X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f7ff3eab01a0d85cf274df89332e410030031d47;hb=0f93b05731f58802973324200cfd8aecb11a4786;hp=d3c403fe75b8ad7050dfcec0a4f91d07e53f581f;hpb=d0409bd76aa84a8745ec2ea6d8a5480c8bea0bcd;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index d3c403fe..f7ff3eab 100644 --- a/src/game.c +++ b/src/game.c @@ -19,6 +19,7 @@ #include "files.h" #include "tape.h" #include "network.h" +#include "anim.h" /* DEBUG SETTINGS */ @@ -3102,9 +3103,6 @@ void InitGame() SetGameStatus(GAME_MODE_PLAYING); - /* needed if different viewport properties defined for playing */ - ChangeViewportPropertiesIfNeeded(); - if (level_editor_test_game) FadeSkipNextFadeIn(); else @@ -3119,6 +3117,9 @@ void InitGame() FadeOut(fade_mask); + /* needed if different viewport properties defined for playing */ + ChangeViewportPropertiesIfNeeded(); + ClearField(); OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); @@ -14997,7 +14998,7 @@ void FreeGameButtons() FreeGadget(game_gadget[i]); } -static void MapGameButtonsAtSamePosition(int id) +static void UnmapGameButtonsAtSamePosition(int id) { int i; @@ -15005,10 +15006,26 @@ static void MapGameButtonsAtSamePosition(int id) if (i != id && gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) - MapGadget(game_gadget[i]); + UnmapGadget(game_gadget[i]); } -static void UnmapGameButtonsAtSamePosition(int id) +static void UnmapGameButtonsAtSamePosition_All() +{ + if (setup.show_snapshot_buttons) + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); + } + else + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); + } +} + +static void MapGameButtonsAtSamePosition(int id) { int i; @@ -15016,7 +15033,9 @@ static void UnmapGameButtonsAtSamePosition(int id) if (i != id && gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) - UnmapGadget(game_gadget[i]); + MapGadget(game_gadget[i]); + + UnmapGameButtonsAtSamePosition_All(); } void MapUndoRedoButtons() @@ -15046,18 +15065,7 @@ void MapGameButtons() i != GAME_CTRL_ID_REDO) MapGadget(game_gadget[i]); - if (setup.show_snapshot_buttons) - { - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); - } - else - { - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE); - UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY); - } + UnmapGameButtonsAtSamePosition_All(); RedrawGameButtons(); } @@ -15093,8 +15101,7 @@ void GameUndoRedoExt() DrawCompleteVideoDisplay(); DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter); - DrawVideoDisplay((tape.single_step ? VIDEO_STATE_1STEP_ON : - VIDEO_STATE_1STEP_OFF), 0); + DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0); BackToFront(); } @@ -15173,7 +15180,7 @@ static void HandleGameButtonsExt(int id, int button) SendToServer_ContinuePlaying(); else #endif - TapeTogglePause(TAPE_TOGGLE_MANUAL); + TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE); } break;