X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=edf7f6ab5066ef7af0900bcdcac720f386b7e4af;hb=0dcc9cbb74fb123dcb9ef18b1e00aca24604007b;hp=c926738df7c2a3c7f724a83c76d817a14bce78d3;hpb=343ecd1bed93fa862903ff981ede342825f14401;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c926738d..edf7f6ab 100644 --- a/src/game.c +++ b/src/game.c @@ -2147,8 +2147,9 @@ static void InitGameControlValues(void) if (nr != i) { - Error(ERR_INFO, "'game_panel_controls' structure corrupted at %d", i); - Error(ERR_EXIT, "this should not happen -- please debug"); + Error("'game_panel_controls' structure corrupted at %d", i); + + Fail("this should not happen -- please debug"); } // force update of game controls after initialization @@ -2250,6 +2251,7 @@ static void UpdateGameControlValues(void) level.game_engine_type == GAME_ENGINE_TYPE_MM ? MM_HEALTH(game_mm.laser_overload_value) : game.health); + int sync_random_frame = INIT_GFX_RANDOM(); // random, but synchronized UpdatePlayfieldElementCount(); @@ -2324,6 +2326,63 @@ static void UpdateGameControlValues(void) stored_player[player_nr].num_white_keys; } + // re-arrange keys on game panel, if needed or if defined by style settings + for (i = 0; i < MAX_NUM_KEYS + 1; i++) // all normal keys + white key + { + int nr = GAME_PANEL_KEY_1 + i; + struct GamePanelControlInfo *gpc = &game_panel_controls[nr]; + struct TextPosInfo *pos = gpc->pos; + + // skip check if key is not in the player's inventory + if (gpc->value == EL_EMPTY) + continue; + + // check if keys should be arranged on panel from left to right + if (pos->style == STYLE_LEFTMOST_POSITION) + { + // check previous key positions (left from current key) + for (k = 0; k < i; k++) + { + int nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + gpc->value = EL_EMPTY; + + break; + } + } + } + + // check if "undefined" keys can be placed at some other position + if (pos->x == -1 && pos->y == -1) + { + int nr_new = GAME_PANEL_KEY_1 + i % STD_NUM_KEYS; + + // 1st try: display key at the same position as normal or EM keys + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + } + else + { + // 2nd try: display key at the next free position in the key panel + for (k = 0; k < STD_NUM_KEYS; k++) + { + nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + + break; + } + } + } + } + } + for (i = 0; i < NUM_PANEL_INVENTORY; i++) { game_panel_controls[GAME_PANEL_INVENTORY_FIRST_1 + i].value = @@ -2477,11 +2536,13 @@ static void UpdateGameControlValues(void) int last_anim_random_frame = gfx.anim_random_frame; int element = gpc->value; int graphic = el2panelimg(element); + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2489,7 +2550,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -2498,8 +2559,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_CE_SCORE) gpc->gfx_frame = element_info[element].collect_score; - gpc->frame = getGraphicAnimationFrame(el2panelimg(gpc->value), - gpc->gfx_frame); + gpc->frame = getGraphicAnimationFrame(graphic, gpc->gfx_frame); if (ANIM_MODE(graphic) == ANIM_RANDOM) gfx.anim_random_frame = last_anim_random_frame; @@ -2511,11 +2571,13 @@ static void UpdateGameControlValues(void) { int last_anim_random_frame = gfx.anim_random_frame; int graphic = gpc->graphic; + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2523,7 +2585,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -2588,6 +2650,10 @@ static void DisplayGameControlValues(void) if (PANEL_DEACTIVATED(pos)) continue; + if (pos->class == get_hash_from_key("extra_panel_items") && + !setup.prefer_extra_panel_items) + continue; + gpc->last_value = value; gpc->last_frame = frame; @@ -2635,7 +2701,10 @@ static void DisplayGameControlValues(void) element = value; graphic = el2panelimg(value); - // printf("::: %d, '%s' [%d]\n", element, EL_NAME(element), size); +#if 0 + Debug("game:DisplayGameControlValues", "%d, '%s' [%d]", + element, EL_NAME(element), size); +#endif