X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=fc53f25664253a9b30952f60ff8262bffc418041;hb=e788c9b6a44d9f2dea7aa048b48a11b14761229e;hp=3db4e1bc77d9d44717e3c7e1b913be7b625fbe07;hpb=3e37435df4c77706b5820abcbc4364d37618b645;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 3db4e1bc..fc53f256 100644 --- a/src/game.c +++ b/src/game.c @@ -19,12 +19,14 @@ #include "init.h" #include "files.h" #include "tape.h" -#include "joystick.h" #include "network.h" /* this switch controls how rocks move horizontally */ #define OLD_GAME_BEHAVIOUR FALSE +/* EXPERIMENTAL STUFF */ +#define USE_NEW_AMOEBA_CODE FALSE + /* for DigField() */ #define DF_NO_PUSH 0 #define DF_DIG 1 @@ -74,13 +76,6 @@ #define DX_TIME (DX + XX_TIME) #define DY_TIME (DY + YY_TIME) -#define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \ - (s)==SND_NJAM || (s)==SND_MIEP) -#define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \ - (s)==SND_NETWORK || (s)==SND_CZARDASZ || \ - (s)==SND_TYGER || (s)==SND_VOYAGER || \ - (s)==SND_TWILIGHT) - /* values for player movement speed (which is in fact a delay value) */ #define MOVE_DELAY_NORMAL_SPEED 8 #define MOVE_DELAY_HIGH_SPEED 4 @@ -110,6 +105,36 @@ static void HandleGameButtons(struct GadgetInfo *); static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS]; +static boolean is_loop_sound[NUM_SOUND_EFFECTS]; +static boolean is_loop_sound_initialized = FALSE; +static int loop_sounds[] = +{ + SND_BD_MAGIC_WALL_RUNNING, + SND_BD_BUTTERFLY_MOVING, + SND_BD_FIREFLY_MOVING, + SND_SP_SNIKSNAK_MOVING, + SND_SP_ELECTRON_MOVING, + SND_DYNAMITE_BURNING, + SND_BUG_MOVING, + SND_SPACESHIP_MOVING, + SND_YAMYAM_MOVING, + SND_YAMYAM_WAITING, + SND_ROBOT_WHEEL_RUNNING, + SND_MAGIC_WALL_RUNNING, + SND_BALLOON_MOVING, + SND_MOLE_MOVING, + SND_TIMEGATE_WHEEL_RUNNING, + SND_CONVEYOR_BELT_RUNNING, + SND_DYNABOMB_BURNING, + SND_PACMAN_MOVING, + SND_PENGUIN_MOVING, + SND_PIG_MOVING, + SND_DRAGON_MOVING, + SND_DRAGON_BREATHING_FIRE +}; + +#define IS_LOOP_SOUND(x) (is_loop_sound[x]) + #ifdef DEBUG @@ -171,10 +196,10 @@ void GetPlayerConfig() setup.sound = FALSE; if (!audio.loops_available) - { setup.sound_loops = FALSE; + + if (!audio.music_available) setup.sound_music = FALSE; - } if (!video.fullscreen_available) setup.fullscreen = FALSE; @@ -268,7 +293,7 @@ static void InitField(int x, int y, boolean init_game) StorePlayer[x][y] = Feld[x][y]; - if (options.verbose) + if (options.debug) { printf("Player %d activated.\n", player->element_nr); printf("[Local player is %d and currently %s.]\n", @@ -430,6 +455,26 @@ static void InitField(int x, int y, boolean init_game) } } +void DrawGameDoorValues() +{ + int i, j; + + for (i=0; igems_still_needed, 3), FS_SMALL, FC_YELLOW); + DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE, + int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); + DrawText(DX + XX_SCORE, DY + YY_SCORE, + int2str(local_player->score, 5), FS_SMALL, FC_YELLOW); + DrawText(DX + XX_TIME, DY + YY_TIME, + int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); +} + void InitGame() { int i, j, x, y; @@ -437,6 +482,14 @@ void InitGame() boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ boolean emulate_sp = TRUE; /* unless non-SUPAPLEX elements found */ +#if DEBUG +#if USE_NEW_AMOEBA_CODE + printf("Using new amoeba code.\n"); +#else + printf("Using old amoeba code.\n"); +#endif +#endif + /* don't play tapes over network */ network_playing = (options.network && !tape.playing); @@ -480,15 +533,16 @@ void InitGame() player->frame_reset_delay = 0; - player->push_delay = 0; - player->push_delay_value = 5; - - player->move_delay = 0; player->last_move_dir = MV_NO_MOVING; + player->is_moving = FALSE; + player->move_delay = -1; /* no initial move delay */ player->move_delay_value = (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED); + player->push_delay = 0; + player->push_delay_value = 5; + player->snapped = FALSE; player->last_jx = player->last_jy = 0; @@ -658,7 +712,7 @@ void InitGame() tape.player_participates[i] = TRUE; } - if (options.verbose) + if (options.debug) { for (i=0; i= GAME_VERSION_2_0) - Elementeigenschaften2[ep_slippery[i]] |= EP_BIT_SLIPPERY_GEMS; +#endif + Elementeigenschaften2[ep_em_slippery_wall[i]] |= + EP_BIT_EM_SLIPPERY_WALL; else - Elementeigenschaften2[ep_slippery[i]] &= ~EP_BIT_SLIPPERY_GEMS; + Elementeigenschaften2[ep_em_slippery_wall[i]] &= + ~EP_BIT_EM_SLIPPERY_WALL; } } @@ -765,16 +849,10 @@ void InitGame() DX + XX_LEVEL - 1, DY + YY_LEVEL + 1); } - DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS, - int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW); - DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE, - int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); - DrawText(DX + XX_SCORE, DY + YY_SCORE, - int2str(local_player->score, 5), FS_SMALL, FC_YELLOW); - DrawText(DX + XX_TIME, DY + YY_TIME, - int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); + DrawGameDoorValues(); UnmapGameButtons(); + UnmapTapeButtons(); game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music; game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops; game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple; @@ -787,12 +865,13 @@ void InitGame() OpenDoor(DOOR_OPEN_ALL); - if (setup.sound_music && num_bg_loops) - PlayMusic(level_nr % num_bg_loops); + PlaySoundStereo(SND_GAME_STARTING, SOUND_MAX_RIGHT); + if (setup.sound_music) + PlayMusic(level_nr); KeyboardAutoRepeatOff(); - if (options.verbose) + if (options.debug) { for (i=0; i<4; i++) printf("Player %d %sactive.