X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=f0bf7dd9600b8bef766243fad5256c9fdd382372;hb=066b410c0573fe64a1783116daf9d64883e9f03e;hp=ef2fa469b19eefff66f64d85bb2b3a48ca13d678;hpb=b4972331ee89ad1a930c3e78ea26562720f64805;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ef2fa469..f0bf7dd9 100644 --- a/src/game.c +++ b/src/game.c @@ -19,12 +19,14 @@ #include "init.h" #include "files.h" #include "tape.h" -#include "joystick.h" #include "network.h" /* this switch controls how rocks move horizontally */ #define OLD_GAME_BEHAVIOUR FALSE +/* EXPERIMENTAL STUFF */ +#define USE_NEW_AMOEBA_CODE FALSE + /* for DigField() */ #define DF_NO_PUSH 0 #define DF_DIG 1 @@ -171,10 +173,10 @@ void GetPlayerConfig() setup.sound = FALSE; if (!audio.loops_available) - { setup.sound_loops = FALSE; + + if (!audio.music_available) setup.sound_music = FALSE; - } if (!video.fullscreen_available) setup.fullscreen = FALSE; @@ -268,7 +270,7 @@ static void InitField(int x, int y, boolean init_game) StorePlayer[x][y] = Feld[x][y]; - if (options.verbose) + if (options.debug) { printf("Player %d activated.\n", player->element_nr); printf("[Local player is %d and currently %s.]\n", @@ -437,6 +439,14 @@ void InitGame() boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ boolean emulate_sp = TRUE; /* unless non-SUPAPLEX elements found */ +#if DEBUG +#if USE_NEW_AMOEBA_CODE + printf("Using new amoeba code.\n"); +#else + printf("Using old amoeba code.\n"); +#endif +#endif + /* don't play tapes over network */ network_playing = (options.network && !tape.playing); @@ -659,7 +669,7 @@ void InitGame() tape.player_participates[i] = TRUE; } - if (options.verbose) + if (options.debug) { for (i=0; i= GAME_VERSION_2_0) - Elementeigenschaften2[ep_slippery[i]] |= EP_BIT_SLIPPERY_GEMS; +#endif + Elementeigenschaften2[ep_em_slippery_wall[i]] |= + EP_BIT_EM_SLIPPERY_WALL; else - Elementeigenschaften2[ep_slippery[i]] &= ~EP_BIT_SLIPPERY_GEMS; + Elementeigenschaften2[ep_em_slippery_wall[i]] &= + ~EP_BIT_EM_SLIPPERY_WALL; } } @@ -776,6 +802,7 @@ void InitGame() int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); UnmapGameButtons(); + UnmapTapeButtons(); game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music; game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops; game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple; @@ -793,7 +820,7 @@ void InitGame() KeyboardAutoRepeatOff(); - if (options.verbose) + if (options.debug) { for (i=0; i<4; i++) printf("Player %d %sactive.\n", @@ -942,12 +969,12 @@ void GameWon() if (TimeLeft) { - if (setup.sound_loops) + if (!tape.playing && setup.sound_loops) PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); while(TimeLeft > 0) { - if (!setup.sound_loops) + if (!tape.playing && !setup.sound_loops) PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); if (TimeLeft > 0 && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); @@ -957,20 +984,22 @@ void GameWon() TimeLeft--; DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); BackToFront(); - Delay(10); + + if (!tape.playing) + Delay(10); } - if (setup.sound_loops) + if (!tape.playing && setup.sound_loops) StopSound(SND_SIRR); } else if (level.time == 0) /* level without time limit */ { - if (setup.sound_loops) + if (!tape.playing && setup.sound_loops) PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); while(TimePlayed < 999) { - if (!setup.sound_loops) + if (!tape.playing && !setup.sound_loops) PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) RaiseScore(level.score[SC_ZEITBONUS]); @@ -980,10 +1009,12 @@ void GameWon() TimePlayed++; DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW); BackToFront(); - Delay(10); + + if (!tape.playing) + Delay(10); } - if (setup.sound_loops) + if (!tape.playing && setup.sound_loops) StopSound(SND_SIRR); } @@ -1022,13 +1053,19 @@ void GameWon() game_status = HALLOFFAME; DrawHallOfFame(hi_pos); if (raise_level) + { level_nr++; + TapeErase(); + } } else { game_status = MAINMENU; if (raise_level) + { level_nr++; + TapeErase(); + } DrawMainMenu(); } @@ -2605,7 +2642,7 @@ void StartMoving(int x, int y) #endif #else else if ((IS_SLIPPERY(Feld[x][y+1]) || - (IS_SLIPPERY_GEMS(Feld[x][y+1]) && IS_GEM(element))) && + (IS_EM_SLIPPERY_WALL(Feld[x][y+1]) && IS_GEM(element))) && !IS_FALLING(x, y+1) && !JustStopped[x][y+1] && element != EL_DX_SUPABOMB && element != EL_SP_DISK_ORANGE) #endif @@ -4201,9 +4238,10 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) { static byte stored_player_action[MAX_PLAYERS]; static int num_stored_actions = 0; +#if 0 static boolean save_tape_entry = FALSE; +#endif boolean moved = FALSE, snapped = FALSE, bombed = FALSE; - int jx = player->jx, jy = player->jy; int