EL_PINGUIN) && + (Feld[newx][newy] == EL_AUSGANG_AUF || + IS_MAMPF3(Feld[newx][newy]))))) + return; + + MovDir[x][y] = old_move_dir; + return; + } + } } } @@ -1560,6 +1456,26 @@ void StartMoving(int x, int y) if (CAN_FALL(element) && y0 && IS_PLAYER(x-1,y)) || (xactive && pl->Pushing && pl->MovPos) + { + int nextJX = pl->JX + (pl->JX - pl->lastJX); + int nextJY = pl->JY + (pl->JY - pl->lastJY); + + if (x == nextJX && y == nextJY) + return; + } + } + } + if (element==EL_MORAST_VOLL) { if (IS_FREE(x,y+1)) @@ -1570,10 +1486,8 @@ void StartMoving(int x, int y) } else if (Feld[x][y+1]==EL_MORAST_LEER) { - CheckMoving=TRUE; - if (!MovDelay[x][y]) - MovDelay[x][y] = 16; + MovDelay[x][y] = TILEY + 1; if (MovDelay[x][y]) { @@ -1599,13 +1513,57 @@ void StartMoving(int x, int y) Feld[x][y] = EL_CHANGED(Store2[x][y]); Store[x][y] = EL_SIEB_LEER; } + else if (Feld[x][y+1]==EL_SIEB_LEER) + { + if (!MovDelay[x][y]) + MovDelay[x][y] = TILEY/4 + 1; + + if (MovDelay[x][y]) + { + MovDelay[x][y]--; + if (MovDelay[x][y]) + return; + } + + Feld[x][y] = EL_SIEB_LEER; + Feld[x][y+1] = EL_SIEB_VOLL; + Store2[x][y+1] = EL_CHANGED(Store2[x][y]); + Store2[x][y] = 0; + } + } + else if (element==EL_SIEB2_VOLL) + { + if (IS_FREE(x,y+1)) + { + InitMovingField(x,y,MV_DOWN); + Feld[x][y] = EL_CHANGED2(Store2[x][y]); + Store[x][y] = EL_SIEB2_LEER; + } + else if (Feld[x][y+1]==EL_SIEB2_LEER) + { + if (!MovDelay[x][y]) + MovDelay[x][y] = TILEY/4 + 1; + + if (MovDelay[x][y]) + { + MovDelay[x][y]--; + if (MovDelay[x][y]) + return; + } + + Feld[x][y] = EL_SIEB2_LEER; + Feld[x][y+1] = EL_SIEB2_VOLL; + Store2[x][y+1] = EL_CHANGED2(Store2[x][y]); + Store2[x][y] = 0; + } } - else if (CAN_CHANGE(element) && Feld[x][y+1]==EL_SIEB_LEER) + else if (SiebAktiv && CAN_CHANGE(element) && + (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER)) { InitMovingField(x,y,MV_DOWN); - Store[x][y] = EL_SIEB_VOLL; + Store[x][y] = + (Feld[x][y+1]==EL_SIEB_LEER ? EL_SIEB_VOLL : EL_SIEB2_VOLL); Store2[x][y+1] = element; - SiebAktiv = 330; } else if (CAN_SMASH(element) && Feld[x][y+1]==EL_SALZSAEURE) { @@ -1613,7 +1571,7 @@ void StartMoving(int x, int y) InitMovingField(x,y,MV_DOWN); Store[x][y] = EL_SALZSAEURE; } - else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED) + else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED && JustHit[x][y]) { Impact(x,y); } @@ -1623,19 +1581,21 @@ void StartMoving(int x, int y) } else if (element==EL_TROPFEN) { - Feld[x][y] = EL_AMOEBING2; + Feld[x][y] = EL_AMOEBING; + Store[x][y] = EL_AMOEBE_NASS; } - else if (SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) + else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) { - int left = (x>0 && IS_FREE(x-1,y) && - (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); - int right = (x0 && IS_FREE(x-1,y) && + (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); + BOOL right = (xfriends_still_needed--; + if (!local_player->friends_still_needed && PlayerGone && !GameOver) + LevelSolved = GameOver = TRUE; + + return; + } + else if (IS_MAMPF3(Feld[newx][newy])) + { + if (DigField(newx,newy, 0,0, DF_DIG) == MF_MOVING) + DrawLevelField(newx,newy); + else + MovDir[x][y] = MV_NO_MOVING; + } + else if (!IS_FREE(newx,newy)) + { + if (IS_PLAYER(x,y)) + DrawPlayerField(x,y); + else + DrawLevelField(x,y); + return; + } + } + else if (element == EL_SCHWEIN && IN_LEV_FIELD(newx,newy)) + { + if (IS_GEM(Feld[newx][newy])) + { + if (IS_MOVING(newx,newy)) + RemoveMovingField(newx,newy); + else + { + Feld[newx][newy] = EL_LEERRAUM; + DrawLevelField(newx,newy); + } + } + else if (!IS_FREE(newx,newy)) + { + if (IS_PLAYER(x,y)) + DrawPlayerField(x,y); + else + DrawLevelField(x,y); + return; + } + } + else if (element==EL_DRACHE && IN_LEV_FIELD(newx,newy)) + { + if (!IS_FREE(newx,newy)) + { + if (IS_PLAYER(x,y)) + DrawPlayerField(x,y); + else + DrawLevelField(x,y); + return; + } + else + { + BOOL wanna_flame = !RND(10); + int dx = newx - x, dy = newy - y; + int newx1 = newx+1*dx, newy1 = newy+1*dy; + int newx2 = newx+2*dx, newy2 = newy+2*dy; + int element1 = (IN_LEV_FIELD(newx1,newy1) ? + MovingOrBlocked2Element(newx1,newy1) : EL_BETON); + int element2 = (IN_LEV_FIELD(newx2,newy2) ? + MovingOrBlocked2Element(newx2,newy2) : EL_BETON); + + if ((wanna_flame || IS_ENEMY(element1) || IS_ENEMY(element2)) && + element1 != EL_DRACHE && element2 != EL_DRACHE && + element1 != EL_BURNING && element2 != EL_BURNING) + { + if (IS_PLAYER(x,y)) + DrawPlayerField(x,y); + else + DrawLevelField(x,y); + + MovDelay[x][y] = 50; + Feld[newx][newy] = EL_BURNING; + if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM) + Feld[newx1][newy1] = EL_BURNING; + if (IN_LEV_FIELD(newx2,newy2) && Feld[newx2][newy2] == EL_LEERRAUM) + Feld[newx2][newy2] = EL_BURNING; + return; + } + } + } else if (element==EL_MAMPFER && IN_LEV_FIELD(newx,newy) && Feld[newx][newy]==EL_DIAMANT) { - Feld[newx][newy] = EL_LEERRAUM; - DrawLevelField(newx,newy); + if (IS_MOVING(newx,newy)) + RemoveMovingField(newx,newy); + else + { + Feld[newx][newy] = EL_LEERRAUM; + DrawLevelField(newx,newy); + } + } + else if (element==EL_MAMPFER2 && IN_LEV_FIELD(newx,newy) && + IS_MAMPF2(Feld[newx][newy])) + { + if (AmoebaNr[newx][newy]) + { + AmoebaCnt2[AmoebaNr[newx][newy]]--; + if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD) + AmoebaCnt[AmoebaNr[newx][newy]]--; + } + + if (IS_MOVING(newx,newy)) + RemoveMovingField(newx,newy); + else + { + Feld[newx][newy] = EL_LEERRAUM; + DrawLevelField(newx,newy); + } } else if (element==EL_PACMAN && IN_LEV_FIELD(newx,newy) && IS_AMOEBOID(Feld[newx][newy])) { + if (AmoebaNr[newx][newy]) + { + AmoebaCnt2[AmoebaNr[newx][newy]]--; + if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD) + AmoebaCnt[AmoebaNr[newx][newy]]--; + } + Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx,newy); } - else if (element==EL_ZOMBIE && IN_LEV_FIELD(newx,newy) && - MovDir[x][y]==MV_DOWN && Feld[newx][newy]==EL_SALZSAEURE) - { - Blurb(x,y); - Store[x][y] = EL_SALZSAEURE; - } else if (!IN_LEV_FIELD(newx,newy) || !IS_FREE(newx,newy)) { /* gegen Wand gelaufen */ TurnRound(x,y); - DrawLevelField(x,y); + + if (element == EL_KAEFER || element == EL_FLIEGER) + DrawLevelField(x,y); + else if (element == EL_BUTTERFLY || element == EL_FIREFLY) + DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL); + else if (element==EL_SONDE) + { + int i; + + /* check if this element is just being pushed */ + for(i=0; iactive && pl->Pushing && pl->GfxPos) + { + int nextJX = pl->JX + (pl->JX - pl->lastJX); + int nextJY = pl->JY + (pl->JY - pl->lastJY); + + if (x == nextJX && y == nextJY) + return; + } + } + + DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL); + } + return; } + if (element==EL_ROBOT && IN_SCR_FIELD(x,y)) + PlaySoundLevel(x,y,SND_SCHLURF); + InitMovingField(x,y,MovDir[x][y]); } @@ -1738,7 +1899,7 @@ void ContinueMoving(int x, int y) int dy = (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); int horiz_move = (dx!