X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f551a1fac7f0e3c1a9cd112ad31539a786304bba;hb=4b0c6356359ee52f98cee8fa578179c6c41d4ef1;hp=15c379531fc488fc94a14f84cc5b0c02b7d6cc5e;hpb=cf5b3a1e9077e88eb40ce2fb59e985a0ae037c84;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 15c37953..f551a1fa 100644 --- a/src/game.c +++ b/src/game.c @@ -23,10 +23,6 @@ #include "tape.h" #include "joystick.h" -extern int Gamespeed; -extern int Movemethod; -extern int Movespeed[2]; - void GetPlayerConfig() { int old_joystick_nr = joystick_nr; @@ -49,13 +45,16 @@ void GetPlayerConfig() joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup); quick_doors = SETUP_QUICK_DOORS_ON(player.setup); scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup); + soft_scrolling_on = SETUP_SOFT_SCROLL_ON(player.setup); +#ifndef MSDOS if (joystick_nr != old_joystick_nr) { if (joystick_device) close(joystick_device); InitJoystick(); } +#endif } void InitGame() @@ -74,7 +73,10 @@ void InitGame() FrameCounter = 0; TimeFrames = 0; TimeLeft = level.time; + ScreenMovPos = 0; PlayerMovDir = MV_NO_MOVING; + PlayerMovPos = 0; + PlayerGfxPos = 0; PlayerFrame = 0; PlayerPushing = FALSE; PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE; @@ -104,8 +106,8 @@ void InitGame() case EL_SPIELFIGUR: case EL_SPIELER1: Feld[x][y] = EL_LEERRAUM; - JX = x; - JY = y; + JX = lastJX = x; + JY = lastJY = y; break; case EL_SPIELER2: Feld[x][y] = EL_LEERRAUM; @@ -164,7 +166,7 @@ void InitGame() } break; case EL_DYNAMIT: - MovDelay[x][y] = 48; + MovDelay[x][y] = 96; break; case EL_BIRNE_AUS: Lights++; @@ -587,12 +589,12 @@ void DrawDynamite(int x, int y) if (Feld[x][y]==EL_DYNAMIT) { - if ((phase = (48-MovDelay[x][y])/6) > 6) + if ((phase = (96-MovDelay[x][y])/12) > 6) phase = 6; } else { - if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3) + if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) phase = 7-phase; } @@ -609,12 +611,12 @@ void CheckDynamite(int x, int y) MovDelay[x][y]--; if (MovDelay[x][y]) { - if (!(MovDelay[x][y] % 6)) + if (!(MovDelay[x][y] % 12)) PlaySoundLevel(x,y,SND_ZISCH); - if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 6)) + if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12)) DrawDynamite(x,y); - else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 3)) + else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6)) DrawDynamite(x,y); return; @@ -628,7 +630,7 @@ void CheckDynamite(int x, int y) void Explode(int ex, int ey, int phase, int mode) { int x,y; - int num_phase = 9, delay = 1; + int num_phase = 9, delay = 2; int last_phase = num_phase*delay; int half_phase = (num_phase/2)*delay; @@ -858,13 +860,13 @@ void Blurb(int x, int y) int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]); + DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -1083,7 +1085,7 @@ void TurnRound(int x, int y) MovDir[x][y] = left_dir; if (element==EL_KAEFER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */ MovDelay[x][y] = 1; } @@ -1099,7 +1101,7 @@ void TurnRound(int x, int y) MovDir[x][y] = right_dir; if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */ MovDelay[x][y] = 1; } @@ -1125,7 +1127,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_MAMPFER2) { @@ -1149,7 +1151,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_PACMAN) { @@ -1173,7 +1175,7 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 3+RND(20); + MovDelay[x][y] = 6+RND(40); } else if (element==EL_SCHWEIN) { @@ -1336,9 +1338,9 @@ void TurnRound(int x, int y) Moving2Blocked(x,y,&newx,&newy); if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy)) - MovDelay[x][y] = 4+4*!RND(3); + MovDelay[x][y] = 8+8*!RND(3); else - MovDelay[x][y] = 8; + MovDelay[x][y] = 16; } else { @@ -1389,6 +1391,15 @@ void StartMoving(int x, int y) if (CAN_FALL(element) && y 2 ? 4-phase : phase)*TILEY; - dest_x = SX+SCROLLX(x)*TILEX; - dest_y = SY+SCROLLY(y)*TILEY; + dest_x = FX+SCROLLX(x)*TILEX; + dest_y = FY+SCROLLY(y)*TILEY; XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], @@ -2406,9 +2420,9 @@ void EdelsteinFunkeln(int x, int y) if (direct_draw_on) { - XCopyArea(display,backbuffer,window,gc, + XCopyArea(display,drawto_field,window,gc, dest_x,dest_y, TILEX,TILEY, dest_x,dest_y); - drawto_field = window; + SetDrawtoField(DRAW_DIRECT); } } } @@ -2417,18 +2431,18 @@ void EdelsteinFunkeln(int x, int y) void MauerWaechst(int x, int y) { - int speed = 3; + int delay = 6; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 3*speed; + MovDelay[x][y] = 3*delay; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int