X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f551a1fac7f0e3c1a9cd112ad31539a786304bba;hb=4b0c6356359ee52f98cee8fa578179c6c41d4ef1;hp=f70257edee6f852965988d0bfef6e18313b0a2a8;hpb=898bbdbe51b5212cd25588c04c3a6a771fbc79f6;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index f70257ed..f551a1fa 100644 --- a/src/game.c +++ b/src/game.c @@ -23,10 +23,6 @@ #include "tape.h" #include "joystick.h" -extern int Gamespeed; -extern int Movemethod; -extern int Movespeed[2]; - void GetPlayerConfig() { int old_joystick_nr = joystick_nr; @@ -51,12 +47,14 @@ void GetPlayerConfig() scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup); soft_scrolling_on = SETUP_SOFT_SCROLL_ON(player.setup); +#ifndef MSDOS if (joystick_nr != old_joystick_nr) { if (joystick_device) close(joystick_device); InitJoystick(); } +#endif } void InitGame() @@ -78,6 +76,7 @@ void InitGame() ScreenMovPos = 0; PlayerMovDir = MV_NO_MOVING; PlayerMovPos = 0; + PlayerGfxPos = 0; PlayerFrame = 0; PlayerPushing = FALSE; PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE; @@ -107,8 +106,8 @@ void InitGame() case EL_SPIELFIGUR: case EL_SPIELER1: Feld[x][y] = EL_LEERRAUM; - JX = x; - JY = y; + JX = lastJX = x; + JY = lastJY = y; break; case EL_SPIELER2: Feld[x][y] = EL_LEERRAUM; @@ -167,7 +166,7 @@ void InitGame() } break; case EL_DYNAMIT: - MovDelay[x][y] = 48; + MovDelay[x][y] = 96; break; case EL_BIRNE_AUS: Lights++; @@ -590,12 +589,12 @@ void DrawDynamite(int x, int y) if (Feld[x][y]==EL_DYNAMIT) { - if ((phase = (48-MovDelay[x][y])/6) > 6) + if ((phase = (96-MovDelay[x][y])/12) > 6) phase = 6; } else { - if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3) + if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) phase = 7-phase; } @@ -612,12 +611,12 @@ void CheckDynamite(int x, int y) MovDelay[x][y]--; if (MovDelay[x][y]) { - if (!(MovDelay[x][y] % 6)) + if (!(MovDelay[x][y] % 12)) PlaySoundLevel(x,y,SND_ZISCH); - if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 6)) + if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12)) DrawDynamite(x,y); - else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 3)) + else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6)) DrawDynamite(x,y); return; @@ -631,7 +630,7 @@ void CheckDynamite(int x, int y) void Explode(int ex, int ey, int phase, int mode) { int x,y; - int num_phase = 9, delay = 1; + int num_phase = 9, delay = 2; int last_phase = num_phase*delay; int half_phase = (num_phase/2)*delay; @@ -861,13 +860,13 @@ void Blurb(int x, int y) int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]); + DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -1086,7 +1085,7 @@ void TurnRound(int x, int y) MovDir[x][y] = left_dir; if (element==EL_KAEFER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */ MovDelay[x][y] = 1; } @@ -1102,7 +1101,7 @@ void TurnRound(int x, int y) MovDir[x][y] = right_dir; if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */ MovDelay[x][y] = 1; } @@ -1128,7 +1127,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_MAMPFER2) { @@ -1152,7 +1151,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_PACMAN) { @@ -1176,7 +1175,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 3+RND(20); + MovDelay[x][y] = 6+RND(40); } else if (element==EL_SCHWEIN) { @@ -1339,9 +1338,9 @@ void TurnRound(int x, int y) Moving2Blocked(x,y,&newx,&newy); if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy)) - MovDelay[x][y] = 4+4*!RND(3); + MovDelay[x][y] = 8+8*!RND(3); else - MovDelay[x][y] = 8; + MovDelay[x][y] = 16; } else { @@ -1412,7 +1411,7 @@ void StartMoving(int x, int y) else if (Feld[x][y+1]==EL_MORAST_LEER) { if (!MovDelay[x][y]) - MovDelay[x][y] = 16; + MovDelay[x][y] = TILEY + 1; if (MovDelay[x][y]) { @@ -1441,7 +1440,7 @@ void StartMoving(int x, int y) else if (Feld[x][y+1]==EL_SIEB_LEER) { if (!MovDelay[x][y]) - MovDelay[x][y] = 2; + MovDelay[x][y] = TILEY/4 + 1; if (MovDelay[x][y]) { @@ -1467,7 +1466,7 @@ void