X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f64d25931c19c3860f4e13126d5532ccefb0703a;hb=28f0f8708f4b4f8c4f39f1b23bc5fc7e0fed7579;hp=ea9bdb336d5e05ee60df278845e662a7561f239e;hpb=077ee3fdd3632045b35984a998b9efecc437beb6;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ea9bdb33..f64d2593 100644 --- a/src/game.c +++ b/src/game.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -153,7 +153,7 @@ static struct { NULL, 0, 0 }, }; static int element_action_sound[NUM_LEVEL_ELEMENTS][NUM_SND_ACTIONS]; -static boolean is_loop_sound[NUM_SOUND_EFFECTS]; +static boolean is_loop_sound[NUM_SOUND_CONFIG_ENTRIES]; #define IS_LOOP_SOUND(x) (is_loop_sound[x]) @@ -507,7 +507,7 @@ void DrawGameDoorValues() void InitGameSound() { - int sound_effect_properties[NUM_SOUND_EFFECTS]; + int sound_effect_properties[NUM_SOUND_CONFIG_ENTRIES]; int i, j; #if 0 @@ -518,9 +518,9 @@ void InitGameSound() for (j=0; j