\n", @@ -939,15 +1018,18 @@ void GameWon() local_player->LevelSolved = FALSE; + PlaySoundStereo(SND_GAME_WINNING, SOUND_MAX_RIGHT); + if (TimeLeft) { - if (setup.sound_loops) - PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); + if (!tape.playing && setup.sound_loops) + PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, + SND_CTRL_PLAY_LOOP); - while(TimeLeft > 0) + while (TimeLeft > 0) { - if (!setup.sound_loops) - PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); + if (!tape.playing && !setup.sound_loops) + PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT); if (TimeLeft > 0 && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) @@ -956,21 +1038,24 @@ void GameWon() TimeLeft--; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); BackToFront(); - Delay(10); + + if (!tape.playing) + Delay(10); } - if (setup.sound_loops) - StopSound(SND_SIRR); + if (!tape.playing && setup.sound_loops) + StopSound(SND_GAME_LEVELTIME_BONUS); } else if (level.time == 0) /* level without time limit */ { - if (setup.sound_loops) - PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); + if (!tape.playing && setup.sound_loops) + PlaySoundExt(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, + SND_CTRL_PLAY_LOOP); - while(TimePlayed < 999) + while (TimePlayed < 999) { - if (!setup.sound_loops) - PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); + if (!tape.playing && !setup.sound_loops) + PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) @@ -979,11 +1064,13 @@ void GameWon() TimePlayed++; DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW); BackToFront(); - Delay(10); + + if (!tape.playing) + Delay(10); } - if (setup.sound_loops) - StopSound(SND_SIRR); + if (!tape.playing && setup.sound_loops) + StopSound(SND_GAME_LEVELTIME_BONUS); } #if 0 @@ -1021,13 +1108,19 @@ void GameWon() game_status = HALLOFFAME; DrawHallOfFame(hi_pos); if (raise_level) + { level_nr++; + TapeErase(); + } } else { game_status = MAINMENU; if (raise_level) + { level_nr++; + TapeErase(); + } DrawMainMenu(); } @@ -1257,7 +1350,12 @@ void CheckDynamite(int x, int y) if (MovDelay[x][y]) { if (!(MovDelay[x][y] % 12)) - PlaySoundLevel(x, y, SND_ZISCH); + { + if (Feld[x][y] == EL_DYNAMITE_ACTIVE) + PlaySoundLevel(x, y, SND_DYNAMITE_BURNING); + else + PlaySoundLevel(x, y, SND_DYNABOMB_BURNING); + } if (IS_ACTIVE_BOMB(Feld[x][y])) { @@ -1271,7 +1369,11 @@ void CheckDynamite(int x, int y) } } - StopSound(SND_ZISCH); + if (Feld[x][y] == EL_DYNAMITE_ACTIVE) + StopSound(SND_DYNAMITE_BURNING); + else + StopSound(SND_DYNABOMB_BURNING); + Bang(x, y); } @@ -1548,9 +1650,9 @@ void Bang(int x, int y) int element = Feld[x][y]; if (game.emulation == EMU_SUPAPLEX) - PlaySoundLevel(x, y, SND_SP_BOOOM); + PlaySoundLevel(x, y, SND_SP_ELEMENT_EXPLODING); else - PlaySoundLevel(x, y, SND_ROAAAR); + PlaySoundLevel(x, y, SND_ELEMENT_EXPLODING); #if 0 if (IS_PLAYER(x, y)) /* remove objects that might cause smaller explosion */ @@ -1600,7 +1702,7 @@ void Blurb(int x, int y) if (element != EL_BLURB_LEFT && element != EL_BLURB_RIGHT) /* start */ { - PlaySoundLevel(x, y, SND_BLURB); + PlaySoundLevel(x, y, SND_ACID_SPLASHING); if (IN_LEV_FIELD(x-1, y) && IS_FREE(x-1, y) && (!IN_LEV_FIELD(x-1, y-1) || !CAN_FALL(MovingOrBlocked2Element(x-1, y-1)))) @@ -1717,13 +1819,13 @@ static void ToggleSwitchgateSwitch(int x, int y) element == EL_SWITCHGATE_OPENING) { Feld[xx][yy] = EL_SWITCHGATE_CLOSING; - PlaySoundLevel(xx, yy, SND_OEFFNEN); + PlaySoundLevel(xx, yy, SND_SWITCHGATE_CLOSING); } else if (element == EL_SWITCHGATE_CLOSED || element == EL_SWITCHGATE_CLOSING) { Feld[xx][yy] = EL_SWITCHGATE_OPENING; - PlaySoundLevel(xx, yy, SND_OEFFNEN); + PlaySoundLevel(xx, yy, SND_SWITCHGATE_OPENING); } } } @@ -1787,7 +1889,7 @@ static void ActivateTimegateSwitch(int x, int y) element == EL_TIMEGATE_CLOSING) { Feld[xx][yy] = EL_TIMEGATE_OPENING; - PlaySoundLevel(xx, yy, SND_OEFFNEN); + PlaySoundLevel(xx, yy, SND_TIMEGATE_OPENING); } /* @@ -1840,7 +1942,7 @@ void Impact(int x, int y) else if (element == EL_PEARL) { Feld[x][y] = EL_PEARL_BREAKING; - PlaySoundLevel(x, y, SND_KNACK); + PlaySoundLevel(x, y, SND_PEARL_BREAKING); return; } @@ -1863,20 +1965,23 @@ void Impact(int x, int y) if (CAN_CHANGE(element) && (smashed == EL_MAGIC_WALL_OFF || smashed == EL_MAGIC_WALL_BD_OFF)) { - int x, y; + int xx, yy; int activated_magic_wall = (smashed == EL_MAGIC_WALL_OFF ? EL_MAGIC_WALL_EMPTY : EL_MAGIC_WALL_BD_EMPTY); /* activate magic wall / mill */ - - for (y=0; y3) - phase = 7-phase; + if (phase > 3) + phase = 7 - phase; if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element)+phase); + DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element) + phase); - if ((element == EL_MAMPFER || element == EL_MAMPFER2) - && MovDelay[x][y]%4 == 3) - PlaySoundLevel(x, y, SND_NJAM); + if (MovDelay[x][y] % 4 == 3) + { + if (element == EL_MAMPFER) + PlaySoundLevel(x, y, SND_YAMYAM_WAITING); + else if (element == EL_MAMPFER2) + PlaySoundLevel(x, y, SND_DARK_YAMYAM_WAITING); + } } else if (element == EL_SP_ELECTRON) DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL); @@ -2730,14 +2854,38 @@ void StartMoving(int x, int y) return; } - if (element == EL_KAEFER || element == EL_BUTTERFLY) - { - PlaySoundLevel(x, y, SND_KLAPPER); - } - else if (element == EL_FLIEGER || element == EL_FIREFLY) - { - PlaySoundLevel(x, y, SND_ROEHR); - } + if (element == EL_KAEFER) + PlaySoundLevel(x, y, SND_BUG_MOVING); + else if (element == EL_FLIEGER) + PlaySoundLevel(x, y, SND_SPACESHIP_MOVING); + else if (element == EL_BUTTERFLY) + PlaySoundLevel(x, y, SND_BD_BUTTERFLY_MOVING); + else if (element == EL_FIREFLY) + PlaySoundLevel(x, y, SND_BD_FIREFLY_MOVING); + else if (element == EL_SP_SNIKSNAK) + PlaySoundLevel(x, y, SND_SP_SNIKSNAK_MOVING); + else if (element == EL_SP_ELECTRON) + PlaySoundLevel(x, y, SND_SP_ELECTRON_MOVING); + else if (element == EL_MAMPFER) + PlaySoundLevel(x, y, SND_YAMYAM_MOVING); + else