=0); int newx = x + dx, newy = y + dy; - int step = (horiz_move ? dx : dy)*TILEX/4; + int step = (horiz_move ? dx : dy) * TILEX/8; if (CAN_FALL(element) && horiz_move) step*=2; @@ -1751,8 +1912,8 @@ void ContinueMoving(int x, int y) if (ABS(MovPos[x][y])>=TILEX) /* Zielfeld erreicht */ { - Feld[x][y]=EL_LEERRAUM; - Feld[newx][newy]=element; + Feld[x][y] = EL_LEERRAUM; + Feld[newx][newy] = element; if (Store[x][y]==EL_MORAST_VOLL) { @@ -1768,52 +1929,196 @@ void ContinueMoving(int x, int y) else if (Store[x][y]==EL_SIEB_VOLL) { Store[x][y] = 0; - Feld[newx][newy] = EL_SIEB_VOLL; - element = EL_SIEB_VOLL; + element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB_VOLL : EL_SIEB_TOT); } else if (Store[x][y]==EL_SIEB_LEER) { - Store[x][y] = Store2[x][y] = 0; - Feld[x][y] = EL_SIEB_LEER; + Store[x][y] = Store2[x][y] = 0; + Feld[x][y] = (SiebAktiv ? EL_SIEB_LEER : EL_SIEB_TOT); + } + else if (Store[x][y]==EL_SIEB2_VOLL) + { + Store[x][y] = 0; + element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB2_VOLL : EL_SIEB2_TOT); + } + else if (Store[x][y]==EL_SIEB2_LEER) + { + Store[x][y] = Store2[x][y] = 0; + Feld[x][y] = (SiebAktiv ? EL_SIEB2_LEER : EL_SIEB2_TOT); + } + else if (Store[x][y]==EL_SALZSAEURE) + { + Store[x][y] = 0; + Feld[newx][newy] = EL_SALZSAEURE; + element = EL_SALZSAEURE; + } + else if (Store[x][y]==EL_AMOEBE_NASS) + { + Store[x][y] = 0; + Feld[x][y] = EL_AMOEBE_NASS; + } + + MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0; + MovDelay[newx][newy] = 0; + + if (!CAN_MOVE(element)) + MovDir[newx][newy] = 0; + + DrawLevelField(x,y); + DrawLevelField(newx,newy); + + Stop[newx][newy] = TRUE; + JustHit[x][newy] = 3; + + if (DONT_TOUCH(element)) /* Käfer oder Flieger */ + { + TestIfBadThingHitsHero(); + TestIfBadThingHitsFriend(newx,newy); + TestIfBadThingHitsOtherBadThing(newx,newy); + } + else if (element == EL_PINGUIN) + TestIfFriendHitsBadThing(newx,newy); + + if (CAN_SMASH(element) && direction==MV_DOWN && + (newy==lev_fieldy-1 || !IS_FREE(x,newy+1))) + Impact(x,newy); + } + else /* noch in Bewegung */ + DrawLevelField(x,y); +} + +int AmoebeNachbarNr(int ax, int ay) +{ + int i; + int element = Feld[ax][ay]; + int group_nr = 0; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + + for(i=0;i<4;i++) + { + int x = ax+xy[i%4][0]; + int y = ay+xy[i%4][1]; + + if (!IN_LEV_FIELD(x,y)) + continue; + + if (Feld[x][y]==element && AmoebaNr[x][y]>0) + group_nr = AmoebaNr[x][y]; + } + + return(group_nr); +} + +void AmoebenVereinigen(int ax, int ay) +{ + int i,x,y,xx,yy; + int new_group_nr = AmoebaNr[ax][ay]; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + + if (!new_group_nr) + return; + + for(i=0;i<4;i++) + { + x = ax+xy[i%4][0]; + y = ay+xy[i%4][1]; + + if (!IN_LEV_FIELD(x,y)) + continue; + + if ((Feld[x][y]==EL_AMOEBE_VOLL || + Feld[x][y]==EL_AMOEBE_BD || + Feld[x][y]==EL_AMOEBE_TOT) && + AmoebaNr[x][y] != new_group_nr) + { + int old_group_nr = AmoebaNr[x][y]; + + AmoebaCnt[new_group_nr] += AmoebaCnt[old_group_nr]; + AmoebaCnt[old_group_nr] = 0; + AmoebaCnt2[new_group_nr] += AmoebaCnt2[old_group_nr]; + AmoebaCnt2[old_group_nr] = 0; + + for(yy=0;yy= 200 && element==EL_AMOEBE_BD) + { + AmoebeUmwandeln2(newax,neway,EL_FELSBROCKEN); + return; + } } - - if (newax==ax && neway==ay) - return; } - if (Feld[ax][ay]==EL_AMOEBE3) - Feld[newax][neway] = EL_AMOEBING3; - else if (neway==lev_fieldy-1) - Feld[newax][neway] = EL_AMOEBING2; - else if (neway<=ay || !IS_FREE(newax,neway)) + if (element!=EL_AMOEBE_NASS || neway 0 && IS_MOVING(x,y-1) && MovDir[x][y-1] == MV_DOWN) + DrawLevelField(x,y-1); + else + DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL); +} + +void NussKnacken(int x, int y) +{ + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 7; + + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + MovDelay[x][y]--; + if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2); + + if (!MovDelay[x][y]) + { + Feld[x][y] = EL_EDELSTEIN; + DrawLevelField(x,y); + } + } +} + +void SiebAktivieren(int x, int y, int typ) +{ + if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y), + (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%16)/4); +} + +void AusgangstuerPruefen(int x, int y) +{ + if (!local_player->gems_still_needed && + !local_player->sokobanfields_still_needed && + !local_player->lights_still_needed) + { + Feld[x][y] = EL_AUSGANG_ACT; + + if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + PlaySoundLevel(x,y,SND_OEFFNEN); + else + PlaySoundLevel(JX,JY,SND_OEFFNEN); + } +} + +void AusgangstuerOeffnen(int x, int y) +{ + int delay = 6; + + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 5*delay; + + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + int tuer; + + MovDelay[x][y]--; + tuer = MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer); + + if (!MovDelay[x][y]) + { + Feld[x][y] = EL_AUSGANG_AUF; + DrawLevelField(x,y); + } + } +} + +void AusgangstuerBlinken(int x, int y) +{ + DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE); +} + +void EdelsteinFunkeln(int x, int y) +{ + if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)) || IS_MOVING(x,y)) + return; + + if (Feld[x][y] == EL_EDELSTEIN_BD) + DrawGraphicAnimation(x,y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE); + else + { + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 11 * !SimpleRND(500); + + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + MovDelay[x][y]--; + + if (direct_draw_on && MovDelay[x][y]) + SetDrawtoField(DRAW_BUFFERED); + + DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(Feld[x][y])); + + if (MovDelay[x][y]) + { + int src_x,src_y, dest_x,dest_y; + int phase = (MovDelay[x][y]-1)/2; + + if (phase > 2) + phase = 4-phase; + + src_x = SX + GFX_PER_LINE*TILEX; + src_y = SY + phase*TILEY; + dest_x = FX + SCROLLX(x)*TILEX; + dest_y = FY + SCROLLY(y)*TILEY; + + /* + XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); + XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], + src_x,src_y, TILEX,TILEY, dest_x,dest_y); + */ + + XSetClipMask(display, tile_clip_gc, + tile_clipmask[GFX_MASK_SPARKLING + phase]); + XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y); + XCopyArea(display, pix[PIX_BACK], drawto_field, tile_clip_gc, + src_x,src_y, TILEX,TILEY, dest_x,dest_y); + + if (direct_draw_on) + { + XCopyArea(display,drawto_field,window,gc, + dest_x,dest_y, TILEX,TILEY, dest_x,dest_y); + SetDrawtoField(DRAW_DIRECT); + } + } + } + } +} + +void MauerWaechst(int x, int y) { - CheckExploding=TRUE; + int delay = 6; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 400; + MovDelay[x][y] = 3*delay; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { - MovDelay[x][y]--; - if (MovDelay[x][y]) + int phase; + + MovDelay[x][y]--; + phase = 2-MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y), + (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); + + if (!MovDelay[x][y]) + { + if (Store[x][y]==MV_LEFT) + { + if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y])) + DrawLevelField(x-1,y); + } + else + { + if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y])) + DrawLevelField(x+1,y); + } + + Feld[x][y] = EL_MAUER_LEBT; + Store[x][y] = 0; + DrawLevelField(x,y); + } + } +} + +void MauerAbleger(int ax, int ay) +{ + BOOL links_frei = FALSE, rechts_frei = FALSE; + BOOL links_massiv = FALSE, rechts_massiv = FALSE; + + if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ + MovDelay[ax][ay] = 6; + + if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */ + { + MovDelay[ax][ay]--; + if (MovDelay[ax][ay]) + return; + } + + if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay)) + links_frei = TRUE; + if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay)) + rechts_frei = TRUE; + + if (links_frei) + { + Feld[ax-1][ay] = EL_MAUERND; + Store[ax-1][ay] = MV_LEFT; + if (IN_SCR_FIELD(SCROLLX(ax-1),SCROLLY(ay))) + DrawGraphic(SCROLLX(ax-1),SCROLLY(ay),GFX_MAUER_L1); + } + if (rechts_frei) + { + Feld[ax+1][ay] = EL_MAUERND; + Store[ax+1][ay] = MV_RIGHT; + if (IN_SCR_FIELD(SCROLLX(ax+1),SCROLLY(ay))) + DrawGraphic(SCROLLX(ax+1),SCROLLY(ay),GFX_MAUER_R1); + } + + if (links_frei || rechts_frei) + DrawLevelField(ax,ay); + + if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay])) + links_massiv = TRUE; + if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay])) + rechts_massiv = TRUE; + + if (links_massiv && rechts_massiv) + Feld[ax][ay] = EL_MAUERWERK; +} + +void CheckForDragon(int x, int y) +{ + int i,j; + BOOL dragon_found = FALSE; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + + for(i=0;i<4;i++) + { + for(j=0;j<4;j++) + { + int xx = x + j*xy[i][0], yy = y + j*xy[i][1]; + + if (IN_LEV_FIELD(xx,yy) && + (Feld[xx][yy] == EL_BURNING || Feld[xx][yy] == EL_DRACHE)) + { + if (Feld[xx][yy] == EL_DRACHE) + dragon_found = TRUE; + } + else + break; + } + } + + if (!dragon_found) + { + for(i=0;i<4;i++) { - if (!(MovDelay[x][y]%5)) + for(j=0;j<3;j++) { - if (!(MovDelay[x][y]%10)) - Feld[x][y]=EL_ABLENK_EIN; - else - Feld[x][y]=EL_ABLENK_AUS; - DrawLevelField(x,y); - Feld[x][y]=EL_ABLENK_EIN; + int xx = x + j*xy[i][0], yy = y + j*xy[i][1]; + + if (IN_LEV_FIELD(xx,yy) && Feld[xx][yy] == EL_BURNING) + { + Feld[xx][yy] = EL_LEERRAUM; + DrawLevelField(xx,yy); + } + else + break; } - return; } } - - Feld[x][y]=EL_ABLENK_AUS; - DrawLevelField(x,y); - if (ZX==x && ZY==y) - ZX=ZY=-1; } -void Blubber(int x, int y) +void PlayerActions(int player_action) { - CheckExploding=TRUE; - - if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 20; + BOOL moved = FALSE, snapped = FALSE, bombed = FALSE; + int left = player_action & JOY_LEFT; + int right = player_action & JOY_RIGHT; + int up = player_action & JOY_UP; + int down = player_action & JOY_DOWN; + int button1 = player_action & JOY_BUTTON_1; + int button2 = player_action & JOY_BUTTON_2; + int dx = (left ? -1 : right ? 1 : 0); + int dy = (up ? -1 : down ? 1 : 0); - if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + if (player_action) { - int blubber; - - MovDelay[x][y]--; - blubber = MovDelay[x][y]/5; - if (!(MovDelay[x][y]%5) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_GEBLUBBER+3-blubber); - } -} + player->frame_reset_delay = 0; -void NussKnacken(int x, int y) -{ - CheckExploding=TRUE; + if (button1) + snapped = SnapField(dx,dy); + else + { + if (button2) + bombed = PlaceBomb(); + moved = MoveFigure(dx,dy); + } - if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 4; + if (tape.recording && (moved || snapped || bombed)) + { + if (bombed && !moved) + player_action &= JOY_BUTTON; + TapeRecordAction(player_action); + } + else if (tape.playing && snapped) + SnapField(0,0); /* stop snapping */ + } + else + { + DigField(0,0,0,0,DF_NO_PUSH); + SnapField(0,0); + if (++player->frame_reset_delay > MoveSpeed) + player->Frame = 0; + } - if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + if (tape.playing && !tape.pausing && !player_action && + tape.counter < tape.length) { - MovDelay[x][y]--; - if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]); + int next_joy = tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT); - if (!MovDelay[x][y]) + if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT) { - Feld[x][y] = EL_EDELSTEIN; - DrawLevelField(x,y); + int dx = (next_joy == JOY_LEFT ? -1 : +1); + + if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY])) + { + int el = Feld[JX+dx][JY]; + int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10); + + if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay) + { + player->MovDir = next_joy; + player->Frame = FrameCounter % 4; + player->Pushing = TRUE; + } + } } } } -void SiebAktivieren(int x, int y) +void GameActions(int player_action) { - CheckExploding=TRUE; + static long action_delay = 0; + long action_delay_value; + int sieb_x = 0, sieb_y = 0; + int i, x,y, element; - if (SiebAktiv>1) - { - if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_SIEB_VOLL+3-(SiebAktiv%8)/2); + if (game_status != PLAYING) + return; -/* - if (!