StartMoving(int x, int y) else if (Feld[x][y+1]==EL_SIEB2_LEER) { if (!MovDelay[x][y]) - MovDelay[x][y] = 2; + MovDelay[x][y] = TILEY/4 + 1; if (MovDelay[x][y]) { @@ -1721,7 +1720,7 @@ void StartMoving(int x, int y) else DrawLevelField(x,y); - MovDelay[x][y] = 25; + MovDelay[x][y] = 50; Feld[newx][newy] = EL_BURNING; if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM) Feld[newx1][newy1] = EL_BURNING; @@ -1780,9 +1779,15 @@ void StartMoving(int x, int y) if (element == EL_KAEFER || element == EL_FLIEGER) DrawLevelField(x,y); else if (element == EL_BUTTERFLY || element == EL_FIREFLY) - DrawGraphicAnimation(x,y, el2gfx(element), 2, 2, ANIM_NORMAL); + DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL); else if (element==EL_SONDE) - DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 1, ANIM_NORMAL); + { + int nextJX = JX + (JX - lastJX); + int nextJY = JY + (JY - lastJY); + + if (!(PlayerPushing && PlayerGfxPos && x == nextJX && y == nextJY)) + DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL); + } return; } @@ -1805,7 +1810,7 @@ void ContinueMoving(int x, int y) int dy = (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); int horiz_move = (dx!=0); int newx = x + dx, newy = y + dy; - int step = (horiz_move ? dx : dy)*TILEX/4; + int step = (horiz_move ? dx : dy) * TILEX/8; if (CAN_FALL(element) && horiz_move) step*=2; @@ -2034,7 +2039,7 @@ void AmoebeWaechst(int x, int y) if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ { - MovDelay[x][y] = 4; + MovDelay[x][y] = 7; if (DelayReached(&sound_delay,sound_delay_value)) { @@ -2047,7 +2052,7 @@ void AmoebeWaechst(int x, int y) { MovDelay[x][y]--; if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AMOEBING+3-MovDelay[x][y]); + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AMOEBING+3-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -2191,7 +2196,7 @@ void Life(int ax, int ay) { int x1,y1,x2,y2; static int life[4] = { 2,3,3,3 }; /* "Life"-Parameter */ - int life_time = 20; + int life_time = 40; int element = Feld[ax][ay]; if (Stop[ax][ay]) @@ -2279,7 +2284,7 @@ void Ablenk(int x, int y) void Birne(int x, int y) { if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 400; + MovDelay[x][y] = 800; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { @@ -2307,19 +2312,19 @@ void Birne(int x, int y) void Blubber(int x, int y) { - DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 5, ANIM_NORMAL); + DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL); } void NussKnacken(int x, int y) { if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 4; + MovDelay[x][y] = 7; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]); + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -2331,9 +2336,9 @@ void NussKnacken(int x, int y) void SiebAktivieren(int x, int y, int typ) { - if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) DrawGraphic(SCROLLX(x),SCROLLY(y), - (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%8)/2); + (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%16)/4); } void AusgangstuerPruefen(int x, int y) @@ -2341,24 +2346,28 @@ void AusgangstuerPruefen(int x, int y) if (!Gems && !SokobanFields && !Lights) { Feld[x][y] = EL_AUSGANG_ACT; - PlaySoundLevel(x,y,SND_OEFFNEN); + + if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + PlaySoundLevel(x,y,SND_OEFFNEN); + else + PlaySoundLevel(JX,JY,SND_OEFFNEN); } } void AusgangstuerOeffnen(int x, int y) { - int speed = 3; + int delay = 6; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 5*speed; + MovDelay[x][y] = 5*delay; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int tuer; MovDelay[x][y]--; - tuer = MovDelay[x][y]/speed; - if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + tuer = MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer); if (!MovDelay[x][y]) @@ -2371,7 +2380,7 @@ void AusgangstuerOeffnen(int x, int y) void AusgangstuerBlinken(int x, int y) { - DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 2, ANIM_OSCILLATE); + DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE); } void EdelsteinFunkeln(int x, int y) @@ -2380,18 +2389,11 @@ void EdelsteinFunkeln(int x, int y) return; if (Feld[x][y] == EL_EDELSTEIN_BD) - { - const int delay = 2; - const int frames = 4; - int phase = (FrameCounter % (delay*frames)) / delay; - - if (!