phase; MovDelay[x][y]--; - phase = 2-MovDelay[x][y]/speed; - if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + phase = 2-MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) DrawGraphic(SCROLLX(x),SCROLLY(y), (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); @@ -2458,7 +2472,7 @@ void MauerAbleger(int ax, int ay) BOOL links_massiv = FALSE, rechts_massiv = FALSE; if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ - MovDelay[ax][ay] = 3; + MovDelay[ax][ay] = 6; if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */ { @@ -2550,155 +2564,156 @@ void CheckForDragon(int x, int y) void GameActions() { - static long action_delay=0; + static long action_delay = 0; long action_delay_value; + int sieb_x = 0, sieb_y = 0; + int x, y, element; if (game_status != PLAYING) return; -/* +#ifdef DEBUG + action_delay_value = + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameSpeed); +#else action_delay_value = (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY); -*/ +#endif - action_delay_value = - (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed); + if (PlayerMovPos) + ScrollFigure(0); - if (DelayReached(&action_delay, action_delay_value)) - { - int x,y,element; - int sieb_x = 0, sieb_y = 0; + while(!DelayReached(&action_delay, action_delay_value)) + Delay(5000); - if (tape.pausing || (tape.playing && !TapePlayDelay())) - return; - else if (tape.recording) - TapeRecordDelay(); + if (tape.pausing || (tape.playing && !TapePlayDelay())) + return; + else if (tape.recording) + TapeRecordDelay(); - FrameCounter++; - TimeFrames++; + FrameCounter++; + TimeFrames++; - for(y=0;y0) - JustHit[x][y]--; + for(y=0;y0) + JustHit[x][y]--; #if DEBUG - if (IS_BLOCKED(x,y)) - { - int oldx,oldy; + if (IS_BLOCKED(x,y)) + { + int oldx,oldy; - Blocked2Moving(x,y,&oldx,&oldy); - if (!IS_MOVING(oldx,oldy)) - { - printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); - printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); - printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); - printf("GameActions(): This should never happen!\n"); - } + Blocked2Moving(x,y,&oldx,&oldy); + if (!IS_MOVING(oldx,oldy)) + { + printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); + printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); + printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); + printf("GameActions(): This should never happen!\n"); } + } #endif + } - } + for(y=0;y0 && TimeFrames>=25 && !tape.pausing) + if (TimeLeft>0 && TimeFrames>=(100/GameSpeed) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -2715,44 +2730,46 @@ void GameActions() KillHero(); } - BackToFront(); + DrawPlayerField(); } void ScrollLevel(int dx, int dy) { + int softscroll_offset = (soft_scrolling_on ? TILEX : 0); int x,y; + ScreenMovPos = PlayerGfxPos; + XCopyArea(display,drawto_field,drawto_field,gc, - SX+TILEX*(dx==-1),SY+TILEY*(dy==-1), - SXSIZE-TILEX*(dx!=0),SYSIZE-TILEY*(dy!=0), - SX+TILEX*(dx==1),SY+TILEY*(dy==1)); + FX + TILEX*(dx==-1) - softscroll_offset, + FY + TILEY*(dy==-1) - softscroll_offset, + SXSIZE - TILEX*(dx!=0) + 2*softscroll_offset, + SYSIZE - TILEY*(dy!=0) + 2*softscroll_offset, + FX + TILEX*(dx==1) - softscroll_offset, + FY + TILEY*(dy==1) - softscroll_offset); if (dx) { - x = (dx==1 ? 0 : SCR_FIELDX-1); - for(y=0;y 0 ? MV_RIGHT : dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); -/* - if (old_move_dir != PlayerMovDir) - PlayerFrame = 0; - else - PlayerFrame = (PlayerFrame + 1) % 4; -*/ if (!IN_LEV_FIELD(newJX,newJY)) return(MF_NO_ACTION); @@ -2793,91 +2804,58 @@ BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) if (can_move != MF_MOVING) return(can_move); - oldJX = JX; - oldJY = JY; + lastJX = JX; + lastJY = JY; JX = newJX; JY = newJY; - - JX2 = oldJX; - JY2 = oldJY; - - PlayerMovPos = TILEX/4; - PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4; + PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; ScrollFigure(-1); - if (Store[oldJX][oldJY]) - { - DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY])); - DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY), - el2gfx(Feld[oldJX][oldJY])); - } - else if (Feld[oldJX][oldJY]==EL_DYNAMIT) - DrawDynamite(oldJX,oldJY); - else - DrawLevelField(oldJX,oldJY); - return(MF_MOVING); } BOOL MoveFigure(int dx, int dy) { static long move_delay = 0; + static int last_move_dir = MV_NO_MOVING; int moved = MF_NO_ACTION; int oldJX = JX, oldJY = JY; if (PlayerGone || (!dx && !dy)) return(FALSE); -/* - if (!DelayReached(&move_delay,8) && !tape.playing) - return(FALSE); -*/ - -/* - if (!DelayReached(&move_delay,10) && !tape.playing) - return(FALSE); -*/ - -/* - if (!FrameReached(&move_delay,2) && !tape.playing) + if (!FrameReached(&move_delay,MoveSpeed) && !tape.playing) return(FALSE); -*/ - if (Movemethod == 0) + if (last_move_dir & (MV_LEFT | MV_RIGHT)) { - if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing) - return(FALSE); + if (!