(SiebAktiv%4)) - PlaySoundLevel(x,y,SND_MIEP); -*/ +#ifdef DEBUG + action_delay_value = + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameFrameDelay); +#else + action_delay_value = + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY); +#endif - } - else + /* main game synchronization point */ + WaitUntilDelayReached(&action_delay, action_delay_value); + + for(i=0; iJX; + JY = player->JY; + lastJX = player->lastJX; + lastJY = player->lastJY; + + if (!player->active) + continue; + + PlayerActions(player_action); + + if (player->MovPos) + ScrollFigure(0); } -} -void AusgangstuerPruefen(int x, int y) -{ - CheckExploding=TRUE; + player = local_player; + JX = player->JX; + JY = player->JY; + lastJX = player->lastJX; + lastJY = player->lastJY; - if (!Gems) - Feld[x][y] = EL_AUSGANG_ACT; -} + if (tape.pausing || (tape.playing && !TapePlayDelay())) + return; + else if (tape.recording) + TapeRecordDelay(); -void AusgangstuerOeffnen(int x, int y) -{ - CheckExploding=TRUE; + FrameCounter++; + TimeFrames++; - if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 20; + for(y=0;y0) + JustHit[x][y]--; - if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ +#if DEBUG + if (IS_BLOCKED(x,y)) + { + int oldx,oldy; + + Blocked2Moving(x,y,&oldx,&oldy); + if (!IS_MOVING(oldx,oldy)) + { + printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); + printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); + printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); + printf("GameActions(): This should never happen!\n"); + } + } +#endif + } + + for(y=0;y0 && DelayReached(&time_delay,100) && !tape.pausing) + if (TimeLeft>0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing) { + TimeFrames = 0; TimeLeft--; if (tape.recording || tape.playing) @@ -2184,114 +2917,84 @@ int GameActions(int mx, int my, int button) PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT); DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); - BackToFront(); + + if (!TimeLeft) + KillHero(); } - if (!TimeLeft) - KillHero(); - Action = (CheckMoving || CheckExploding || SiebAktiv); -/* - if (Action && DelayReached(&action_delay,3)) -*/ - if (DelayReached(&action_delay,3)) + for(i=0; iJX; + JY = player->JY; + lastJX = player->lastJX; + lastJY = player->lastJY; - if (SiebAktiv) - SiebAktiv--; + if (!player->active) + continue; - if (CheckMoving || CheckExploding) - BackToFront(); + DrawPlayerField(player->JX,player->JY); } - return(ACT_GO_ON); + player = local_player; + JX = player->JX; + JY = player->JY; + lastJX = player->lastJX; + lastJY = player->lastJY; + + /* + DrawPlayerField(JX,JY); + */ } void ScrollLevel(int dx, int dy) { + int softscroll_offset = (soft_scrolling_on ? TILEX : 0); int x,y; + ScreenMovPos = player->GfxPos; + XCopyArea(display,drawto_field,drawto_field,gc, - SX+TILEX*(dx==-1),SY+TILEY*(dy==-1), - SXSIZE-TILEX*(dx!=0),SYSIZE-TILEY*(dy!=0), - SX+TILEX*(dx==1),SY+TILEY*(dy==1)); + FX + TILEX*(dx==-1) - softscroll_offset, + FY + TILEY*(dy==-1) - softscroll_offset, + SXSIZE - TILEX*(dx!=0) + 2*softscroll_offset, + SYSIZE - TILEY*(dy!=0) + 2*softscroll_offset, + FX + TILEX*(dx==1) - softscroll_offset, + FY + TILEY*(dy==1) - softscroll_offset); if (dx) { - x = dx==1 ? 0 : SCR_FIELDX-1; - for(y=0;yMovDir = (dx < 0 ? MV_LEFT : + dx > 0 ? MV_RIGHT : + dy < 0 ? MV_UP : + dy > 0 ? MV_DOWN : MV_NO_MOVING); + if (!IN_LEV_FIELD(newJX,newJY)) return(MF_NO_ACTION); @@ -2306,11 +3009,7 @@ BOOL MoveFigureOneStep(int dx, int dy) InitMovingField(JX,JY,MV_DOWN); Store[JX][JY] = EL_SALZSAEURE; ContinueMoving(JX,JY); - - PlaySoundLevel(JX,JY,SND_AUTSCH); - PlaySoundLevel(JX,JY,SND_LACHEN); - GameOver=TRUE; - JX=JY=-1; + BuryHero(); } else KillHero(); @@ -2318,85 +3017,143 @@ BOOL MoveFigureOneStep(int dx, int dy) return(MF_MOVING); } - can_move = DigField(newJX,newJY,DF_DIG); + can_move = DigField(newJX,newJY, real_dx,real_dy, DF_DIG); if (can_move != MF_MOVING) return(can_move); - oldJX = JX; - oldJY = JY; - JX = newJX; - JY = newJY; + lastJX = player->lastJX = JX; + lastJY = player->lastJY = JY; + JX = player->JX = newJX; + JY = player->JY = newJY; - if (Store[oldJX][oldJY]) - { - DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY])); - DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY), - el2gfx(Feld[oldJX][oldJY])); - } - else if (Feld[oldJX][oldJY]==EL_DYNAMIT) - DrawDynamite(oldJX,oldJY); - else - DrawLevelField(oldJX,oldJY); + StorePlayer[lastJX][lastJY] = EL_LEERRAUM; + StorePlayer[JX][JY] = EL_SPIELER1; + + player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; + + ScrollFigure(-1); return(MF_MOVING); } BOOL MoveFigure(int dx, int dy) { - static long move_delay = 0; int moved = MF_NO_ACTION; + int oldJX = JX, oldJY = JY; - if (GameOver || (!dx && !dy)) + if (PlayerGone || (!dx && !dy)) return(FALSE); - if (!DelayReached(&move_delay,10) && !tape.playing) + if (!FrameReached(&player->move_delay,MoveSpeed) && !tape.playing) return(FALSE); - if (moved |= MoveFigureOneStep(dx,0)) - moved |= MoveFigureOneStep(0,dy); + if (player->last_move_dir & (MV_LEFT | MV_RIGHT)) + { + if (!(moved |= MoveFigureOneStep(0,dy, dx,dy))) + moved |= MoveFigureOneStep(dx,0, dx,dy); + } else { - moved |= MoveFigureOneStep(0,dy); - moved |= MoveFigureOneStep(dx,0); + if (!(moved |= MoveFigureOneStep(dx,0, dx,dy))) + moved |= MoveFigureOneStep(0,dy, dx,dy); } - if (moved & MF_MOVING) + + /* + player->last_move_dir = MV_NO_MOVING; + */ + + + if (moved & MF_MOVING && player == local_player) { - int old_scroll_x=scroll_x, old_scroll_y=scroll_y; + int old_scroll_x = scroll_x, old_scroll_y = scroll_y; + int offset = (scroll_delay_on ? 3 : 0); - if (scroll_x!=JX-MIDPOSX && JX>=MIDPOSX-1 && JX<=lev_fieldx-MIDPOSX) - scroll_x = JX-MIDPOSX; - if (scroll_y!