(FrameCounter % delay)) - DrawGraphic(SCROLLX(x),SCROLLY(y), GFX_EDELSTEIN_BD - phase); - } + DrawGraphicAnimation(x,y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE); else { if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 6*!SimpleRND(500); + MovDelay[x][y] = 11 * !SimpleRND(500); if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { @@ -2405,7 +2407,7 @@ void EdelsteinFunkeln(int x, int y) if (MovDelay[x][y]) { int src_x,src_y, dest_x,dest_y; - int phase = MovDelay[x][y]-1; + int phase = (MovDelay[x][y]-1)/2; src_x = SX+GFX_PER_LINE*TILEX; src_y = SY+(phase > 2 ? 4-phase : phase)*TILEY; @@ -2429,18 +2431,18 @@ void EdelsteinFunkeln(int x, int y) void MauerWaechst(int x, int y) { - int speed = 3; + int delay = 6; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 3*speed; + MovDelay[x][y] = 3*delay; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int phase; MovDelay[x][y]--; - phase = 2-MovDelay[x][y]/speed; - if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + phase = 2-MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) DrawGraphic(SCROLLX(x),SCROLLY(y), (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); @@ -2470,7 +2472,7 @@ void MauerAbleger(int ax, int ay) BOOL links_massiv = FALSE, rechts_massiv = FALSE; if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ - MovDelay[ax][ay] = 3; + MovDelay[ax][ay] = 6; if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */ { @@ -2562,179 +2564,156 @@ void CheckForDragon(int x, int y) void GameActions() { - static long action_delay=0; + static long action_delay = 0; long action_delay_value; + int sieb_x = 0, sieb_y = 0; + int x, y, element; if (game_status != PLAYING) return; -/* +#ifdef DEBUG action_delay_value = - (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY); -*/ - + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameSpeed); +#else action_delay_value = - (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed); - - /* - if (DelayReached(&action_delay, action_delay_value)) - */ - - + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY); +#endif if (PlayerMovPos) ScrollFigure(0); - DrawPlayerField(); - - + while(!DelayReached(&action_delay, action_delay_value)) + Delay(5000); - - if (!DelayReached(&action_delay, action_delay_value)) + if (tape.pausing || (tape.playing && !TapePlayDelay())) return; + else if (tape.recording) + TapeRecordDelay(); - { - int x,y,element; - int sieb_x = 0, sieb_y = 0; - - if (tape.pausing || (tape.playing && !TapePlayDelay())) - return; - else if (tape.recording) - TapeRecordDelay(); + FrameCounter++; + TimeFrames++; - FrameCounter++; - TimeFrames++; + for(y=0;y0) + JustHit[x][y]--; - for(y=0;y0) - JustHit[x][y]--; + int oldx,oldy; -#if DEBUG - if (IS_BLOCKED(x,y)) + Blocked2Moving(x,y,&oldx,&oldy); + if (!IS_MOVING(oldx,oldy)) { - int oldx,oldy; - - Blocked2Moving(x,y,&oldx,&oldy); - if (!IS_MOVING(oldx,oldy)) - { - printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); - printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); - printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); - printf("GameActions(): This should never happen!\n"); - } + printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); + printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); + printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); + printf("GameActions(): This should never happen!