left = player_action & JOY_LEFT; int right = player_action & JOY_RIGHT; int up = player_action & JOY_UP; @@ -4221,7 +4259,9 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) if (player_action) { +#if 0 save_tape_entry = TRUE; +#endif player->frame_reset_delay = 0; if (button1) @@ -4233,15 +4273,20 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) moved = MoveFigure(player, dx, dy); } +#if 0 if (tape.recording && (moved || snapped || bombed)) { if (bombed && !moved) player_action &= JOY_BUTTON; stored_player_action[player->index_nr] = player_action; + save_tape_entry = TRUE; } else if (tape.playing && snapped) SnapField(player, 0, 0); /* stop snapping */ +#else + stored_player_action[player->index_nr] = player_action; +#endif } else { @@ -4274,16 +4319,26 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) player->Frame = 0; } +#if 0 if (tape.recording && num_stored_actions >= MAX_PLAYERS && save_tape_entry) { TapeRecordAction(stored_player_action); num_stored_actions = 0; save_tape_entry = FALSE; } +#else + if (tape.recording && num_stored_actions >= MAX_PLAYERS) + { + TapeRecordAction(stored_player_action); + num_stored_actions = 0; + } +#endif +#if 0 if (tape.playing && !tape.pausing && !player_action && tape.counter < tape.length) { + int jx = player->jx, jy = player->jy; int next_joy = tape.pos[tape.counter].action[player->index_nr] & (JOY_LEFT|JOY_RIGHT); @@ -4307,6 +4362,7 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) } } } +#endif } void GameActions() @@ -4324,6 +4380,9 @@ void GameActions() action_delay_value = (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay); + if (tape.playing && tape.index_search) + action_delay_value = 0; + /* ---------- main game synchronization point ---------- */ WaitUntilDelayReached(&action_delay, action_delay_value); @@ -4358,11 +4417,6 @@ void GameActions() if (tape.pausing) return; - if (tape.playing) - TapePlayDelay(); - else if (tape.recording) - TapeRecordDelay(); - recorded_player_action = (tape.playing ? TapePlayAction() : NULL); for (i=0; iactive || (!dx && !dy)) return FALSE; +#if 0 if (!FrameReached(&player->move_delay, player->move_delay_value) && !tape.playing) return FALSE; +#else + if (!FrameReached(&player->move_delay, player->move_delay_value) && + !(tape.playing && tape.game_version < GAME_VERSION_2_0)) + return FALSE; +#endif /* remove the last programmed player action */ player->programmed_action = 0; @@ -5761,9 +5823,16 @@ int DigField(struct PlayerInfo *player, if (player->push_delay == 0) player->push_delay = FrameCounter; +#if 0 if (!FrameReached(&player->push_delay, player->push_delay_value) && !tape.playing && element != EL_SPRING) return MF_NO_ACTION; +#else + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !(tape.playing && tape.game_version < GAME_VERSION_2_0) && + element != EL_SPRING) + return MF_NO_ACTION; +#endif RemoveField(x, y); Feld[x+dx][y+dy] = element; @@ -5996,9 +6065,16 @@ int DigField(struct PlayerInfo *player, if (player->push_delay == 0) player->push_delay = FrameCounter; +#if 0 if (!FrameReached(&player->push_delay, player->push_delay_value) && !tape.playing && element != EL_BALLOON) return MF_NO_ACTION; +#else + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !(tape.playing && tape.game_version < GAME_VERSION_2_0) && + element != EL_BALLOON) + return MF_NO_ACTION; +#endif if (IS_SB_ELEMENT(element)) { @@ -6229,6 +6305,31 @@ void RaiseScoreElement(int element) } } +void RequestQuitGame(boolean ask_if_really_quit) +{ + if (AllPlayersGone || + !ask_if_really_quit || + level_editor_test_game || + Request("Do you really want to quit the game ?", + REQ_ASK | REQ_STAY_CLOSED)) + { +#if defined(PLATFORM_UNIX) + if (options.network) + SendToServer_StopPlaying(); + else +#endif + { + game_status = MAINMENU; + DrawMainMenu(); + } + } + else + { + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } +} + + /* ---------- new game button stuff ---------------------------------------- */ /* graphic position values for game buttons */ @@ -6377,30 +6478,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) switch (id) { case GAME_CTRL_ID_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } - - if (level_editor_test_game || - Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StopPlaying(); - else -#endif - { - game_status = MAINMENU; - DrawMainMenu(); - } - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + RequestQuitGame(TRUE); break; case GAME_CTRL_ID_PAUSE: @@ -6438,7 +6516,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) setup.sound_music = FALSE; FadeMusic(); } - else if (audio.loops_available) + else if (audio.music_available) { setup.sound = setup.sound_music = TRUE; if (num_bg_loops)