=JY-MIDPOSY && JY>=MIDPOSY-1 && JY<=lev_fieldy-MIDPOSY) - scroll_y = JY-MIDPOSY; + if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) && + JX >= MIDPOSX-1-offset && JX <= lev_fieldx-(MIDPOSX-offset)) + scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset); + if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) && + JY >= MIDPOSY-1-offset && JY <= lev_fieldy-(MIDPOSY-offset)) + scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset); - if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y) - ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); + if (scroll_x != old_scroll_x || scroll_y != old_scroll_y) + ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y); + } - if (Feld[JX][JY]==EL_LEERRAUM) - DrawLevelElement(JX,JY,EL_SPIELFIGUR); - else - DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR); + if (!(moved & MF_MOVING) && !player->Pushing) + player->Frame = 0; + else + player->Frame = (player->Frame + 1) % 4; + + if (moved & MF_MOVING) + { + if (oldJX != JX && oldJY == JY) + player->MovDir = (oldJX < JX ? MV_RIGHT : MV_LEFT); + else if (oldJX == JX && oldJY != JY) + player->MovDir = (oldJY < JY ? MV_DOWN : MV_UP); + + DrawLevelField(JX,JY); /* für "ErdreichAnbroeckeln()" */ + + player->last_move_dir = player->MovDir; } TestIfHeroHitsBadThing(); - BackToFront(); - - if (LevelSolved) - GameWon(); + if (PlayerGone) + RemoveHero(); return(moved); } -void TestIfHeroHitsBadThing() +void ScrollFigure(int init) +{ + static long actual_frame_counter = 0; + + if (init) + { + actual_frame_counter = FrameCounter; + + player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); + + if (Feld[lastJX][lastJY] == EL_LEERRAUM) + Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; + + DrawPlayerField(JX,JY); + return; + } + else if (!FrameReached(&actual_frame_counter,1)) + return; + + player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8; + player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); + + if (ScreenMovPos && ScreenMovPos != local_player->GfxPos) + { + ScreenMovPos = local_player->GfxPos; + redraw_mask |= REDRAW_FIELD; + } + + if (Feld[lastJX][lastJY] == EL_PLAYER_IS_LEAVING) + Feld[lastJX][lastJY] = EL_LEERRAUM; + + DrawPlayerField(JX,JY); + + if (!player->MovPos) + { + lastJX = JX; + lastJY = JY; + } +} + +void TestIfGoodThingHitsBadThing(int goodx, int goody) { - int i, killx = JX,killy = JY; + int i, killx = goodx, killy = goody; static int xy[4][2] = { - 0,-1, - -1,0, - +1,0, - 0,+1 + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } }; static int harmless[4] = { @@ -2410,8 +3167,8 @@ void TestIfHeroHitsBadThing() { int x,y,element; - x = JX+xy[i][0]; - y = JY+xy[i][1]; + x = goodx+xy[i][0]; + y = goody+xy[i][1]; if (!IN_LEV_FIELD(x,y)) continue; @@ -2428,13 +3185,78 @@ void TestIfHeroHitsBadThing() } } - if (killx!=JX || killy!=JY) - KillHero(); + if (killx!=goodx || killy!=goody) + { + if (IS_PLAYER(goodx,goody)) + KillHero(); + else + Bang(goodx,goody); + } +} + +void TestIfBadThingHitsGoodThing(int badx, int bady) +{ + int i, killx = badx, killy = bady; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + static int harmless[4] = + { + MV_UP, + MV_LEFT, + MV_RIGHT, + MV_DOWN + }; + + for(i=0;i<4;i++) + { + int x,y,element; + + x = badx+xy[i][0]; + y = bady+xy[i][1]; + if (!IN_LEV_FIELD(x,y)) + continue; + + element = Feld[x][y]; + + if (element==EL_PINGUIN) + { + if (MovDir[x][y]==harmless[i] && IS_MOVING(x,y)) + continue; + + killx = x; + killy = y; + break; + } + } + + if (killx!=badx || killy!=bady) + Bang(killx,killy); +} + +void TestIfHeroHitsBadThing() +{ + TestIfGoodThingHitsBadThing(JX,JY); } void TestIfBadThingHitsHero() { - TestIfHeroHitsBadThing(); + TestIfGoodThingHitsBadThing(JX,JY); + /* (no typo!) */ +} + +void TestIfFriendHitsBadThing(int x, int y) +{ + TestIfGoodThingHitsBadThing(x,y); +} + +void TestIfBadThingHitsFriend(int x, int y) +{ + TestIfBadThingHitsGoodThing(x,y); } void TestIfBadThingHitsOtherBadThing(int badx, int bady) @@ -2442,10 +3264,10 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) int i, killx=badx, killy=bady; static int xy[4][2] = { - 0,-1, - -1,0, - +1,0, - 0,+1 + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } }; for(i=0;i<4;i++) @@ -2459,7 +3281,7 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) element=Feld[x][y]; if (IS_AMOEBOID(element) || element==EL_LIFE || - element==EL_AMOEBING2 || element==EL_AMOEBING3 || element==EL_TROPFEN) + element==EL_AMOEBING || element==EL_TROPFEN) { killx=x; killy=y; @@ -2473,33 +3295,52 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) void KillHero() { - if (PLAYER(-1,-1)) + if (PlayerGone) return; if (IS_PFORTE(Feld[JX][JY])) Feld[JX][JY] = EL_LEERRAUM; + Bang(JX,JY); + BuryHero(); +} + +void BuryHero() +{ + if (PlayerGone) + return; + PlaySoundLevel(JX,JY,SND_AUTSCH); PlaySoundLevel(JX,JY,SND_LACHEN); - Bang(JX,JY); + GameOver = TRUE; + RemoveHero(); +} + +void RemoveHero() +{ + PlayerGone = TRUE; + + ExitX = ZX = JX; + ExitY = ZY = JY; JX = JY = -1; } -int DigField(int x, int y, int mode) +int DigField(int x, int y, int real_dx, int real_dy, int mode) { - int dx=x-JX, dy=y-JY; + int dx = x-JX, dy = y-JY; int element; - static long push_delay = 0; - static int push_delay_value = 20; - if (mode==DF_NO_PUSH) + if (!player->MovPos) + player->Pushing = FALSE; + + if (mode == DF_NO_PUSH) { - push_delay = 0; + player->push_delay = 0; return(MF_NO_ACTION); } - if (IS_MOVING(x,y)) + if (IS_MOVING(x,y) || IS_PLAYER(x,y)) return(MF_NO_ACTION); element = Feld[x][y]; @@ -2507,39 +3348,72 @@ int DigField(int x, int y, int mode) switch(element) { case EL_LEERRAUM: - CheckMoving=TRUE; break; + case EL_ERDREICH: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; + Feld[x][y] = EL_LEERRAUM; break; + case EL_EDELSTEIN: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; - if (Gems>0) - Gems--; - RaiseScore(level.score[SC_EDELSTEIN]); - DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); + case EL_EDELSTEIN_BD: + case EL_EDELSTEIN_GELB: + case EL_EDELSTEIN_ROT: + case EL_EDELSTEIN_LILA: + Feld[x][y] = EL_LEERRAUM; + MovDelay[x][y] = 0; /* wegen EDELSTEIN_BD-Funkeln! */ + if (local_player->gems_still_needed > 0) + local_player->gems_still_needed--; + RaiseScoreElement(EL_EDELSTEIN); + DrawText(DX_EMERALDS, DY_EMERALDS, + int2str(local_player->gems_still_needed, 3), + FS_SMALL, FC_YELLOW); + PlaySoundLevel(x, y, SND_PONG); + break; + + case EL_DIAMANT: + Feld[x][y] = EL_LEERRAUM; + local_player->gems_still_needed -= 3; + if (local_player->gems_still_needed < 0) + local_player->gems_still_needed = 0; + RaiseScoreElement(EL_DIAMANT); + DrawText(DX_EMERALDS, DY_EMERALDS, + int2str(local_player->gems_still_needed, 3), + FS_SMALL, FC_YELLOW); + PlaySoundLevel(x, y, SND_PONG); + break; + + case EL_DYNAMIT_AUS: + Feld[x][y] = EL_LEERRAUM; + player->dynamite++; + RaiseScoreElement(EL_DYNAMIT); + DrawText(DX_DYNAMITE, DY_DYNAMITE, + int2str(local_player->dynamite, 3), + FS_SMALL, FC_YELLOW); + PlaySoundLevel(x,y,SND_PONG); + break; + + case EL_DYNABOMB_NR: + Feld[x][y] = EL_LEERRAUM; + player->dynabomb_count++; + player->dynabombs_left++; + RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; - case EL_DIAMANT: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; - Gems -= 3; - if (Gems<0) - Gems=0; - RaiseScore(level.score[SC_DIAMANT]); - DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); + case EL_DYNABOMB_SZ: + + Feld[x][y] = EL_LEERRAUM; + player->dynabomb_size++; + RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; - case EL_DYNAMIT_AUS: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; - Dynamite++; - RaiseScore(level.score[SC_DYNAMIT]); - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + + case EL_DYNABOMB_XL: + Feld[x][y] = EL_LEERRAUM; + player->dynabomb_xl = TRUE; + RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; + case EL_SCHLUESSEL1: case EL_SCHLUESSEL2: case EL_SCHLUESSEL3: @@ -2548,46 +3422,55 @@ int DigField(int x, int y, int mode) int key_nr = element-EL_SCHLUESSEL1; Feld[x][y] = EL_LEERRAUM; - CheckMoving = TRUE; - Key[key_nr] = TRUE; - RaiseScore(level.score[SC_SCHLUESSEL]); - DrawMiniGraphicExtHiRes(drawto,gc, - DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, - GFX_SCHLUESSEL1+key_nr); - DrawMiniGraphicExtHiRes(window,gc, - DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, - GFX_SCHLUESSEL1+key_nr); + player->key[key_nr] = TRUE; + RaiseScoreElement(EL_SCHLUESSEL); + DrawMiniGraphicExt(drawto,gc, + DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, + GFX_SCHLUESSEL1+key_nr); + DrawMiniGraphicExt(window,gc, + DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, + GFX_SCHLUESSEL1+key_nr); PlaySoundLevel(x,y,SND_PONG); break; } + case EL_ABLENK_AUS: - Feld[x][y]=EL_ABLENK_EIN; - CheckExploding=TRUE; - ZX=x; - ZY=y; + Feld[x][y] = EL_ABLENK_EIN; + ZX = x; + ZY = y; DrawLevelField(x,y); -/* - PlaySoundLevel(x,y,SND_DENG); -*/ return(MF_ACTION); break; + case EL_FELSBROCKEN: case EL_BOMBE: case EL_KOKOSNUSS: - if (mode==DF_SNAP) + case EL_ZEIT_LEER: + if (dy || mode==DF_SNAP) return(MF_NO_ACTION); - if (dy || !IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy]!=EL_LEERRAUM) + + player->Pushing = TRUE; + + if (!IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy] != EL_LEERRAUM) return(MF_NO_ACTION); - if (Counter() > push_delay+4*push_delay_value) - push_delay = Counter(); - if (!DelayReached(&push_delay,push_delay_value) && !tape.playing) + if (real_dy) + { + if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy])) + return(MF_NO_ACTION); + } + + if (player->push_delay == 0) + player->push_delay = FrameCounter; + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !tape.playing) return(MF_NO_ACTION); Feld[x][y] = EL_LEERRAUM; Feld[x+dx][y+dy] = element; - push_delay_value = 10+RND(30); - CheckMoving = TRUE; + + player->push_delay_value = 2+RND(8); + DrawLevelField(x+dx,y+dy); if (element==EL_FELSBROCKEN) PlaySoundLevel(x+dx,y+dy,SND_PUSCH); @@ -2596,36 +3479,147 @@ int DigField(int x, int y, int mode) else PlaySoundLevel(x+dx,y+dy,SND_KLOPF); break; + case EL_PFORTE1: case EL_PFORTE2: case EL_PFORTE3: case EL_PFORTE4: - if (!Key[element-EL_PFORTE1]) + if (!player->key[element-EL_PFORTE1]) return(MF_NO_ACTION); break; + case EL_PFORTE1X: case EL_PFORTE2X: case EL_PFORTE3X: case EL_PFORTE4X: - if (!Key[element-EL_PFORTE1X]) + if (!player->key[element-EL_PFORTE1X]) return(MF_NO_ACTION); break; + case EL_AUSGANG_ZU: case EL_AUSGANG_ACT: /* Tür ist (noch) nicht offen! */ return(MF_NO_ACTION); break; + case EL_AUSGANG_AUF: - if (mode==DF_SNAP || Gems>0) + if (mode==DF_SNAP) return(MF_NO_ACTION); - LevelSolved = TRUE; + + PlayerGone = TRUE; PlaySoundLevel(x,y,SND_BUING); + + if (!local_player->friends_still_needed) + LevelSolved = GameOver = TRUE; + + break; + + case EL_BIRNE_AUS: + Feld[x][y] = EL_BIRNE_EIN; + local_player->lights_still_needed--; + DrawLevelField(x,y); + PlaySoundLevel(x,y,SND_DENG); + return(MF_ACTION); + break; + + case EL_ZEIT_VOLL: + Feld[x][y] = EL_ZEIT_LEER; + TimeLeft += 10; + DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); + DrawLevelField(x,y); + PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT); + return(MF_ACTION); + break; + + case EL_SOKOBAN_FELD_LEER: + break; + + case EL_SOKOBAN_FELD_VOLL: + case EL_SOKOBAN_OBJEKT: + case EL_SONDE: + if (mode==DF_SNAP) + return(MF_NO_ACTION); + + player->Pushing = TRUE; + + if (!IN_LEV_FIELD(x+dx,y+dy) + || (Feld[x+dx][y+dy] != EL_LEERRAUM + && (Feld[x+dx][y+dy] != EL_SOKOBAN_FELD_LEER + || !IS_SB_ELEMENT(element)))) + return(MF_NO_ACTION); + + if (dx && real_dy) + { + if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy])) + return(MF_NO_ACTION); + } + else if (dy && real_dx) + { + if (IN_LEV_FIELD(JX+real_dx,JY) && !IS_SOLID(Feld[JX+real_dx][JY])) + return(MF_NO_ACTION); + } + + if (player->push_delay == 0) + player->push_delay = FrameCounter; + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !tape.playing) + return(MF_NO_ACTION); + + if (IS_SB_ELEMENT(element)) + { + if (element == EL_SOKOBAN_FELD_VOLL) + { + Feld[x][y] = EL_SOKOBAN_FELD_LEER; + local_player->sokobanfields_still_needed++; + } + else + Feld[x][y] = EL_LEERRAUM; + + if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER) + { + Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL; + local_player->sokobanfields_still_needed--; + if (element == EL_SOKOBAN_OBJEKT) + PlaySoundLevel(x,y,SND_DENG); + } + else + Feld[x+dx][y+dy] = EL_SOKOBAN_OBJEKT; + } + else + { + Feld[x][y] = EL_LEERRAUM; + Feld[x+dx][y+dy] = element; + } + + player->push_delay_value = 2; + + DrawLevelField(x,y); + DrawLevelField(x+dx,y+dy); + PlaySoundLevel(x+dx,y+dy,SND_PUSCH); + + if (IS_SB_ELEMENT(element) && + local_player->sokobanfields_still_needed == 0 && + game_emulation == EMU_SOKOBAN) + { + LevelSolved = GameOver = TRUE; + PlaySoundLevel(x,y,SND_BUING); + } + break; + + case EL_MAULWURF: + case EL_PINGUIN: + case EL_SCHWEIN: + case EL_DRACHE: + break; + default: return(MF_NO_ACTION); break; } - push_delay=0; + + player->push_delay = 0; + return(MF_MOVING); } @@ -2634,7 +3628,7 @@ BOOL SnapField(int dx, int dy) int x = JX+dx, y = JY+dy; static int snapped = FALSE; - if (GameOver || !IN_LEV_FIELD(x,y)) + if (PlayerGone || !IN_LEV_FIELD(x,y)) return(FALSE); if (dx && dy) return(FALSE); @@ -2646,7 +3640,12 @@ BOOL SnapField(int dx, int dy) if (snapped) return(FALSE); - if (!DigField(x,y,DF_SNAP)) + player->MovDir = (dx < 0 ? MV_LEFT : + dx > 0 ? MV_RIGHT : + dy < 0 ? MV_UP : + dy > 0 ? MV_DOWN : MV_NO_MOVING); + + if (!DigField(x,y, 0,0, DF_SNAP)) return(FALSE); snapped = TRUE; @@ -2658,17 +3657,37 @@ BOOL SnapField(int dx, int dy) BOOL PlaceBomb(void) { - if (Dynamite==0 || Feld[JX][JY]==EL_DYNAMIT) + int element; + + if (PlayerGone || player->MovPos) return(FALSE); - if (Feld[JX][JY]!=EL_LEERRAUM) - Store[JX][JY] = Feld[JX][JY]; - Feld[JX][JY] = EL_DYNAMIT; - MovDelay[JX][JY] = 48; - Dynamite--; - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); - DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); - CheckExploding = TRUE; + element = Feld[JX][JY]; + + if ((player->dynamite==0 && player->dynabombs_left==0) || + element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING) + return(FALSE); + + if (element != EL_LEERRAUM) + Store[JX][JY] = element; + + if (player->dynamite) + { + Feld[JX][JY] = EL_DYNAMIT; + MovDelay[JX][JY] = 96; + player->dynamite--; + DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), + FS_SMALL, FC_YELLOW); + DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); + } + else + { + Feld[JX][JY] = EL_DYNABOMB; + MovDelay[JX][JY] = 96; + player->dynabombs_left--; + DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB); + } + return(TRUE); } @@ -2676,22 +3695,32 @@ void PlaySoundLevel(int x, int y, int sound_nr) { int sx = SCROLLX(x), sy = SCROLLY(y); int volume, stereo; + int silence_distance = 8; - if (!sound_loops_on && IS_LOOP_SOUND(sound_nr)) + if ((!sound_simple_on && !IS_LOOP_SOUND(sound_nr)) || + (!sound_loops_on && IS_LOOP_SOUND(sound_nr))) return; - if (!IN_LEV_FIELD(x,y)) + if (!IN_LEV_FIELD(x,y) || + sx < -silence_distance || sx >= SCR_FIELDX+silence_distance || + sy < -silence_distance || sy >= SCR_FIELDY+silence_distance) return; volume = PSND_MAX_VOLUME; +#ifndef MSDOS stereo = (sx-SCR_FIELDX/2)*12; +#else + stereo = PSND_MIDDLE+(2*sx-(SCR_FIELDX-1))*5; + if(stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; + if(stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT; +#endif if (!IN_SCR_FIELD(sx,sy)) { - if (sx<0 || sx>=SCR_FIELDX) - volume = PSND_MAX_VOLUME - 2*ABS(sx-SCR_FIELDX/2); - else - volume = PSND_MAX_VOLUME - 2*ABS(sy-SCR_FIELDY/2); + int dx = ABS(sx-SCR_FIELDX/2)-SCR_FIELDX/2; + int dy = ABS(sy-SCR_FIELDY/2)-SCR_FIELDY/2; + + volume -= volume*(dx > dy ? dx : dy)/silence_distance; } PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP); @@ -2699,400 +3728,49 @@ void PlaySoundLevel(int x, int y, int sound_nr) void RaiseScore(int value) { - Score += value; - DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW); - BackToFront(); -} - -void TapeInitRecording() -{ - time_t zeit1 = time(NULL); - struct tm *zeit2 = localtime(&zeit1); - - if (tape.recording || tape.playing) - return; - - tape.level_nr = level_nr; - tape.recording = TRUE; - tape.pausing = TRUE; - tape.date = - 10000*(zeit2->tm_year%100) + 100*zeit2->tm_mon + zeit2->tm_mday; - - DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_ON,0); - DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date); - DrawVideoDisplay(VIDEO_STATE_TIME_ON,0); -} - -void TapeStartRecording() -{ - tape.length = 0; - tape.counter = 0; - tape.pos[tape.counter].delay = 0; - tape.recording = TRUE; - tape.playing = FALSE; - tape.pausing = FALSE; - tape.random_seed = InitRND(NEW_RANDOMIZE); - DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_OFF,0); -} - -void TapeStopRecording() -{ - if (!tape.recording) - return; - - tape.length = tape.counter; - tape.recording = FALSE; - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_REC_OFF,0); - - master_tape = tape; -} - -void TapeRecordAction(int joy) -{ - if (!tape.recording || tape.pausing) - return; - - if (tape.counter>=MAX_TAPELEN-1) - { - TapeStopRecording(); - return; - } - - if (joy) - { - tape.pos[tape.counter].joystickdata = joy; - tape.counter++; - tape.pos[tape.counter].delay = 0; - } -} - -void TapeRecordDelay() -{ - if (!tape.recording || tape.pausing) - return; - - if (tape.counter>=MAX_TAPELEN) - { - TapeStopRecording(); - return; - } - - tape.pos[tape.counter].delay++; - - if (tape.pos[tape.counter].delay>=255) - { - tape.pos[tape.counter].joystickdata = 0; - tape.counter++; - tape.pos[tape.counter].delay = 0; - } -} - -void TapeTogglePause() -{ - if (!tape.recording && !tape.playing) - return; - - if (tape.pausing) - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - if (game_status==MAINMENU) - HandleMainMenu(SX+16,SY+7*32+16,0,0,MB_MENU_CHOICE); - } - else - { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); - } -} - -void TapeInitPlaying() -{ - if (tape.recording || tape.playing || TAPE_IS_EMPTY(tape)) - return; - - tape.playing = TRUE; - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_ON,0); - DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date); - DrawVideoDisplay(VIDEO_STATE_TIME_ON,0); -} - -void TapeStartPlaying() -{ - tape = master_tape; - - tape.counter = 0; - tape.recording = FALSE; - tape.playing = TRUE; - tape.pausing = FALSE; - InitRND(tape.random_seed); - DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_OFF,0); -} - -void TapeStopPlaying() -{ - if (!tape.playing) - return; - - tape.playing = FALSE; - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF,0); -} - -int TapePlayAction() -{ - if (!tape.playing || tape.pausing) - return(0); - - if (tape.counter>=tape.length) - { - TapeStopPlaying(); - return(0); - } - - if (!tape.pos[tape.counter].delay) - { - tape.counter++; - return(tape.pos[tape.counter-1].joystickdata); - } - else - return(0); -} - -BOOL TapePlayDelay() -{ - if (!tape.playing || tape.pausing) - return(0); - - if (tape.counter>=tape.length) - { - TapeStopPlaying(); - return(TRUE); - } - - if (tape.pos[tape.counter].delay) - { - tape.pos[tape.counter].delay--; - return(TRUE); - } - else - return(FALSE); + local_player->score += value; + DrawText(DX_SCORE, DY_SCORE, int2str(local_player->score, 5), + FS_SMALL, FC_YELLOW); } -void TapeStop() +void RaiseScoreElement(int element) { - TapeStopRecording(); - TapeStopPlaying(); - DrawVideoDisplay(VIDEO_ALL_OFF,0); - if (tape.date && tape.length) + switch(element) { - DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date); - DrawVideoDisplay(VIDEO_STATE_TIME_ON,0); + case EL_EDELSTEIN: + RaiseScore(level.score[SC_EDELSTEIN]); + break; + case EL_DIAMANT: + RaiseScore(level.score[SC_DIAMANT]); + break; + case EL_KAEFER: + case EL_BUTTERFLY: + RaiseScore(level.score[SC_KAEFER]); + break; + case EL_FLIEGER: + case EL_FIREFLY: + RaiseScore(level.score[SC_FLIEGER]); + break; + case EL_MAMPFER: + case EL_MAMPFER2: + RaiseScore(level.score[SC_MAMPFER]); + break; + case EL_ROBOT: + RaiseScore(level.score[SC_ROBOT]); + break; + case EL_PACMAN: + RaiseScore(level.score[SC_PACMAN]); + break; + case EL_KOKOSNUSS: + RaiseScore(level.score[SC_KOKOSNUSS]); + break; + case EL_DYNAMIT: + RaiseScore(level.score[SC_DYNAMIT]); + break; + case EL_SCHLUESSEL: + RaiseScore(level.score[SC_SCHLUESSEL]); + break; + default: + break; } } - -void TapeErase() -{ - tape.length = 0; -} - -void DrawVideoDisplay(unsigned long state, unsigned long value) -{ - int i; - int part1 = 0, part2 = 1; - int xpos = 0, ypos = 1, xsize = 2, ysize = 3; - static char *monatsname[12] = - { - "JAN", "FEB", "MAR", "APR", "MAY", "JUN", - "JUL", "AUG", "SEP", "OCT", "NOV", "DEC" - }; - static int video_pos[10][2][4] = - { - VIDEO_PLAY_LABEL_XPOS, VIDEO_PLAY_LABEL_YPOS, - VIDEO_PLAY_LABEL_XSIZE,VIDEO_PLAY_LABEL_YSIZE, - VIDEO_PLAY_SYMBOL_XPOS, VIDEO_PLAY_SYMBOL_YPOS, - VIDEO_PLAY_SYMBOL_XSIZE,VIDEO_PLAY_SYMBOL_YSIZE, - - VIDEO_REC_LABEL_XPOS, VIDEO_REC_LABEL_YPOS, - VIDEO_REC_LABEL_XSIZE,VIDEO_REC_LABEL_YSIZE, - VIDEO_REC_SYMBOL_XPOS, VIDEO_REC_SYMBOL_YPOS, - VIDEO_REC_SYMBOL_XSIZE,VIDEO_REC_SYMBOL_YSIZE, - - VIDEO_PAUSE_LABEL_XPOS, VIDEO_PAUSE_LABEL_YPOS, - VIDEO_PAUSE_LABEL_XSIZE,VIDEO_PAUSE_LABEL_YSIZE, - VIDEO_PAUSE_SYMBOL_XPOS, VIDEO_PAUSE_SYMBOL_YPOS, - VIDEO_PAUSE_SYMBOL_XSIZE,VIDEO_PAUSE_SYMBOL_YSIZE, - - VIDEO_DATE_LABEL_XPOS, VIDEO_DATE_LABEL_YPOS, - VIDEO_DATE_LABEL_XSIZE,VIDEO_DATE_LABEL_YSIZE, - VIDEO_DATE_XPOS, VIDEO_DATE_YPOS, - VIDEO_DATE_XSIZE,VIDEO_DATE_YSIZE, - - 0,0, - 0,0, - VIDEO_TIME_XPOS, VIDEO_TIME_YPOS, - VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE, - - VIDEO_BUTTON_PLAY_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_REC_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_PAUSE_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_STOP_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_EJECT_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0 - }; - - for(i=0;i<20;i++) - { - if (state & (1< STATE_ON / PRESS_OFF */ - cx = DOOR_GFX_PAGEX4; - else - cx = DOOR_GFX_PAGEX3; /* i gerade => STATE_OFF / PRESS_ON */ - - if (video_pos[pos][part1][0]) - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + video_pos[pos][part1][xpos], - cy + video_pos[pos][part1][ypos], - video_pos[pos][part1][xsize], - video_pos[pos][part1][ysize], - VX + video_pos[pos][part1][xpos], - VY + video_pos[pos][part1][ypos]); - if (video_pos[pos][part2][0]) - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + video_pos[pos][part2][xpos], - cy + video_pos[pos][part2][ypos], - video_pos[pos][part2][xsize], - video_pos[pos][part2][ysize], - VX + video_pos[pos][part2][xpos], - VY + video_pos[pos][part2][ypos]); - } - } - - if (state & VIDEO_STATE_DATE_ON) - { - int tag = value % 100; - int monat = (value/100) % 100; - int jahr = (value/10000); - - DrawText(VX+VIDEO_DATE_XPOS,VY+VIDEO_DATE_YPOS, - int2str(tag,2),FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_DATE_XPOS+27,VY+VIDEO_DATE_YPOS, - monatsname[monat],FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_DATE_XPOS+64,VY+VIDEO_DATE_YPOS, - int2str(jahr,2),FS_SMALL,FC_SPECIAL1); - } - - if (state & VIDEO_STATE_TIME_ON) - { - int min = value / 60; - int sec = value % 60; - - DrawText(VX+VIDEO_TIME_XPOS,VY+VIDEO_TIME_YPOS, - int2str(min,2),FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_TIME_XPOS+27,VY+VIDEO_TIME_YPOS, - int2str(sec,2),FS_SMALL,FC_SPECIAL1); - } - - if (state & VIDEO_STATE_DATE) - redraw_mask |= REDRAW_VIDEO_1; - if ((state & ~VIDEO_STATE_DATE) & VIDEO_STATE) - redraw_mask |= REDRAW_VIDEO_2; - if (state & VIDEO_PRESS) - redraw_mask |= REDRAW_VIDEO_3; -} - -void DrawSoundDisplay(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = 0; - - pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS : - state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS : - SOUND_BUTTON_SOUND_XPOS); - - if (state & BUTTON_ON) - cy -= SOUND_BUTTON_YSIZE; - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + SOUND_BUTTON_ANY_YPOS, - SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE, - DX + pos,DY + SOUND_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawGameButton(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE; - - pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS : - state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS : - GAME_BUTTON_PLAY_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + GAME_BUTTON_ANY_YPOS, - GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE, - DX + pos,DY + GAME_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawChooseButton(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = 0; - - pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + OK_BUTTON_GFX_YPOS, - OK_BUTTON_XSIZE,OK_BUTTON_YSIZE, - DX + pos,DY + OK_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawConfirmButton(unsigned long state) -{ - int cx = DOOR_GFX_PAGEX4, cy = 0; - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS, - CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE, - DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -}