X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=edf9686c4158e8f42c0f31cc65bfa38f55cef42b;hb=077757c93589a001de23d14c48d0fc80b9018522;hp=31a52004fc77bd999cc7f86ac9468364c0fb4057;hpb=19454b27ca8b08df8982ae604aee893971b093a8;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 31a52004..edf9686c 100644 --- a/src/game.c +++ b/src/game.c @@ -3573,7 +3573,7 @@ void InitGame(void) int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0); int fade_mask = REDRAW_FIELD; - + boolean restarting = (game_status == GAME_MODE_PLAYING); boolean emulate_bd = TRUE; // unless non-BOULDERDASH elements found boolean emulate_sp = TRUE; // unless non-SUPAPLEX elements found int initial_move_dir = MV_DOWN; @@ -3585,7 +3585,15 @@ void InitGame(void) if (!game.restart_level) CloseDoor(DOOR_CLOSE_1); - SetGameStatus(GAME_MODE_PLAYING); + if (restarting) + { + // force fading out global animations displayed during game play + SetGameStatus(GAME_MODE_PSEUDO_RESTARTING); + } + else + { + SetGameStatus(GAME_MODE_PLAYING); + } if (level_editor_test_game) FadeSkipNextFadeOut(); @@ -3601,6 +3609,14 @@ void InitGame(void) FadeOut(fade_mask); + if (restarting) + { + // force restarting global animations displayed during game play + RestartGlobalAnimsByStatus(GAME_MODE_PSEUDO_RESTARTING); + + SetGameStatus(GAME_MODE_PLAYING); + } + if (level_editor_test_game) FadeSkipNextFadeIn(); @@ -9859,7 +9875,7 @@ static void CheckWallGrowing(int ax, int ay) if (((stop_top && stop_bottom) || stop_horizontal) && ((stop_left && stop_right) || stop_vertical)) - Tile[ax][ay] = EL_WALL; + Tile[ax][ay] = (is_steelwall ? EL_STEELWALL : EL_WALL); if (new_wall) PlayLevelSoundAction(ax, ay, ACTION_GROWING);