\n"); } + } #endif + } - } + for(y=0;y0 && TimeFrames>=25 && !tape.pausing) + if (TimeLeft>0 && TimeFrames>=(100/GameSpeed) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -2751,43 +2730,15 @@ void GameActions() KillHero(); } - /* - if (PlayerMovPos) - ScrollFigure(0); - */ - - - /* DrawPlayerField(); - */ - - - DrawPlayerField(); - - - BackToFront(); } void ScrollLevel(int dx, int dy) { + int softscroll_offset = (soft_scrolling_on ? TILEX : 0); int x,y; - int softscroll_offset = (FX == TILEX ? TILEX : 0); - - /* - if (soft_scrolling_on) - { - ScreenMovPos = PlayerMovPos; - redraw_mask |= REDRAW_FIELD; - } - */ - - - ScreenMovPos = PlayerMovPos; - if (soft_scrolling_on) - { - redraw_mask |= REDRAW_FIELD; - } + ScreenMovPos = PlayerGfxPos; XCopyArea(display,drawto_field,drawto_field,gc, FX + TILEX*(dx==-1) - softscroll_offset, @@ -2815,14 +2766,10 @@ void ScrollLevel(int dx, int dy) BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) { - int oldJX,oldJY, newJX = JX+dx,newJY = JY+dy; + int newJX = JX+dx, newJY = JY+dy; int element; int can_move; -/* - int old_move_dir = PlayerMovDir; -*/ - if (PlayerGone || (!dx && !dy)) return(MF_NO_ACTION); @@ -2830,12 +2777,6 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) dx > 0 ? MV_RIGHT : dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); -/* - if (old_move_dir != PlayerMovDir) - PlayerFrame = 0; - else - PlayerFrame = (PlayerFrame + 1) % 4; -*/ if (!IN_LEV_FIELD(newJX,newJY)) return(MF_NO_ACTION); @@ -2863,30 +2804,15 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) if (can_move != MF_MOVING) return(can_move); - oldJX = JX; - oldJY = JY; + lastJX = JX; + lastJY = JY; JX = newJX; JY = newJY; - - lastJX = oldJX; - lastJY = oldJY; - - PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4; + PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; ScrollFigure(-1); - if (Store[oldJX][oldJY]) - { - DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY])); - DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY), - el2gfx(Feld[oldJX][oldJY])); - } - else if (Feld[oldJX][oldJY]==EL_DYNAMIT) - DrawDynamite(oldJX,oldJY); - else - DrawLevelField(oldJX,oldJY); - return(MF_MOVING); } @@ -2900,32 +2826,8 @@ BOOL MoveFigure(int dx, int dy) if (PlayerGone || (!dx && !dy)) return(FALSE); -/* - if (!DelayReached(&move_delay,8) && !tape.playing) - return(FALSE); -*/ - -/* - if (!DelayReached(&move_delay,10) && !tape.playing) - return(FALSE); -*/ - -/* - if (!FrameReached(&move_delay,2) && !tape.playing) + if (!FrameReached(&move_delay,MoveSpeed) && !tape.playing) return(FALSE); -*/ - - if (Movemethod == 0) - { - if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing) - return(FALSE); - } - else - { - if (!FrameReached(&move_delay,Movespeed[1]) && !tape.playing) - return(FALSE); - } - if (last_move_dir & (MV_LEFT | MV_RIGHT)) { @@ -2940,31 +2842,20 @@ BOOL MoveFigure(int dx, int dy) last_move_dir = MV_NO_MOVING; - - /* - if (moved |= MoveFigureOneStep(dx,0, dx,dy)) - moved |= MoveFigureOneStep(0,dy, dx,dy); - else - { - moved |= MoveFigureOneStep(0,dy, dx,dy); - moved |= MoveFigureOneStep(dx,0, dx,dy); - } - */ - if (moved & MF_MOVING) { - int old_scroll_x=scroll_x, old_scroll_y=scroll_y; + int old_scroll_x = scroll_x, old_scroll_y = scroll_y; int offset = (scroll_delay_on ? 3 : 0); if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) && - JX>=MIDPOSX-1-offset && JX<=lev_fieldx-(MIDPOSX-offset)) + JX >= MIDPOSX-1-offset && JX <= lev_fieldx-(MIDPOSX-offset)) scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset); if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) && - JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset)) + JY >= MIDPOSY-1-offset && JY <= lev_fieldy-(MIDPOSY-offset)) scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset); - if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y) - ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); + if (scroll_x != old_scroll_x || scroll_y != old_scroll_y) + ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y); } if (!