X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f0f4dbf7905b677f46f7bfba82c580b95231a94e;hb=ab1a6440a44517279f96c044bf6afb8309839255;hp=da79bbf947f91887c15d1e78191f20276ab6cc24;hpb=cdafb9798eaecbeddc70b3d84b4bb0c81013d282;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index da79bbf9..f0f4dbf7 100644 --- a/src/game.c +++ b/src/game.c @@ -114,8 +114,11 @@ ((e) == EL_TRIGGER_ELEMENT ? (ch)->actual_trigger_element : \ (e) == EL_TRIGGER_PLAYER ? (ch)->actual_trigger_player : (e)) +#define GET_VALID_PLAYER_ELEMENT(e) \ + ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? (e) : EL_PLAYER_1) + #define CAN_GROW_INTO(e) \ - (e == EL_SAND || (IS_DIGGABLE(e) && level.grow_into_diggable)) + ((e) == EL_SAND || (IS_DIGGABLE(e) && level.grow_into_diggable)) #define ELEMENT_CAN_ENTER_FIELD_BASE_X(x, y, condition) \ (IN_LEV_FIELD(x, y) && (IS_FREE(x, y) || \ @@ -2818,7 +2821,11 @@ void DrawRelocatePlayer(struct PlayerInfo *player) void RelocatePlayer(int jx, int jy, int el_player_raw) { +#if 1 + int el_player = GET_VALID_PLAYER_ELEMENT(el_player_raw); +#else int el_player = (el_player_raw == EL_SP_MURPHY ? EL_PLAYER_1 :el_player_raw); +#endif struct PlayerInfo *player = &stored_player[el_player - EL_PLAYER_1]; boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); @@ -2830,6 +2837,14 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) int element = Feld[jx][jy]; boolean player_relocated = (old_jx != jx || old_jy != jy); + int move_dir_horiz = (jx < old_jx ? MV_LEFT : jx > old_jx ? MV_RIGHT : 0); + int move_dir_vert = (jy < old_jy ? MV_UP : jy > old_jy ? MV_DOWN : 0); +#if 1 + int enter_side_horiz = MV_DIR_OPPOSITE(move_dir_horiz); + int enter_side_vert = MV_DIR_OPPOSITE(move_dir_vert); + int leave_side_horiz = move_dir_horiz; + int leave_side_vert = move_dir_vert; +#else static int trigger_sides[4][2] = { /* enter side leave side */ @@ -2838,13 +2853,12 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) { CH_SIDE_BOTTOM, CH_SIDE_TOP }, /* moving up */ { CH_SIDE_TOP, CH_SIDE_BOTTOM } /* moving down */ }; - int move_dir_horiz = (jx < old_jx ? MV_LEFT : jx > old_jx ? MV_RIGHT : 0); - int move_dir_vert = (jy < old_jy ? MV_UP : jy > old_jy ? MV_DOWN : 0); int enter_side_horiz = trigger_sides[MV_DIR_BIT(move_dir_horiz)][0]; int enter_side_vert = trigger_sides[MV_DIR_BIT(move_dir_vert)][0]; - int enter_side = enter_side_horiz | enter_side_vert; int leave_side_horiz = trigger_sides[MV_DIR_BIT(move_dir_horiz)][1]; int leave_side_vert = trigger_sides[MV_DIR_BIT(move_dir_vert)][1]; +#endif + int enter_side = enter_side_horiz | enter_side_vert; int leave_side = leave_side_horiz | leave_side_vert; if (player->GameOver) /* do not reanimate dead player */ @@ -2914,6 +2928,14 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) Changed[jx][jy] = 0; /* allow another change */ #endif +#if 0 + printf("::: player entering %d, %d from %s ...\n", jx, jy, + enter_side == MV_LEFT ? "left" : + enter_side == MV_RIGHT ? "right" : + enter_side == MV_UP ? "top" : + enter_side == MV_DOWN ? "bottom" : "oops! no idea!"); +#endif + #if 1 if (IS_CUSTOM_ELEMENT(element)) CheckElementChangeByPlayer(jx, jy, element, CE_ENTERED_BY_PLAYER, @@ -6296,6 +6318,9 @@ void ContinueMoving(int x, int y) #if 1 if (pushed_by_player) { +#if 1 + int dig_side = MV_DIR_OPPOSITE(direction); +#else static int trigger_sides[4] = { CH_SIDE_RIGHT, /* moving left */ @@ -6304,6 +6329,7 @@ void ContinueMoving(int x, int y) CH_SIDE_TOP, /* moving down */ }; int dig_side = trigger_sides[MV_DIR_BIT(direction)]; +#endif struct PlayerInfo *player = PLAYERINFO(x, y); CheckElementChangeByPlayer(newx, newy, element, CE_PUSHED_BY_PLAYER, @@ -7508,8 +7534,15 @@ static boolean ChangeElementNow(int x, int y, int element, int page) (IS_WALKABLE(e) && ELEM_IS_PLAYER(content_element) && !IS_MOVING(ex, ey) && !IS_BLOCKED(ex, ey))); #else + +#if 0 is_empty = (IS_FREE(ex, ey) || (IS_PLAYER(ex, ey) && IS_WALKABLE(content_element))); +#else + is_empty = (IS_FREE(ex, ey) || + (IS_FREE_OR_PLAYER(ex, ey) && IS_WALKABLE(content_element))); +#endif + #endif is_walkable = (is_empty || IS_WALKABLE(e)); is_diggable = (is_empty || IS_DIGGABLE(e)); @@ -9048,6 +9081,16 @@ static boolean canMoveToValidFieldWithGravity(int x, int y, int move_dir) int nexty = newy + dy; #endif +#if 1 + return (IN_LEV_FIELD(newx, newy) && !IS_FREE_OR_PLAYER(newx, newy) && + IS_GRAVITY_REACHABLE(Feld[newx][newy]) && +#if 0 + (!IS_SP_PORT(Feld[newx][newy]) || move_dir == MV_UP) && +#endif + (IS_DIGGABLE(Feld[newx][newy]) || + IS_WALKABLE_FROM(Feld[newx][newy], opposite_dir) || + canPassField(newx, newy, move_dir))); +#else #if 1 return (IN_LEV_FIELD(newx, newy) && !IS_FREE_OR_PLAYER(newx, newy) && IS_GRAVITY_REACHABLE(Feld[newx][newy]) && @@ -9071,6 +9114,7 @@ static boolean canMoveToValidFieldWithGravity(int x, int y, int move_dir) (level.can_pass_to_walkable || IS_FREE(nextx, nexty))))); #endif #endif +#endif } static void CheckGravityMovement(struct PlayerInfo *player) @@ -9525,6 +9569,11 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) if (game.engine_version < VERSION_IDENT(3,1,0,0)) #endif { + int move_direction = player->MovDir; +#if 1 + int enter_side = MV_DIR_OPPOSITE(move_direction); + int leave_side = move_direction; +#else static int trigger_sides[4][2] = { /* enter side leave side */ @@ -9533,9 +9582,9 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) { CH_SIDE_BOTTOM, CH_SIDE_TOP }, /* moving up */ { CH_SIDE_TOP, CH_SIDE_BOTTOM } /* moving down */ }; - int move_direction = player->MovDir; int enter_side = trigger_sides[MV_DIR_BIT(move_direction)][0]; int leave_side = trigger_sides[MV_DIR_BIT(move_direction)][1]; +#endif int old_element = Feld[old_jx][old_jy]; int new_element = Feld[jx][jy]; @@ -9680,6 +9729,11 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) if (game.engine_version >= VERSION_IDENT(3,1,0,0)) #endif { + int move_direction = player->MovDir; +#if 1 + int enter_side = MV_DIR_OPPOSITE(move_direction); + int leave_side = move_direction; +#else static int trigger_sides[4][2] = { /* enter side leave side */ @@ -9688,9 +9742,9 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) { CH_SIDE_BOTTOM, CH_SIDE_TOP }, /* moving up */ { CH_SIDE_TOP, CH_SIDE_BOTTOM } /* moving down */ }; - int move_direction = player->MovDir; int enter_side = trigger_sides[MV_DIR_BIT(move_direction)][0]; int leave_side = trigger_sides[MV_DIR_BIT(move_direction)][1]; +#endif int old_jx = last_jx; int old_jy = last_jy; int old_element = Feld[old_jx][old_jy]; @@ -10570,13 +10624,6 @@ int DigField(struct PlayerInfo *player, int oldx, int oldy, int x, int y, int real_dx, int real_dy, int mode) { - static int trigger_sides[4] = - { - CH_SIDE_RIGHT, /* moving left */ - CH_SIDE_LEFT, /* moving right */ - CH_SIDE_BOTTOM, /* moving up */ - CH_SIDE_TOP, /* moving down */ - }; #if 0 boolean use_spring_bug = (game.engine_version < VERSION_IDENT(2,2,0,0)); #endif @@ -10590,7 +10637,18 @@ int DigField(struct PlayerInfo *player, dy == -1 ? MV_UP : dy == +1 ? MV_DOWN : MV_NO_MOVING); int opposite_direction = MV_DIR_OPPOSITE(move_direction); +#if 1 + int dig_side = MV_DIR_OPPOSITE(move_direction); +#else + static int trigger_sides[4] = + { + CH_SIDE_RIGHT, /* moving left */ + CH_SIDE_LEFT, /* moving right */ + CH_SIDE_BOTTOM, /* moving up */ + CH_SIDE_TOP, /* moving down */ + }; int dig_side = trigger_sides[MV_DIR_BIT(move_direction)]; +#endif int old_element = Feld[jx][jy]; int element; @@ -11253,7 +11311,13 @@ int DigField(struct PlayerInfo *player, else if (IS_SWITCHABLE(element)) { if (PLAYER_SWITCHING(player, x, y)) + { + CheckTriggeredElementChangeByPlayer(x,y, element, + CE_OTHER_GETS_PRESSED, + player->index_bit, dig_side); + return MF_ACTION; + } player->is_switching = TRUE; player->switch_x = x; @@ -11340,6 +11404,13 @@ int DigField(struct PlayerInfo *player, #endif } + CheckTriggeredElementChangeByPlayer(x, y, element, + CE_OTHER_IS_SWITCHING, + player->index_bit, dig_side); + + CheckTriggeredElementChangeByPlayer(x,y, element,CE_OTHER_GETS_PRESSED, + player->index_bit, dig_side); + return MF_ACTION; } else @@ -11477,6 +11548,12 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) boolean DropElement(struct PlayerInfo *player) { + int old_element, new_element; + int dropx = player->jx, dropy = player->jy; + int drop_direction = player->MovDir; +#if 1 + int drop_side = drop_direction; +#else static int trigger_sides[4] = { CH_SIDE_LEFT, /* dropping left */ @@ -11484,10 +11561,8 @@ boolean DropElement(struct PlayerInfo *player) CH_SIDE_TOP, /* dropping up */ CH_SIDE_BOTTOM, /* dropping down */ }; - int old_element, new_element; - int dropx = player->jx, dropy = player->jy; - int drop_direction = player->MovDir; int drop_side = trigger_sides[MV_DIR_BIT(drop_direction)]; +#endif int drop_element = (player->inventory_size > 0 ? player->inventory_element[player->inventory_size - 1] : player->inventory_infinite_element != EL_UNDEFINED ?