X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f783c164f8f0187e3bf438c03a8562332121410d;hb=543e97b9c93b941f02cad4ad3b9bd3f480978859;hp=1b32c1ecfe4c3caf25dbb1fe808717ea859f936c;hpb=c241a28eeb51bbb04799737005f2d21d98e983ef;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 1b32c1ec..f783c164 100644 --- a/src/game.c +++ b/src/game.c @@ -1106,7 +1106,7 @@ void ContinueMoving(int, int); void Bang(int, int); void InitMovDir(int, int); void InitAmoebaNr(int, int); -int NewHiScore(int); +void NewHighScore(int); void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); @@ -4960,7 +4960,6 @@ void GameEnd(void) { // used instead of "level_nr" (needed for network games) int last_level_nr = levelset.level_nr; - int hi_pos; game.LevelSolved_GameEnd = TRUE; @@ -4971,6 +4970,9 @@ void GameEnd(void) CloseDoor(DOOR_CLOSE_1); SaveTapeChecked_LevelSolved(tape.level_nr); // ask to save tape + + // set unique basename for score tape (also saved in high score table) + strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name)); } // if no tape is to be saved, close both doors simultaneously @@ -5001,6 +5003,9 @@ void GameEnd(void) SaveLevelSetup_SeriesInfo(); } + // save score and score tape before potentially erasing tape below + NewHighScore(last_level_nr); + if (setup.increment_levels && level_nr < leveldir_current->last_level && !network_playing) @@ -5016,13 +5021,11 @@ void GameEnd(void) } } - hi_pos = NewHiScore(last_level_nr); - - if (hi_pos >= 0 && setup.show_scores_after_game) + if (scores.last_added >= 0 && setup.show_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(last_level_nr, hi_pos); + DrawHallOfFame(last_level_nr); } else if (setup.auto_play_next_level && setup.increment_levels && last_level_nr < leveldir_current->last_level && @@ -5038,25 +5041,21 @@ void GameEnd(void) } } -int NewHiScore(int level_nr) +static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry) { - int k, l; - int position = -1; boolean one_score_entry_per_name = !program.many_scores_per_name; + int i; - LoadScore(level_nr); - - if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) || - game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score) + if (strEqual(setup.player_name, EMPTY_PLAYER_NAME)) return -1; - for (k = 0; k < MAX_SCORE_ENTRIES; k++) + for (i = 0; i < MAX_SCORE_ENTRIES; i++) { - struct ScoreEntry *entry = &scores.entry[k]; - boolean score_is_better = (game.score_final > entry->score); - boolean score_is_equal = (game.score_final == entry->score); - boolean time_is_better = (game.score_time_final < entry->time); - boolean time_is_equal = (game.score_time_final == entry->time); + struct ScoreEntry *entry = &list->entry[i]; + boolean score_is_better = (new_entry->score > entry->score); + boolean score_is_equal = (new_entry->score == entry->score); + boolean time_is_better = (new_entry->time < entry->time); + boolean time_is_equal = (new_entry->time == entry->time); boolean better_by_score = (score_is_better || (score_is_equal && time_is_better)); boolean better_by_time = (time_is_better || @@ -5066,51 +5065,91 @@ int NewHiScore(int level_nr) boolean entry_is_empty = (entry->score == 0 && entry->time == 0); + // prevent adding server score entries if also existing in local score file + if (strEqual(new_entry->tape_basename, entry->tape_basename)) + return -1; + if (is_better || entry_is_empty) { // player has made it to the hall of fame - if (k < MAX_SCORE_ENTRIES - 1) + if (i < MAX_SCORE_ENTRIES - 1) { int m = MAX_SCORE_ENTRIES - 1; + int l; if (one_score_entry_per_name) { - for (l = k; l < MAX_SCORE_ENTRIES; l++) - if (strEqual(setup.player_name, scores.entry[l].name)) + for (l = i; l < MAX_SCORE_ENTRIES; l++) + if (strEqual(list->entry[l].name, setup.player_name)) m = l; - if (m == k) // player's new highscore overwrites his old one + if (m == i) // player's new highscore overwrites his old one goto put_into_list; } - for (l = m; l > k; l--) - { - strcpy(scores.entry[l].name, scores.entry[l - 1].name); - scores.entry[l].score = scores.entry[l - 1].score; - scores.entry[l].time = scores.entry[l - 1].time; - } + for (l = m; l > i; l--) + list->entry[l] = list->entry[l - 1]; } put_into_list: - strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN); - entry->name[MAX_PLAYER_NAME_LEN] = '\0'; - entry->score = game.score_final; - entry->time = game.score_time_final; - position = k; + *entry = *new_entry; - break; + return i; } else if (one_score_entry_per_name && - !strncmp(setup.player_name, entry->name, MAX_PLAYER_NAME_LEN)) - break; // player already there with a higher score + strEqual(entry->name, setup.player_name)) + { + // player already in high score list with better score or time + + return -1; + } } - if (position >= 0) + return -1; +} + +void NewHighScore(int level_nr) +{ + struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119) + + strncpy(new_entry.tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN); + strncpy(new_entry.name, setup.player_name, MAX_PLAYER_NAME_LEN); + + new_entry.score = game.score_final; + new_entry.time = game.score_time_final; + + LoadScore(level_nr); + + scores.last_added = addScoreEntry(&scores, &new_entry); + + if (scores.last_added >= 0) + { SaveScore(level_nr); - return position; + if (game.LevelSolved_SaveTape) + { + SaveScoreTape(level_nr); + SaveServerScore(level_nr); + } + } +} + +void MergeServerScore(void) +{ + int i; + + for (i = 0; i < server_scores.num_entries; i++) + { + int pos = addScoreEntry(&scores, &server_scores.entry[i]); + + if (pos >= 0 && pos <= scores.last_added) + scores.last_added++; + } + + if (scores.last_added >= MAX_SCORE_ENTRIES) + scores.last_added = -1; } static int getElementMoveStepsizeExt(int x, int y, int direction)