if (element >= EL_GRAPHIC_1 && element <= EL_GRAPHIC_8 && size == 0) size = TILESIZE; @@ -11196,6 +11265,15 @@ static void CheckSaveEngineSnapshot(struct PlayerInfo *player) if (!player->is_dropping) player->was_dropping = FALSE; } + + static struct MouseActionInfo mouse_action_last = { 0 }; + struct MouseActionInfo mouse_action = player->effective_mouse_action; + boolean new_released = (!mouse_action.button && mouse_action_last.button); + + if (new_released) + CheckSaveEngineSnapshotToList(); + + mouse_action_last = mouse_action; } static void CheckSingleStepMode(struct PlayerInfo *player) @@ -11206,7 +11284,8 @@ static void CheckSingleStepMode(struct PlayerInfo *player) player stopped moving after one tile (or never starts moving at all) */ if (!player->is_moving && !player->is_pushing && - !player->is_dropping_pressed) + !player->is_dropping_pressed && + !player->effective_mouse_action.button) TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); } @@ -11657,9 +11736,8 @@ static void GameActionsExt(void) byte mapped_action[MAX_PLAYERS]; #if DEBUG_PLAYER_ACTIONS - printf(":::"); for (i = 0; i < MAX_PLAYERS; i++) - printf(" %d, ", stored_player[i].effective_action); + DebugContinued("", "%d, ", stored_player[i].effective_action); #endif for (i = 0; i < MAX_PLAYERS; i++) @@ -11669,19 +11747,18 @@ static void GameActionsExt(void) stored_player[i].effective_action = mapped_action[i]; #if DEBUG_PLAYER_ACTIONS - printf(" =>"); + DebugContinued("", "=> "); for (i = 0; i < MAX_PLAYERS; i++) - printf(" %d, ", stored_player[i].effective_action); - printf("\n"); + DebugContinued("", "%d, ", stored_player[i].effective_action); + DebugContinued("game:playing:player", "\n"); #endif } #if DEBUG_PLAYER_ACTIONS else { - printf(":::"); for (i = 0; i < MAX_PLAYERS; i++) - printf(" %d, ", stored_player[i].effective_action); - printf("\n"); + DebugContinued("", "%d, ", stored_player[i].effective_action); + DebugContinued("game:playing:player", "\n"); } #endif #endif @@ -13985,6 +14062,10 @@ static int DigField(struct PlayerInfo *player, CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_DIGS_X, player->index_bit, dig_side); + // if digging triggered player relocation, finish digging tile + if (mode == DF_DIG && (player->jx != jx || player->jy != jy)) + setFieldForSnapping(x, y, element, move_direction); + if (mode == DF_SNAP) { if (level.block_snap_field) @@ -14106,9 +14187,15 @@ static int DigField(struct PlayerInfo *player, PlayLevelSoundElementAction(x, y, element, ACTION_COLLECTING); if (is_player) + { CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_COLLECTS_X, player->index_bit, dig_side); + // if collecting triggered player relocation, finish collecting tile + if (mode == DF_DIG && (player->jx != jx || player->jy != jy)) + setFieldForSnapping(x, y, element, move_direction); + } + if (mode == DF_SNAP) { if (level.block_snap_field) @@ -15230,6 +15317,9 @@ void RequestRestartGame(char *message) } else { + // needed in case of envelope request to close game panel + CloseDoor(DOOR_CLOSE_1); + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); @@ -15421,10 +15511,11 @@ static void LoadEngineSnapshotValues_RND(void) if (game.num_random_calls != num_random_calls) { - Error(ERR_INFO, "number of random calls out of sync"); - Error(ERR_INFO, "number of random calls should be %d", num_random_calls); - Error(ERR_INFO, "number of random calls is %d", game.num_random_calls); - Error(ERR_EXIT, "this should not happen -- please debug"); + Error("number of random calls out of sync"); + Error("number of random calls should be %d", num_random_calls); + Error("number of random calls is %d", game.num_random_calls); + + Fail("this should not happen -- please debug"); } } @@ -15833,7 +15924,7 @@ void CreateGameButtons(void) GDI_END); if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + Fail("cannot create gadget"); game_gadget[id] = gi; }