(moved & MF_MOVING) && !PlayerPushing) @@ -2986,10 +2877,6 @@ BOOL MoveFigure(int dx, int dy) TestIfHeroHitsBadThing(); - /* - BackToFront(); - */ - if (PlayerGone) RemoveHero(); @@ -2998,121 +2885,42 @@ BOOL MoveFigure(int dx, int dy) void ScrollFigure(int init) { - static long actual_frame_counter; - static int oldJX = -1, oldJY = -1; + static long actual_frame_counter = 0; if (init) { - /* - if (PlayerMovPos && oldJX != -1 && oldJY != -1) - { - if (Feld[lastJX][lastJY] == EL_LEERRAUM) - Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; - DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]); - DrawPlayerField(); - } - */ - - if (oldJX != -1 && oldJY != -1) - { - /* - if (Feld[lastJX][lastJY] == EL_LEERRAUM) - Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; - */ - DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]); - /* - DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]); - DrawPlayerField(); - */ - } - - if (Feld[lastJX][lastJY] == EL_LEERRAUM) - Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; - DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]); - DrawPlayerField(); - - oldJX = lastJX; - oldJY = lastJY; + PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize); actual_frame_counter = FrameCounter; - /* - redraw[redraw_x1 + oldJX][redraw_y1 + oldJY] = 1; - redraw_tiles++; - */ - - /* - DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]); - */ - - - if (PlayerPushing) - { - int nextJX = JX + (JX - lastJX); - int nextJY = JY + (JY - lastJY); - - if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) - DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER); - else - DrawLevelElement(nextJX,nextJY, EL_LEERRAUM); - } - + if (Feld[lastJX][lastJY] == EL_LEERRAUM && + IN_LEV_FIELD(lastJX,lastJY-1) && + CAN_FALL(Feld[lastJX][lastJY-1])) + Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; DrawPlayerField(); - return; } else if (!FrameReached(&actual_frame_counter,1)) return; - PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4; + PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/8; + PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize); - if (ScreenMovPos) + if (ScreenMovPos && ScreenMovPos != PlayerGfxPos) { - ScreenMovPos = PlayerMovPos; + ScreenMovPos = PlayerGfxPos; redraw_mask |= REDRAW_FIELD; } - if (Feld[oldJX][oldJY] == EL_PLAYER_IS_LEAVING) - Feld[oldJX][oldJY] = EL_LEERRAUM; + if (Feld[lastJX][lastJY] == EL_PLAYER_IS_LEAVING) + Feld[lastJX][lastJY] = EL_LEERRAUM; - DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]); DrawPlayerField(); - - - if (Store[oldJX][oldJY]) - { - DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY])); - DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY), - el2gfx(Feld[oldJX][oldJY])); - } - else if (Feld[oldJX][oldJY]==EL_DYNAMIT) - DrawDynamite(oldJX,oldJY); - else - DrawLevelField(oldJX,oldJY); - - if (PlayerPushing) - { - int nextJX = JX + (JX - lastJX); - int nextJY = JY + (JY - lastJY); - - if (PlayerMovPos) - { - if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) - DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER); - else - DrawLevelElement(nextJX,nextJY, EL_LEERRAUM); - } - else - DrawLevelElement(nextJX,nextJY, Feld[nextJX][nextJY]); - } - if (!PlayerMovPos) { lastJX = JX; lastJY = JY; - - oldJX = oldJY = -1; } } @@ -3638,7 +3446,7 @@ BOOL PlaceBomb(void) if (Dynamite) { Feld[JX][JY] = EL_DYNAMIT; - MovDelay[JX][JY] = 48; + MovDelay[JX][JY] = 96; Dynamite--; DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); @@ -3646,7 +3454,7 @@ BOOL PlaceBomb(void) else { Feld[JX][JY] = EL_DYNABOMB; - MovDelay[JX][JY] = 48; + MovDelay[JX][JY] = 96; DynaBombsLeft--; DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB); } @@ -3670,7 +3478,13 @@ void PlaySoundLevel(int x, int y, int sound_nr) return; volume = PSND_MAX_VOLUME; +#ifndef MSDOS stereo = (sx-SCR_FIELDX/2)*12; +#else + stereo = PSND_MIDDLE+(2*sx-(SCR_FIELDX-1))*5; + if(stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; + if(stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT; +#endif if (!IN_SCR_FIELD(sx,sy)) {