X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f6b479efdfb6c152ac472695606977746681872e;hb=eb1e4bd8531feb5811336d6a993cb5a3575bcdf2;hp=d8a3d16270af01b54ed8dcff09072d13f79aff4a;hpb=580cc0293954391cf0cfd2f99638d8134f88f76c;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index d8a3d162..f6b479ef 100644 --- a/src/game.c +++ b/src/game.c @@ -4721,9 +4721,6 @@ void GameWon(void) static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; static int game_over_delay_3 = 0; - int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 25; - int game_over_delay_value_3 = 50; int time_score_base = MIN(MAX(1, level.time_score_base), 10); float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base; @@ -4751,9 +4748,9 @@ void GameWon(void) TapeStop(); - game_over_delay_1 = 0; - game_over_delay_2 = 0; - game_over_delay_3 = game_over_delay_value_3; + game_over_delay_1 = FRAMES_PER_SECOND; // delay before counting time + game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health + game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = game.score_final; @@ -4778,21 +4775,17 @@ void GameWon(void) time_count_steps = MAX(1, ABS(time_final - time) / 100); - game_over_delay_1 = game_over_delay_value_1; - if (level.game_engine_type == GAME_ENGINE_TYPE_MM) { health_final = 0; score_final += health * time_score; - - game_over_delay_2 = game_over_delay_value_2; } game.score_final = score_final; game.health_final = health_final; } - if (level_editor_test_game) + if (level_editor_test_game || !setup.count_score_after_game) { time = time_final; score = score_final; @@ -4856,76 +4849,79 @@ void GameWon(void) PlaySound(SND_GAME_WINNING); } - if (game_over_delay_1 > 0) + if (setup.count_score_after_game) { - game_over_delay_1--; + if (time != time_final) + { + if (game_over_delay_1 > 0) + { + game_over_delay_1--; - return; - } + return; + } - if (time != time_final) - { - int time_to_go = ABS(time_final - time); - int time_count_dir = (time < time_final ? +1 : -1); + int time_to_go = ABS(time_final - time); + int time_count_dir = (time < time_final ? +1 : -1); - if (time_to_go < time_count_steps) - time_count_steps = 1; + if (time_to_go < time_count_steps) + time_count_steps = 1; - time += time_count_steps * time_count_dir; - score += time_count_steps * time_score; + time += time_count_steps * time_count_dir; + score += time_count_steps * time_score; - // set final score to correct rounding differences after counting score - if (time == time_final) - score = score_final; + // set final score to correct rounding differences after counting score + if (time == time_final) + score = score_final; - game.LevelSolved_CountingTime = time; - game.LevelSolved_CountingScore = score; + game.LevelSolved_CountingTime = time; + game.LevelSolved_CountingScore = score; - game_panel_controls[GAME_PANEL_TIME].value = time; - game_panel_controls[GAME_PANEL_SCORE].value = score; + game_panel_controls[GAME_PANEL_TIME].value = time; + game_panel_controls[GAME_PANEL_SCORE].value = score; - DisplayGameControlValues(); + DisplayGameControlValues(); - if (time == time_final) - StopSound(SND_GAME_LEVELTIME_BONUS); - else if (setup.sound_loops) - PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); - else - PlaySound(SND_GAME_LEVELTIME_BONUS); + if (time == time_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); - return; - } + return; + } - if (game_over_delay_2 > 0) - { - game_over_delay_2--; + if (health != health_final) + { + if (game_over_delay_2 > 0) + { + game_over_delay_2--; - return; - } + return; + } - if (health != health_final) - { - int health_count_dir = (health < health_final ? +1 : -1); + int health_count_dir = (health < health_final ? +1 : -1); - health += health_count_dir; - score += time_score; + health += health_count_dir; + score += time_score; - game.LevelSolved_CountingHealth = health; - game.LevelSolved_CountingScore = score; + game.LevelSolved_CountingHealth = health; + game.LevelSolved_CountingScore = score; - game_panel_controls[GAME_PANEL_HEALTH].value = health; - game_panel_controls[GAME_PANEL_SCORE].value = score; + game_panel_controls[GAME_PANEL_HEALTH].value = health; + game_panel_controls[GAME_PANEL_SCORE].value = score; - DisplayGameControlValues(); + DisplayGameControlValues(); - if (health == health_final) - StopSound(SND_GAME_LEVELTIME_BONUS); - else if (setup.sound_loops) - PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); - else - PlaySound(SND_GAME_LEVELTIME_BONUS); + if (health == health_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); - return; + return; + } } game.panel.active = FALSE; @@ -5002,7 +4998,7 @@ void GameEnd(void) hi_pos = NewHiScore(last_level_nr); - if (hi_pos >= 0 && !setup.skip_scores_after_game) + if (hi_pos >= 0 && setup.show_scores_after_game) { SetGameStatus(GAME_MODE_SCORES);