X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=edf7f6ab5066ef7af0900bcdcac720f386b7e4af;hb=0dcc9cbb74fb123dcb9ef18b1e00aca24604007b;hp=c4819c1190a382a0d52d8a7962cc4dd34415275e;hpb=dc6de008bb3338041279e0981536f3119fa4d6c3;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index c4819c11..edf7f6ab 100644 --- a/src/game.c +++ b/src/game.c @@ -2326,24 +2326,44 @@ static void UpdateGameControlValues(void) stored_player[player_nr].num_white_keys; } - // try to display as many collected keys as possible in the default game panel - for (i = STD_NUM_KEYS; i < MAX_NUM_KEYS + 1; i++) // EMC keys + white key + // re-arrange keys on game panel, if needed or if defined by style settings + for (i = 0; i < MAX_NUM_KEYS + 1; i++) // all normal keys + white key { int nr = GAME_PANEL_KEY_1 + i; - int emc_key = get_key_element_from_nr(i); - int element = (i < MAX_NUM_KEYS ? emc_key : EL_DC_KEY_WHITE); struct GamePanelControlInfo *gpc = &game_panel_controls[nr]; struct TextPosInfo *pos = gpc->pos; - // check if panel position is undefined for a certain EMC key or white key - if (gpc->value != EL_EMPTY && pos->x == -1 && pos->y == -1) + // skip check if key is not in the player's inventory + if (gpc->value == EL_EMPTY) + continue; + + // check if keys should be arranged on panel from left to right + if (pos->style == STYLE_LEFTMOST_POSITION) + { + // check previous key positions (left from current key) + for (k = 0; k < i; k++) + { + int nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + gpc->value = EL_EMPTY; + + break; + } + } + } + + // check if "undefined" keys can be placed at some other position + if (pos->x == -1 && pos->y == -1) { int nr_new = GAME_PANEL_KEY_1 + i % STD_NUM_KEYS; // 1st try: display key at the same position as normal or EM keys if (game_panel_controls[nr_new].value == EL_EMPTY) { - game_panel_controls[nr_new].value = element; + game_panel_controls[nr_new].value = gpc->value; } else { @@ -2354,7 +2374,7 @@ static void UpdateGameControlValues(void) if (game_panel_controls[nr_new].value == EL_EMPTY) { - game_panel_controls[nr_new].value = element; + game_panel_controls[nr_new].value = gpc->value; break; }