(moved |= MoveFigureOneStep(0,dy, dx,dy))) + moved |= MoveFigureOneStep(dx,0, dx,dy); } else { - if (!FrameReached(&move_delay,Movespeed[1]) && !tape.playing) - return(FALSE); + if (!(moved |= MoveFigureOneStep(dx,0, dx,dy))) + moved |= MoveFigureOneStep(0,dy, dx,dy); } - if (moved |= MoveFigureOneStep(dx,0, dx,dy)) - moved |= MoveFigureOneStep(0,dy, dx,dy); - else - { - moved |= MoveFigureOneStep(0,dy, dx,dy); - moved |= MoveFigureOneStep(dx,0, dx,dy); - } + last_move_dir = MV_NO_MOVING; if (moved & MF_MOVING) { - int old_scroll_x=scroll_x, old_scroll_y=scroll_y; + int old_scroll_x = scroll_x, old_scroll_y = scroll_y; int offset = (scroll_delay_on ? 3 : 0); if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) && - JX>=MIDPOSX-1-offset && JX<=lev_fieldx-(MIDPOSX-offset)) + JX >= MIDPOSX-1-offset && JX <= lev_fieldx-(MIDPOSX-offset)) scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset); if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) && - JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset)) + JY >= MIDPOSY-1-offset && JY <= lev_fieldy-(MIDPOSY-offset)) scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset); - if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y) - ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); + if (scroll_x != old_scroll_x || scroll_y != old_scroll_y) + ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y); } if (!(moved & MF_MOVING) && !PlayerPushing) @@ -2893,12 +2871,12 @@ BOOL MoveFigure(int dx, int dy) PlayerMovDir = (oldJY < JY ? MV_DOWN : MV_UP); DrawLevelField(JX,JY); /* für "ErdreichAnbroeckeln()" */ + + last_move_dir = PlayerMovDir; } TestIfHeroHitsBadThing(); - BackToFront(); - if (PlayerGone) RemoveHero(); @@ -2907,20 +2885,43 @@ BOOL MoveFigure(int dx, int dy) void ScrollFigure(int init) { - static long actual_frame_counter; + static long actual_frame_counter = 0; if (init) { + PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize); actual_frame_counter = FrameCounter; + + if (Feld[lastJX][lastJY] == EL_LEERRAUM && + IN_LEV_FIELD(lastJX,lastJY-1) && + CAN_FALL(Feld[lastJX][lastJY-1])) + Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING; + + DrawPlayerField(); return; } else if (!FrameReached(&actual_frame_counter,1)) return; - PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4; + PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/8; + PlayerGfxPos = ScrollStepSize * (PlayerMovPos / ScrollStepSize); + + if (ScreenMovPos && ScreenMovPos != PlayerGfxPos) + { + ScreenMovPos = PlayerGfxPos; + redraw_mask |= REDRAW_FIELD; + } + + if (Feld[lastJX][lastJY] == EL_PLAYER_IS_LEAVING) + Feld[lastJX][lastJY] = EL_LEERRAUM; - DrawLevelElement(JX2,JY2, Feld[JX2][JY2]); DrawPlayerField(); + + if (!PlayerMovPos) + { + lastJX = JX; + lastJY = JY; + } } void TestIfGoodThingHitsBadThing(int goodx, int goody) @@ -3111,7 +3112,8 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) static long push_delay = 0; static int push_delay_value = 5; - PlayerPushing = FALSE; + if (!PlayerMovPos) + PlayerPushing = FALSE; if (mode == DF_NO_PUSH) { @@ -3429,7 +3431,7 @@ BOOL PlaceBomb(void) { int element; - if (PlayerGone) + if (PlayerGone || PlayerMovPos) return(FALSE); element = Feld[JX][JY]; @@ -3444,7 +3446,7 @@ BOOL PlaceBomb(void) if (Dynamite) { Feld[JX][JY] = EL_DYNAMIT; - MovDelay[JX][JY] = 48; + MovDelay[JX][JY] = 96; Dynamite--; DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); @@ -3452,7 +3454,7 @@ BOOL PlaceBomb(void) else { Feld[JX][JY] = EL_DYNABOMB; - MovDelay[JX][JY] = 48; + MovDelay[JX][JY] = 96; DynaBombsLeft--; DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB); } @@ -3476,7 +3478,13 @@ void PlaySoundLevel(int x, int y, int sound_nr) return; volume = PSND_MAX_VOLUME; +#ifndef MSDOS stereo = (sx-SCR_FIELDX/2)*12; +#else + stereo = PSND_MIDDLE+(2*sx-(SCR_FIELDX-1))*5; + if(stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; + if(stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT; +#endif if (!IN_SCR_FIELD(sx,sy)) { @@ -3493,7 +3501,6 @@ void RaiseScore(int value) { Score += value; DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW); - BackToFront(); } void RaiseScoreElement(int element)