if (element == EL_MAMPFER2) + PlaySoundLevel(x, y, SND_DARK_YAMYAM_MOVING); + else if (element == EL_BALLOON) + PlaySoundLevel(x, y, SND_BALLOON_MOVING); + else if (element == EL_SPRING_MOVING) + PlaySoundLevel(x, y, SND_SPRING_MOVING); + else if (element == EL_MOLE) + PlaySoundLevel(x, y, SND_MOLE_MOVING); + else if (element == EL_SONDE) + PlaySoundLevel(x, y, SND_SATELLITE_MOVING); + else if (element == EL_PACMAN) + PlaySoundLevel(x, y, SND_PACMAN_MOVING); + else if (element == EL_PINGUIN) + PlaySoundLevel(x, y, SND_PENGUIN_MOVING); + else if (element == EL_SCHWEIN) + PlaySoundLevel(x, y, SND_PIG_MOVING); + else if (element == EL_DRACHE) + PlaySoundLevel(x, y, SND_DRAGON_MOVING); /* now make next step */ @@ -2773,7 +2921,7 @@ void StartMoving(int x, int y) Feld[x][y] = EL_LEERRAUM; DrawLevelField(x, y); - PlaySoundLevel(newx, newy, SND_BUING); + PlaySoundLevel(newx, newy, SND_PENGUIN_ENTERING_EXIT); if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element)); @@ -2811,6 +2959,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_PIG_EATING_GEM); } else if (!IS_FREE(newx, newy)) { @@ -2851,6 +3001,8 @@ void StartMoving(int x, int y) else DrawLevelField(x, y); + PlaySoundLevel(x, y, SND_DRAGON_BREATHING_FIRE); + MovDelay[x][y] = 50; Feld[newx][newy] = EL_BURNING; if (IN_LEV_FIELD(newx1, newy1) && Feld[newx1][newy1] == EL_LEERRAUM) @@ -2871,6 +3023,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_YAMYAM_EATING_DIAMOND); } else if (element == EL_MAMPFER2 && IN_LEV_FIELD(newx, newy) && IS_MAMPF2(Feld[newx][newy])) @@ -2890,6 +3044,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_DARK_YAMYAM_EATING_ANY); } else if ((element == EL_PACMAN || element == EL_MOLE) && IN_LEV_FIELD(newx, newy) && IS_AMOEBOID(Feld[newx][newy])) @@ -2905,6 +3061,7 @@ void StartMoving(int x, int y) if (element == EL_MOLE) { Feld[newx][newy] = EL_DEAMOEBING; + PlaySoundLevel(x, y, SND_MOLE_EATING_AMOEBA); MovDelay[newx][newy] = 0; /* start amoeba shrinking delay */ return; /* wait for shrinking amoeba */ } @@ -2912,6 +3069,7 @@ void StartMoving(int x, int y) { Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); + PlaySoundLevel(x, y, SND_PACMAN_EATING_AMOEBA); } } else if (element == EL_MOLE && IN_LEV_FIELD(newx, newy) && @@ -2944,7 +3102,7 @@ void StartMoving(int x, int y) } if (element == EL_ROBOT && IN_SCR_FIELD(x, y)) - PlaySoundLevel(x, y, SND_SCHLURF); + PlaySoundLevel(x, y, SND_ROBOT_MOVING); InitMovingField(x, y, MovDir[x][y]); } @@ -3201,6 +3359,9 @@ void AmoebeUmwandeln(int ax, int ay) } } } + PlaySoundLevel(ax, ay, (IS_GEM(level.amoeba_content) ? + SND_AMOEBA_TURNING_TO_GEM : + SND_AMOEBA_TURNING_TO_ROCK)); Bang(ax, ay); } else @@ -3222,7 +3383,12 @@ void AmoebeUmwandeln(int ax, int ay) continue; if (Feld[x][y] == EL_AMOEBA2DIAM) + { + PlaySoundLevel(x, y, (IS_GEM(level.amoeba_content) ? + SND_AMOEBA_TURNING_TO_GEM : + SND_AMOEBA_TURNING_TO_ROCK)); Bang(x, y); + } } } } @@ -3261,8 +3427,9 @@ void AmoebeUmwandelnBD(int ax, int ay, int new_element) } if (done) - PlaySoundLevel(ax, ay, - (new_element == EL_BD_ROCK ? SND_KLOPF : SND_PLING)); + PlaySoundLevel(ax, ay, (new_element == EL_BD_ROCK ? + SND_BD_AMOEBA_TURNING_TO_ROCK : + SND_BD_AMOEBA_TURNING_TO_GEM)); } void AmoebeWaechst(int x, int y) @@ -3276,7 +3443,10 @@ void AmoebeWaechst(int x, int y) if (DelayReached(&sound_delay, sound_delay_value)) { - PlaySoundLevel(x, y, SND_AMOEBE); + if (Store[x][y] == EL_AMOEBE_BD) + PlaySoundLevel(x, y, SND_BD_AMOEBA_GROWING); + else + PlaySoundLevel(x, y, SND_AMOEBA_GROWING); sound_delay_value = 30; } } @@ -3296,7 +3466,7 @@ void AmoebeWaechst(int x, int y) } } -void AmoebeSchrumpft(int x, int y) +void AmoebaDisappearing(int x, int y) { static unsigned long sound_delay = 0; static unsigned long sound_delay_value = 0; @@ -3306,10 +3476,7 @@ void AmoebeSchrumpft(int x, int y) MovDelay[x][y] = 7; if (DelayReached(&sound_delay, sound_delay_value)) - { - PlaySoundLevel(x, y, SND_BLURB); sound_delay_value = 30; - } } if (MovDelay[x][y]) /* wait some time before shrinking */ @@ -3459,7 +3626,10 @@ void AmoebeAbleger(int ax, int ay) Store[newax][neway] = element; } else if (neway == ay) + { Feld[newax][neway] = EL_TROPFEN; /* drop left or right from amoeba */ + PlaySoundLevel(newax, neway, SND_AMOEBA_DROPPING); + } else { InitMovingField(ax, ay, MV_DOWN); /* drop dripping out of amoeba */ @@ -3478,6 +3648,7 @@ void Life(int ax, int ay) static int life[4] = { 2, 3, 3, 3 }; /* parameters for "game of life" */ int life_time = 40; int element = Feld[ax][ay]; + boolean changed = FALSE; if (Stop[ax][ay]) return; @@ -3516,29 +3687,35 @@ void Life(int ax, int ay) if (xx == ax && yy == ay) /* field in the middle */ { - if (nachbarnlife[1]) + if (nachbarn < life[0] || nachbarn > life[1]) { Feld[xx][yy] = EL_LEERRAUM; if (!Stop[xx][yy]) DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; + changed = TRUE; } } else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_ERDREICH) { /* free border field */ - if (nachbarn>=life[2] && nachbarn<=life[3]) + if (nachbarn >= life[2] && nachbarn <= life[3]) { Feld[xx][yy] = element; MovDelay[xx][yy] = (element == EL_LIFE ? 0 : life_time-1); if (!Stop[xx][yy]) DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; + changed = TRUE; } } } + + if (changed) + PlaySoundLevel(ax, ay, element == EL_LIFE ? SND_GAMEOFLIFE_GROWING : + SND_BIOMAZE_GROWING); } -void Ablenk(int x, int y) +void RobotWheel(int x, int y) { if (!MovDelay[x][y]) /* next animation frame */ MovDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; @@ -3551,7 +3728,7 @@ void Ablenk(int x, int y) if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4); if (!