X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=fd1bdc53d936c6a821c8639b66a331d09ccd6750;hb=90cd4dc88df3f891ecaa0ee9b9010fe432154503;hp=d5256fd4ed0cd9b6b1bb62e7b3c319aa540b09eb;hpb=7f125847296380e85814a98acb6a0b0dab4c2cf6;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index d5256fd4..fd1bdc53 100644 --- a/src/game.c +++ b/src/game.c @@ -10160,6 +10160,9 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) if (CustomValue[x][y] == 0) { + // reset change counter (else CE_VALUE_GETS_ZERO would not work) + ChangeCount[x][y] = 0; // allow at least one more change + CheckElementChange(x, y, element, EL_UNDEFINED, CE_VALUE_GETS_ZERO); CheckTriggeredElementChange(x, y, element, CE_VALUE_GETS_ZERO_OF_X); } @@ -10183,6 +10186,9 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) { int xx, yy; + // reset change counter (else CE_SCORE_GETS_ZERO would not work) + ChangeCount[x][y] = 0; // allow at least one more change + CheckElementChange(x, y, element, EL_UNDEFINED, CE_SCORE_GETS_ZERO); CheckTriggeredElementChange(x, y, element, CE_SCORE_GETS_ZERO_OF_X); @@ -11681,6 +11687,8 @@ void GameActions_RND_Main(void) void GameActions_RND(void) { + static struct MouseActionInfo mouse_action_last = { 0 }; + struct MouseActionInfo mouse_action = local_player->effective_mouse_action; int magic_wall_x = 0, magic_wall_y = 0; int i, x, y, element, graphic, last_gfx_frame; @@ -11867,6 +11875,24 @@ void GameActions_RND(void) #endif } + if (mouse_action.button) + { + int new_button = (mouse_action.button && mouse_action_last.button == 0); + + x = local_player->mouse_action.lx; + y = local_player->mouse_action.ly; + element = Feld[x][y]; + + if (new_button) + { + CheckElementChange(x, y, element, EL_UNDEFINED, CE_CLICKED_BY_MOUSE); + CheckTriggeredElementChange(x, y, element, CE_MOUSE_CLICKED_ON_X); + } + + CheckElementChange(x, y, element, EL_UNDEFINED, CE_PRESSED_BY_MOUSE); + CheckTriggeredElementChange(x, y, element, CE_MOUSE_PRESSED_ON_X); + } + SCAN_PLAYFIELD(x, y) { element = Feld[x][y]; @@ -12208,6 +12234,8 @@ void GameActions_RND(void) // use random number generator in every frame to make it less predictable if (game.engine_version >= VERSION_IDENT(3,1,1,0)) RND(1); + + mouse_action_last = mouse_action; } static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y)