(MovDelay[x][y]%4)) - PlaySoundLevel(x, y, SND_MIEP); + PlaySoundLevel(x, y, SND_ROBOT_WHEEL_RUNNING); return; } } @@ -3576,7 +3753,7 @@ void TimegateWheel(int x, int y) DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_SWITCH + MovDelay[x][y]%4); if (!(MovDelay[x][y]%4)) - PlaySoundLevel(x, y, SND_MIEP); + PlaySoundLevel(x, y, SND_TIMEGATE_WHEEL_RUNNING); return; } } @@ -3683,7 +3860,7 @@ void AusgangstuerPruefen(int x, int y) (x > LEVELX(BX2) ? LEVELX(BX2) : x), y < LEVELY(BY1) ? LEVELY(BY1) : (y > LEVELY(BY2) ? LEVELY(BY2) : y), - SND_OEFFNEN); + SND_EXIT_OPENING); } } @@ -3825,7 +4002,7 @@ static void CloseAllOpenTimegates() if (element == EL_TIMEGATE_OPEN || element == EL_TIMEGATE_OPENING) { Feld[x][y] = EL_TIMEGATE_CLOSING; - PlaySoundLevel(x, y, SND_OEFFNEN); + PlaySoundLevel(x, y, SND_TIMEGATE_CLOSING); } } } @@ -3935,6 +4112,7 @@ void MauerAbleger(int ax, int ay) boolean links_frei = FALSE, rechts_frei = FALSE; boolean oben_massiv = FALSE, unten_massiv = FALSE; boolean links_massiv = FALSE, rechts_massiv = FALSE; + boolean new_wall = FALSE; if (!MovDelay[ax][ay]) /* start building new wall */ MovDelay[ax][ay] = 6; @@ -3964,6 +4142,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax][ay-1] = MV_UP; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1))) DrawGraphic(SCREENX(ax), SCREENY(ay-1), GFX_MAUER_UP); + new_wall = TRUE; } if (unten_frei) { @@ -3972,6 +4151,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax][ay+1] = MV_DOWN; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1))) DrawGraphic(SCREENX(ax), SCREENY(ay+1), GFX_MAUER_DOWN); + new_wall = TRUE; } } @@ -3985,6 +4165,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax-1][ay] = MV_LEFT; if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay))) DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT); + new_wall = TRUE; } if (rechts_frei) { @@ -3993,6 +4174,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax+1][ay] = MV_RIGHT; if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay))) DrawGraphic(SCREENX(ax+1), SCREENY(ay), GFX_MAUER_RIGHT); + new_wall = TRUE; } } @@ -4013,6 +4195,9 @@ void MauerAbleger(int ax, int ay) ((links_massiv && rechts_massiv) || element == EL_MAUER_Y)) Feld[ax][ay] = EL_MAUERWERK; + + if (new_wall) + PlaySoundLevel(ax, ay, SND_WALL_GROWING); } void CheckForDragon(int x, int y) @@ -4112,7 +4297,7 @@ static void CheckBuggyBase(int x, int y) if (IS_PLAYER(xx, yy)) { - PlaySoundLevel(x, y, SND_SP_BUG); + PlaySoundLevel(x, y, SND_SP_BUGGY_BASE_ACTIVATING); break; } } @@ -4142,6 +4327,7 @@ static void CheckTrap(int x, int y) return; Feld[x][y] = EL_TRAP_ACTIVE; + PlaySoundLevel(x, y, SND_TRAP_ACTIVATING); } } else if (element == EL_TRAP_ACTIVE) @@ -4193,6 +4379,9 @@ static void DrawBeltAnimation(int x, int y, int element) int graphic = el2gfx(element) + (belt_dir == MV_LEFT ? 0 : 7); DrawGraphicAnimation(x, y, graphic, 8, delay, mode); + + if (!(FrameCounter % 2)) + PlaySoundLevel(x, y, SND_CONVEYOR_BELT_RUNNING); } } @@ -4200,9 +4389,10 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) { static byte stored_player_action[MAX_PLAYERS]; static int num_stored_actions = 0; +#if 0 static boolean save_tape_entry = FALSE; +#endif boolean moved = FALSE, snapped = FALSE, bombed = FALSE; - int jx = player->jx, jy = player->jy; int left = player_action & JOY_LEFT; int right = player_action & JOY_RIGHT; int up = player_action & JOY_UP; @@ -4220,7 +4410,9 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) if (player_action) { +#if 0 save_tape_entry = TRUE; +#endif player->frame_reset_delay = 0; if (button1) @@ -4232,15 +4424,29 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) moved = MoveFigure(player, dx, dy); } + if (tape.single_step && tape.recording && !tape.pausing) + { + if (button1 || (bombed && !moved)) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + SnapField(player, 0, 0); /* stop snapping */ + } + } + +#if 0 if (tape.recording && (moved || snapped || bombed)) { if (bombed && !moved) player_action &= JOY_BUTTON; stored_player_action[player->index_nr] = player_action; + save_tape_entry = TRUE; } else if (tape.playing && snapped) SnapField(player, 0, 0); /* stop snapping */ +#else + stored_player_action[player->index_nr] = player_action; +#endif } else { @@ -4250,23 +4456,49 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) SnapField(player, 0, 0); CheckGravityMovement(player); +#if 1 + if (player->MovPos == 0) /* needed for tape.playing */ + player->is_moving = FALSE; +#endif +#if 0 if (player->MovPos == 0) /* needed for tape.playing */ player->last_move_dir = MV_NO_MOVING; + /* !!! CHECK THIS AGAIN !!! + (Seems to be needed for some EL_ROBOT stuff, but breaks + tapes when walking through pipes!) + */ + + /* it seems that "player->last_move_dir" is misused as some sort of + "player->is_just_moving_in_this_moment", which is needed for the + robot stuff (robots don't kill players when they are moving) + */ +#endif + if (++player->frame_reset_delay > player->move_delay_value) player->Frame = 0; } +#if 0 if (tape.recording && num_stored_actions >= MAX_PLAYERS && save_tape_entry) { TapeRecordAction(stored_player_action); num_stored_actions = 0; save_tape_entry = FALSE; } +#else + if (tape.recording && num_stored_actions >= MAX_PLAYERS) + { + TapeRecordAction(stored_player_action); + num_stored_actions = 0; + } +#endif +#if 0 if (tape.playing && !tape.pausing && !player_action && tape.counter < tape.length) { + int jx = player->jx, jy = player->jy; int next_joy = tape.pos[tape.counter].action[player->index_nr] & (JOY_LEFT|JOY_RIGHT); @@ -4290,6 +4522,7 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) } } } +#endif } void GameActions() @@ -4307,6 +4540,9 @@ void GameActions() action_delay_value = (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); + if (tape.playing && tape.index_search && !tape.pausing) + action_delay_value = 0; + /* ---------- main game synchronization point ---------- */ WaitUntilDelayReached(&action_delay, action_delay_value); @@ -4341,11 +4577,6 @@ void GameActions() if (tape.pausing) return; - if (tape.playing) - TapePlayDelay(); - else if (tape.recording) - TapeRecordDelay(); - recorded_player_action = (tape.playing ? TapePlayAction() : NULL); for (i=0; i 0) { @@ -4691,7 +4941,7 @@ void GameActions() TimeLeft--; if (TimeLeft <= 10 && setup.time_limit) - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MAX_RIGHT); DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); @@ -4699,7 +4949,7 @@ void GameActions() for (i=0; iactive || (!dx && !dy)) return FALSE; +#if 0 if (!FrameReached(&player->move_delay, player->move_delay_value) && !tape.playing) return FALSE; +#else + if (!FrameReached(&player->move_delay, player->move_delay_value) && + !(tape.playing && tape.game_version < GAME_VERSION_2_0)) + return FALSE; +#endif /* remove the last programmed player action */ player->programmed_action = 0; @@ -5023,12 +5279,16 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) DrawLevelField(jx, jy); /* for "ErdreichAnbroeckeln()" */ player->last_move_dir = player->MovDir; + player->is_moving = TRUE; } else { CheckGravityMovement(player); + /* player->last_move_dir = MV_NO_MOVING; + */ + player->is_moving = FALSE; } TestIfHeroTouchesBadThing(jx, jy); @@ -5095,6 +5355,10 @@ void ScrollFigure(struct PlayerInfo *player, int mode) if (!local_player->friends_still_needed) player->LevelSolved = player->GameOver = TRUE; } + + if (tape.single_step && tape.recording && !tape.pausing && + !player->programmed_action) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); } } @@ -5126,17 +5390,17 @@ void ScrollScreen(struct PlayerInfo *player, int mode) ScreenMovDir = MV_NO_MOVING; } -void TestIfGoodThingHitsBadThing(int goodx, int goody, int move_dir) +void TestIfGoodThingHitsBadThing(int good_x, int good_y, int good_move_dir) { - int i, killx = goodx, killy = goody; - static int xy[4][2] = + int i, kill_x = -1, kill_y = -1; + static int test_xy[4][2] = { { 0, -1 }, { -1, 0 }, { +1, 0 }, { 0, +1 } }; - static int xy_dir[4] = + static int test_dir[4] = { MV_UP, MV_LEFT, @@ -5146,59 +5410,62 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody, int move_dir) for (i=0; i<4; i++) { - int x, y, element; + int test_x, test_y, test_move_dir, test_element; - x = goodx + xy[i][0]; - y = goody + xy[i][1]; - if (!IN_LEV_FIELD(x, y)) + test_x = good_x + test_xy[i][0]; + test_y = good_y + test_xy[i][1]; + if (!IN_LEV_FIELD(test_x, test_y)) continue; + test_move_dir = + (IS_MOVING(test_x, test_y) ? MovDir[test_x][test_y] : MV_NO_MOVING); + #if 0 - element = Feld[x][y]; + test_element = Feld[test_x][test_y]; #else - element = MovingOrBlocked2ElementIfNotLeaving(x, y); + test_element = MovingOrBlocked2ElementIfNotLeaving(test_x, test_y); #endif /* 1st case: good thing is moving towards DONT_GO_TO style bad thing; 2nd case: DONT_TOUCH style bad thing does not move away from good thing */ - if ((DONT_GO_TO(element) && move_dir == xy_dir[i]) || - (DONT_TOUCH(element) && MovDir[x][y] != xy_dir[i])) + if ((DONT_GO_TO(test_element) && good_move_dir == test_dir[i]) || + (DONT_TOUCH(test_element) && test_move_dir != test_dir[i])) { - killx = x; - killy = y; + kill_x = test_x; + kill_y = test_y; break; } } - if (killx != goodx || killy != goody) + if (kill_x != -1 || kill_y != -1) { - if (IS_PLAYER(goodx, goody)) + if (IS_PLAYER(good_x, good_y)) { - struct PlayerInfo *player = PLAYERINFO(goodx, goody); + struct PlayerInfo *player = PLAYERINFO(good_x, good_y); if (player->shield_active_time_left > 0) - Bang(killx, killy); - else if (!PLAYER_PROTECTED(goodx, goody)) + Bang(kill_x, kill_y); + else if (!PLAYER_PROTECTED(good_x, good_y)) KillHero(player); } else - Bang(goodx, goody); + Bang(good_x, good_y); } } -void TestIfBadThingHitsGoodThing(int badx, int bady, int move_dir) +void TestIfBadThingHitsGoodThing(int bad_x, int bad_y, int bad_move_dir) { - int i, killx = badx, killy = bady; - int bad_element = Feld[badx][bady]; - static int xy[4][2] = + int i, kill_x = -1, kill_y = -1; + int bad_element = Feld[bad_x][bad_y]; + static int test_xy[4][2] = { { 0, -1 }, { -1, 0 }, { +1, 0 }, { 0, +1 } }; - static int xy_dir[4] = + static int test_dir[4] = { MV_UP, MV_LEFT, @@ -5211,74 +5478,76 @@ void TestIfBadThingHitsGoodThing(int badx, int bady, int move_dir) for (i=0; i<4; i++) { - int x, y, element; + int test_x, test_y, test_move_dir, test_element; - x = badx + xy[i][0]; - y = bady + xy[i][1]; - if (!IN_LEV_FIELD(x, y)) + test_x = bad_x + test_xy[i][0]; + test_y = bad_y + test_xy[i][1]; + if (!IN_LEV_FIELD(test_x, test_y)) continue; - element = Feld[x][y]; + test_move_dir = + (IS_MOVING(test_x, test_y) ? MovDir[test_x][test_y] : MV_NO_MOVING); + + test_element = Feld[test_x][test_y]; /* 1st case: good thing is moving towards DONT_GO_TO style bad thing; 2nd case: DONT_TOUCH style bad thing does not move away from good thing */ - if ((DONT_GO_TO(bad_element) && move_dir == xy_dir[i]) || - (DONT_TOUCH(bad_element) && MovDir[x][y] != xy_dir[i])) + if ((DONT_GO_TO(bad_element) && bad_move_dir == test_dir[i]) || + (DONT_TOUCH(bad_element) && test_move_dir != test_dir[i])) { /* good thing is player or penguin that does not move away */ - if (IS_PLAYER(x, y)) + if (IS_PLAYER(test_x, test_y)) { - struct PlayerInfo *player = PLAYERINFO(x, y); + struct PlayerInfo *player = PLAYERINFO(test_x, test_y); - if (bad_element == EL_ROBOT && player->last_move_dir) - continue; /* robot does not kill player if he moves */ + if (bad_element == EL_ROBOT && player->is_moving) + continue; /* robot does not kill player if he is moving */ - killx = x; - killy = y; + kill_x = test_x; + kill_y = test_y; break; } - else if (element == EL_PINGUIN && - (MovDir[x][y] != xy_dir[i] || !IS_MOVING(x, y))) + else if (test_element == EL_PINGUIN) { - killx = x; - killy = y; + kill_x = test_x; + kill_y = test_y; break; } } } - if (killx != badx || killy != bady) + if (kill_x != -1 || kill_y != -1) { - if (IS_PLAYER(killx, killy)) + if (IS_PLAYER(kill_x, kill_y)) { - struct PlayerInfo *player = PLAYERINFO(killx, killy); + struct PlayerInfo *player = PLAYERINFO(kill_x, kill_y); #if 0 int dir = player->MovDir; int newx = player->jx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); int newy = player->jy + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); - if (Feld[badx][bady] == EL_ROBOT && player->last_move_dir && - newx != badx && newy != bady) - ; /* robot does not kill player if he moves */ + if (Feld[bad_x][bad_y] == EL_ROBOT && player->is_moving && + newx != bad_x && newy != bad_y) + ; /* robot does not kill player if he is moving */ else printf("-> %d\n", player->MovDir); - if (Feld[badx][bady] == EL_ROBOT && player->last_move_dir && - newx != badx && newy != bady) - ; /* robot does not kill player if he moves */ + if (Feld[bad_x][bad_y] == EL_ROBOT && player->is_moving && + newx != bad_x && newy != bad_y) + ; /* robot does not kill player if he is moving */ else ; #endif if (player->shield_active_time_left > 0) - Bang(badx, bady); - else if (!PLAYER_PROTECTED(killx, killy)) + Bang(bad_x, bad_y); + else if (!PLAYER_PROTECTED(kill_x, kill_y)) KillHero(player); } else - Bang(killx, killy); + Bang(kill_x, kill_y); } } @@ -5312,9 +5581,9 @@ void TestIfBadThingTouchesFriend(int x, int y) TestIfBadThingHitsGoodThing(x, y, MV_NO_MOVING); } -void TestIfBadThingTouchesOtherBadThing(int badx, int bady) +void TestIfBadThingTouchesOtherBadThing(int bad_x, int bad_y) { - int i, killx = badx, killy = bady; + int i, kill_x = bad_x, kill_y = bad_y; static int xy[4][2] = { { 0, -1 }, @@ -5327,8 +5596,8 @@ void TestIfBadThingTouchesOtherBadThing(int badx, int bady) { int x, y, element; - x=badx + xy[i][0]; - y=bady + xy[i][1]; + x = bad_x + xy[i][0]; + y = bad_y + xy[i][1]; if (!IN_LEV_FIELD(x, y)) continue; @@ -5336,14 +5605,14 @@ void TestIfBadThingTouchesOtherBadThing(int badx, int bady) if (IS_AMOEBOID(element) || element == EL_LIFE || element == EL_AMOEBING || element == EL_TROPFEN) { - killx = x; - killy = y; + kill_x = x; + kill_y = y; break; } } - if (killx != badx || killy != bady) - Bang(badx, bady); + if (kill_x != bad_x || kill_y != bad_y) + Bang(bad_x, bad_y); } void KillHero(struct PlayerInfo *player) @@ -5377,8 +5646,8 @@ void BuryHero(struct PlayerInfo *player) if (!player->active) return; - PlaySoundLevel(jx, jy, SND_AUTSCH); - PlaySoundLevel(jx, jy, SND_LACHEN); + PlaySoundLevel(jx, jy, SND_PLAYER_DYING); + PlaySoundLevel(jx, jy, SND_GAME_LOSING); player->GameOver = TRUE; RemoveHero(player); @@ -5465,20 +5734,25 @@ int DigField(struct PlayerInfo *player, switch (element) { case EL_LEERRAUM: - PlaySoundLevel(x, y, SND_EMPTY); - break; - case EL_ERDREICH: case EL_SAND_INVISIBLE: case EL_TRAP_INACTIVE: - Feld[x][y] = EL_LEERRAUM; - PlaySoundLevel(x, y, SND_SCHLURF); - break; - case EL_SP_BASE: case EL_SP_BUG: - Feld[x][y] = EL_LEERRAUM; - PlaySoundLevel(x, y, SND_SP_BASE); + RemoveField(x, y); + + if (element == EL_LEERRAUM) + PlaySoundLevel(x, y, SND_EMPTY_SPACE_DIGGING); + else if (element == EL_ERDREICH) + PlaySoundLevel(x, y, SND_SAND_DIGGING); + else if (element == EL_SAND_INVISIBLE) + PlaySoundLevel(x, y, SND_SAND_INVISIBLE_DIGGING); + else if (element == EL_TRAP_INACTIVE) + PlaySoundLevel(x, y, SND_TRAP_INACTIVE_DIGGING); + else if (element == EL_SP_BASE) + PlaySoundLevel(x, y, SND_SP_BASE_DIGGING); + else if (element == EL_SP_BUG) + PlaySoundLevel(x, y, SND_SP_BUGGY_BASE_DIGGING); break; case EL_EDELSTEIN: @@ -5500,21 +5774,30 @@ int DigField(struct PlayerInfo *player, DrawText(DX_EMERALDS, DY_EMERALDS, int2str(local_player->gems_still_needed, 3), FS_SMALL, FC_YELLOW); - if (element == EL_SP_INFOTRON) - PlaySoundLevel(x, y, SND_SP_INFOTRON); - else - PlaySoundLevel(x, y, SND_PONG); + + if (element == EL_EDELSTEIN_BD) + PlaySoundLevel(x, y, SND_BD_DIAMOND_COLLECTING); + else if (element == EL_DIAMANT) + PlaySoundLevel(x, y, SND_DIAMOND_COLLECTING); + else if (element == EL_SP_INFOTRON) + PlaySoundLevel(x, y, SND_SP_INFOTRON_COLLECTING); + else if (element == EL_PEARL) + PlaySoundLevel(x, y, SND_PEARL_COLLECTING); + else if (element == EL_CRYSTAL) + PlaySoundLevel(x, y, SND_CRYSTAL_COLLECTING); + else /* EL_EDELSTEIN style element */ + PlaySoundLevel(x, y, SND_EMERALD_COLLECTING); break; case EL_SPEED_PILL: RemoveField(x, y); player->move_delay_value = MOVE_DELAY_HIGH_SPEED; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_SPEED_PILL_COLLECTING); break; case EL_ENVELOPE: Feld[x][y] = EL_LEERRAUM; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_ENVELOPE_COLLECTING); break; case EL_EXTRA_TIME: @@ -5524,20 +5807,20 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); } - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + PlaySoundStereo(SND_EXTRA_TIME_COLLECTING, SOUND_MAX_RIGHT); break; case EL_SHIELD_PASSIVE: RemoveField(x, y); player->shield_passive_time_left += 10; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_COLLECTING); break; case EL_SHIELD_ACTIVE: RemoveField(x, y); player->shield_passive_time_left += 10; player->shield_active_time_left += 10; - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_SHIELD_ACTIVE_COLLECTING); break; case EL_DYNAMITE_INACTIVE: @@ -5549,9 +5832,9 @@ int DigField(struct PlayerInfo *player, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); if (element == EL_SP_DISK_RED) - PlaySoundLevel(x, y, SND_SP_INFOTRON); + PlaySoundLevel(x, y, SND_SP_DISK_RED_COLLECTING); else - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNAMITE_COLLECTING); break; case EL_DYNABOMB_NR: @@ -5559,21 +5842,21 @@ int DigField(struct PlayerInfo *player, player->dynabomb_count++; player->dynabombs_left++; RaiseScoreElement(EL_DYNAMITE_INACTIVE); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNABOMB_NR_COLLECTING); break; case EL_DYNABOMB_SZ: RemoveField(x, y); player->dynabomb_size++; RaiseScoreElement(EL_DYNAMITE_INACTIVE); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNABOMB_SZ_COLLECTING); break; case EL_DYNABOMB_XL: RemoveField(x, y); player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMITE_INACTIVE); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_DYNABOMB_XL_COLLECTING); break; case EL_SCHLUESSEL1: @@ -5590,7 +5873,7 @@ int DigField(struct PlayerInfo *player, GFX_SCHLUESSEL1 + key_nr); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, GFX_SCHLUESSEL1 + key_nr); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_KEY_COLLECTING); break; } @@ -5608,7 +5891,7 @@ int DigField(struct PlayerInfo *player, GFX_SCHLUESSEL1 + key_nr); DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS, GFX_SCHLUESSEL1 + key_nr); - PlaySoundLevel(x, y, SND_PONG); + PlaySoundLevel(x, y, SND_KEY_COLLECTING); break; } @@ -5617,6 +5900,7 @@ int DigField(struct PlayerInfo *player, ZX = x; ZY = y; DrawLevelField(x, y); + PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -5624,6 +5908,8 @@ int DigField(struct PlayerInfo *player, { int xx, yy; + PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVATING); + for (yy=0; yySwitching = TRUE; ToggleBeltSwitch(x, y); + PlaySoundLevel(x, y, SND_CONVEYOR_BELT_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5665,6 +5952,7 @@ int DigField(struct PlayerInfo *player, { player->Switching = TRUE; ToggleSwitchgateSwitch(x, y); + PlaySoundLevel(x, y, SND_SWITCHGATE_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5675,12 +5963,16 @@ int DigField(struct PlayerInfo *player, { player->Switching = TRUE; ToggleLightSwitch(x, y); + PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH_OFF ? + SND_LIGHT_SWITCH_ACTIVATING : + SND_LIGHT_SWITCH_DEACTIVATING); } return MF_ACTION; break; case EL_TIMEGATE_SWITCH_OFF: ActivateTimegateSwitch(x, y); + PlaySoundLevel(x, y, SND_TIMEGATE_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -5707,7 +5999,7 @@ int DigField(struct PlayerInfo *player, return MF_NO_ACTION; player->LevelSolved = player->GameOver = TRUE; - PlaySoundStereo(SND_SP_EXIT, PSND_MAX_RIGHT); + PlaySoundStereo(SND_SP_EXIT_ENTERING, SOUND_MAX_RIGHT); break; case EL_FELSBROCKEN: @@ -5735,9 +6027,16 @@ int DigField(struct PlayerInfo *player, if (player->push_delay == 0) player->push_delay = FrameCounter; +#if 0 if (!FrameReached(&player->push_delay, player->push_delay_value) && !tape.playing && element != EL_SPRING) return MF_NO_ACTION; +#else + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !(tape.playing && tape.game_version < GAME_VERSION_2_0) && + element != EL_SPRING) + return MF_NO_ACTION; +#endif RemoveField(x, y); Feld[x+dx][y+dy] = element; @@ -5751,14 +6050,24 @@ int DigField(struct PlayerInfo *player, player->push_delay_value = (element == EL_SPRING ? 0 : 2 + RND(8)); DrawLevelField(x+dx, y+dy); - if (element == EL_FELSBROCKEN || element == EL_BD_ROCK) - PlaySoundLevel(x+dx, y+dy, SND_PUSCH); + if (element == EL_FELSBROCKEN) + PlaySoundLevel(x+dx, y+dy, SND_ROCK_PUSHING); + else if (element == EL_BD_ROCK) + PlaySoundLevel(x+dx, y+dy, SND_BD_ROCK_PUSHING); + else if (element == EL_BOMBE) + PlaySoundLevel(x+dx, y+dy, SND_BOMB_PUSHING); + else if (element == EL_DX_SUPABOMB) + PlaySoundLevel(x+dx, y+dy, SND_DX_BOMB_PUSHING); else if (element == EL_KOKOSNUSS) - PlaySoundLevel(x+dx, y+dy, SND_KNURK); - else if (IS_SP_ELEMENT(element)) - PlaySoundLevel(x+dx, y+dy, SND_SP_ZONKPUSH); - else - PlaySoundLevel(x+dx, y+dy, SND_PUSCH); /* better than "SND_KLOPF" */ + PlaySoundLevel(x+dx, y+dy, SND_NUT_PUSHING); + else if (element == EL_ZEIT_LEER) + PlaySoundLevel(x+dx, y+dy, SND_TIME_ORB_EMPTY_PUSHING); + else if (element == EL_SP_ZONK) + PlaySoundLevel(x+dx, y+dy, SND_SP_ZONK_PUSHING); + else if (element == EL_SP_DISK_ORANGE) + PlaySoundLevel(x+dx, y+dy, SND_SP_DISK_ORANGE_PUSHING); + else if (element == EL_SPRING) + PlaySoundLevel(x+dx, y+dy, SND_SPRING_PUSHING); break; case EL_PFORTE1: @@ -5790,7 +6099,7 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + PlaySoundLevel(x, y, SND_GATE_PASSING); break; @@ -5807,7 +6116,7 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + PlaySoundLevel(x, y, SND_GATE_PASSING); break; @@ -5820,7 +6129,10 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + if (element == EL_SWITCHGATE_OPEN) + PlaySoundLevel(x, y, SND_SWITCHGATE_PASSING); + else + PlaySoundLevel(x, y, SND_TIMEGATE_PASSING); break; @@ -5863,7 +6175,7 @@ int DigField(struct PlayerInfo *player, player->programmed_action = move_direction; DOUBLE_PLAYER_SPEED(player); - PlaySoundLevel(x, y, SND_GATE); + PlaySoundLevel(x, y, SND_SP_PORT_PASSING); break; case EL_TUBE_CROSS: @@ -5917,7 +6229,7 @@ int DigField(struct PlayerInfo *player, if (mode == DF_SNAP) return MF_NO_ACTION; - PlaySoundLevel(x, y, SND_BUING); + PlaySoundLevel(x, y, SND_EXIT_ENTERING); break; @@ -5925,7 +6237,7 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_BIRNE_EIN; local_player->lights_still_needed--; DrawLevelField(x, y); - PlaySoundLevel(x, y, SND_DENG); + PlaySoundLevel(x, y, SND_LAMP_ACTIVATING); return MF_ACTION; break; @@ -5934,15 +6246,15 @@ int DigField(struct PlayerInfo *player, TimeLeft += 10; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); DrawLevelField(x, y); - PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT); return MF_ACTION; break; case EL_SOKOBAN_FELD_LEER: break; - case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: + case EL_SOKOBAN_FELD_VOLL: case EL_SONDE: case EL_SP_DISK_YELLOW: case EL_BALLOON: @@ -5970,9 +6282,16 @@ int DigField(struct PlayerInfo *player, if (player->push_delay == 0) player->push_delay = FrameCounter; +#if 0 if (!FrameReached(&player->push_delay, player->push_delay_value) && !tape.playing && element != EL_BALLOON) return MF_NO_ACTION; +#else + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !(tape.playing && tape.game_version < GAME_VERSION_2_0) && + element != EL_BALLOON) + return MF_NO_ACTION; +#endif if (IS_SB_ELEMENT(element)) { @@ -5989,10 +6308,18 @@ int DigField(struct PlayerInfo *player, Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL; local_player->sokobanfields_still_needed--; if (element == EL_SOKOBAN_OBJEKT) - PlaySoundLevel(x, y, SND_DENG); + PlaySoundLevel(x, y, SND_SOKOBAN_FIELD_FILLING); + else + PlaySoundLevel(x, y, SND_SOKOBAN_OBJECT_PUSHING); } else + { Feld[x+dx][y+dy] = EL_SOKOBAN_OBJEKT; + if (element == EL_SOKOBAN_FELD_VOLL) + PlaySoundLevel(x, y, SND_SOKOBAN_FIELD_CLEARING); + else + PlaySoundLevel(x, y, SND_SOKOBAN_OBJECT_PUSHING); + } } else { @@ -6004,17 +6331,19 @@ int DigField(struct PlayerInfo *player, DrawLevelField(x, y); DrawLevelField(x+dx, y+dy); - if (element == EL_BALLOON) - PlaySoundLevel(x+dx, y+dy, SND_SCHLURF); - else - PlaySoundLevel(x+dx, y+dy, SND_PUSCH); + if (element == EL_SONDE) + PlaySoundLevel(x+dx, y+dy, SND_SATELLITE_PUSHING); + else if (element == EL_SP_DISK_YELLOW) + PlaySoundLevel(x+dx, y+dy, SND_SP_DISK_YELLOW_PUSHING); + else if (element == EL_BALLOON) + PlaySoundLevel(x+dx, y+dy, SND_BALLOON_PUSHING); if (IS_SB_ELEMENT(element) && local_player->sokobanfields_still_needed == 0 && game.emulation == EMU_SOKOBAN) { player->LevelSolved = player->GameOver = TRUE; - PlaySoundLevel(x, y, SND_BUING); + PlaySoundLevel(x, y, SND_SOKOBAN_GAME_SOLVING); } break; @@ -6099,6 +6428,8 @@ boolean PlaceBomb(struct PlayerInfo *player) else DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); } + + PlaySoundLevel(jx, jy, SND_DYNAMITE_PLACING); } else { @@ -6107,47 +6438,44 @@ boolean PlaceBomb(struct PlayerInfo *player) player->dynabombs_left--; if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB); + + PlaySoundLevel(jx, jy, SND_DYNABOMB_PLACING); } return TRUE; } -void PlaySoundLevel(int x, int y, int sound_nr) +void PlaySoundLevel(int x, int y, int nr) { int sx = SCREENX(x), sy = SCREENY(y); - int volume, stereo; - int silence_distance = 8; + int volume, stereo_position; + int max_distance = 8; + int type = (IS_LOOP_SOUND(nr) ? SND_CTRL_PLAY_LOOP : SND_CTRL_PLAY_SOUND); - if ((!setup.sound_simple && !IS_LOOP_SOUND(sound_nr)) || - (!setup.sound_loops && IS_LOOP_SOUND(sound_nr))) + if ((!setup.sound_simple && !IS_LOOP_SOUND(nr)) || + (!setup.sound_loops && IS_LOOP_SOUND(nr))) return; if (!IN_LEV_FIELD(x, y) || - sx < -silence_distance || sx >= SCR_FIELDX+silence_distance || - sy < -silence_distance || sy >= SCR_FIELDY+silence_distance) + sx < -max_distance || sx >= SCR_FIELDX + max_distance || + sy < -max_distance || sy >= SCR_FIELDY + max_distance) return; - volume = PSND_MAX_VOLUME; - -#if !defined(PLATFORM_MSDOS) - stereo = (sx - SCR_FIELDX/2) * 12; -#else - stereo = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5; - if (stereo > PSND_MAX_RIGHT) - stereo = PSND_MAX_RIGHT; - if (stereo < PSND_MAX_LEFT) - stereo = PSND_MAX_LEFT; -#endif + volume = SOUND_MAX_VOLUME; if (!IN_SCR_FIELD(sx, sy)) { - int dx = ABS(sx - SCR_FIELDX/2) - SCR_FIELDX/2; - int dy = ABS(sy - SCR_FIELDY/2) - SCR_FIELDY/2; + int dx = ABS(sx - SCR_FIELDX / 2) - SCR_FIELDX / 2; + int dy = ABS(sy - SCR_FIELDY / 2) - SCR_FIELDY / 2; - volume -= volume * (dx > dy ? dx : dy) / silence_distance; + volume -= volume * (dx > dy ? dx : dy) / max_distance; } - PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP); + stereo_position = (SOUND_MAX_LEFT + + (sx + max_distance) * SOUND_MAX_LEFT2RIGHT / + (SCR_FIELDX + 2 * max_distance)); + + PlaySoundExt(nr, volume, stereo_position, type); } void RaiseScore(int value) @@ -6203,6 +6531,31 @@ void RaiseScoreElement(int element) } } +void RequestQuitGame(boolean ask_if_really_quit) +{ + if (AllPlayersGone || + !ask_if_really_quit || + level_editor_test_game || + Request("Do you really want to quit the game ?", + REQ_ASK | REQ_STAY_CLOSED)) + { +#if defined(PLATFORM_UNIX) + if (options.network) + SendToServer_StopPlaying(); + else +#endif + { + game_status = MAINMENU; + DrawMainMenu(); + } + } + else + { + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } +} + + /* ---------- new game button stuff ---------------------------------------- */ /* graphic position values for game buttons */ @@ -6351,30 +6704,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) switch (id) { case GAME_CTRL_ID_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } - - if (level_editor_test_game || - Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StopPlaying(); - else -#endif - { - game_status = MAINMENU; - DrawMainMenu(); - } - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + RequestQuitGame(TRUE); break; case GAME_CTRL_ID_PAUSE: @@ -6388,7 +6718,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) #endif } else - TapeTogglePause(); + TapeTogglePause(TAPE_TOGGLE_MANUAL); break; case GAME_CTRL_ID_PLAY: @@ -6412,11 +6742,10 @@ static void HandleGameButtons(struct GadgetInfo *gi) setup.sound_music = FALSE; FadeMusic(); } - else if (audio.loops_available) + else if (audio.music_available) { setup.sound = setup.sound_music = TRUE; - if (num_bg_loops) - PlayMusic(level_nr % num_bg_loops); + PlayMusic(level_nr); } break;