X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=e75235853eec0be2caa54fbf912a3f6a5b933e36;hb=31b462a53d66e5d4fb8701c2b7d31180af1f5f6d;hp=cb3434a1f353de60aead1b156901c3230089adbc;hpb=87382cdd307aa01757ed5c8a863ebb7dcb812e8e;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index cb3434a1..e7523585 100644 --- a/src/game.c +++ b/src/game.c @@ -2539,8 +2539,15 @@ void DisplayGameControlValues() return; /* copy default game door content to main double buffer */ +#if 1 + /* !!! CHECK AGAIN !!! */ + SetPanelBackground(); + // SetDoorBackgroundImage(IMG_BACKGROUND_PANEL); + DrawBackground(DX, DY, DXSIZE, DYSIZE); +#else BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); +#endif /* redraw game control buttons */ #if 1 @@ -4347,11 +4354,27 @@ void InitGame() SBY_Lower = lev_fieldy - SCR_FIELDY + 1; } +#if NEW_TILESIZE + + if (lev_fieldx + (SBX_Left < 0 ? 2 : 0) <= SCR_FIELDX) + SBX_Left = SBX_Right = -1 * (SCR_FIELDX - lev_fieldx) / 2; + + if (lev_fieldy + (SBY_Upper < 0 ? 2 : 0) <= SCR_FIELDY) + SBY_Upper = SBY_Lower = -1 * (SCR_FIELDY - lev_fieldy) / 2; + + if (EVEN(SCR_FIELDX)) + SBX_Left--; + if (EVEN(SCR_FIELDY)) + SBY_Upper--; + +#else + if (lev_fieldx + (SBX_Left == -1 ? 2 : 0) <= SCR_FIELDX) SBX_Left = SBX_Right = -1 * (SCR_FIELDX - lev_fieldx) / 2; if (lev_fieldy + (SBY_Upper == -1 ? 2 : 0) <= SCR_FIELDY) SBY_Upper = SBY_Lower = -1 * (SCR_FIELDY - lev_fieldy) / 2; +#endif /* if local player not found, look for custom element that might create the player (make some assumptions about the right custom element) */ @@ -4462,6 +4485,10 @@ void InitGame() local_player->jy - MIDPOSY); } +#if 0 + printf("::: %d, %d (initial)\n", scroll_x, scroll_y); +#endif + #if 0 /* do not use PLAYING mask for fading out from main screen */ game_status = GAME_MODE_MAIN; @@ -4519,9 +4546,13 @@ void InitGame() if (game.timegate_time_left == 0) CloseAllOpenTimegates(); +#if NEW_TILESIZE + BlitScreenToBitmap(backbuffer); +#else /* blit playfield from scroll buffer to normal back buffer for fading in */ if (setup.soft_scrolling) BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); +#endif redraw_mask |= REDRAW_FROM_BACKBUFFER; } @@ -4539,8 +4570,24 @@ void InitGame() if (!game.restart_level) { /* copy default game door content to main double buffer */ +#if 1 +#if 1 + /* !!! CHECK AGAIN !!! */ + SetPanelBackground(); + // SetDoorBackgroundImage(IMG_BACKGROUND_PANEL); + DrawBackground(DX, DY, DXSIZE, DYSIZE); +#else + struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL]; + + /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */ + ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE); + BlitBitmap(gfx->bitmap, drawto, gfx->src_x, gfx->src_y, + MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), DX, DY); +#endif +#else BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); +#endif } SetPanelBackground(); @@ -4591,6 +4638,17 @@ void InitGame() MapTapeButtons(); #endif + if (!game.restart_level && !tape.playing) + { + LevelStats_incPlayed(level_nr); + + SaveLevelSetup_SeriesInfo(); + +#if 0 + printf("::: PLAYING LEVEL (%d)\n", LevelStats_getPlayed(level_nr)); +#endif + } + game.restart_level = FALSE; } @@ -4834,6 +4892,17 @@ void GameWon() local_player->LevelSolved_SaveTape = tape.recording; local_player->LevelSolved_SaveScore = !tape.playing; + if (!tape.playing) + { + LevelStats_incSolved(level_nr); + + SaveLevelSetup_SeriesInfo(); + +#if 0 + printf("::: LEVEL SOLVED (%d)\n", LevelStats_getSolved(level_nr)); +#endif + } + if (tape.auto_play) /* tape might already be stopped here */ tape.auto_play_level_solved = TRUE; @@ -5038,6 +5107,7 @@ void GameEnd() if (level_nr == leveldir_current->handicap_level) { leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); } @@ -8115,7 +8185,7 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) - MovDelay[x][y] = TILEY/4 + 1; + MovDelay[x][y] = TILEY / 4 + 1; if (MovDelay[x][y]) { @@ -8143,7 +8213,7 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) - MovDelay[x][y] = TILEY/4 + 1; + MovDelay[x][y] = TILEY / 4 + 1; if (MovDelay[x][y]) { @@ -8171,7 +8241,7 @@ void StartMoving(int x, int y) else if (Feld[x][y + 1] == EL_DC_MAGIC_WALL_ACTIVE) { if (!MovDelay[x][y]) - MovDelay[x][y] = TILEY/4 + 1; + MovDelay[x][y] = TILEY / 4 + 1; if (MovDelay[x][y]) { @@ -13345,8 +13415,29 @@ void ScrollLevel(int dx, int dy) #else +#if NEW_TILESIZE +#if NEW_SCROLL + int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX_VAR : 0); +#else + int softscroll_offset = (setup.soft_scrolling ? TILEX_VAR : 0); +#endif +#else +#if NEW_SCROLL + int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX : 0); +#else int softscroll_offset = (setup.soft_scrolling ? TILEX : 0); +#endif +#endif +#if NEW_TILESIZE + BlitBitmap(drawto_field, drawto_field, + FX + TILEX_VAR * (dx == -1) - softscroll_offset, + FY + TILEY_VAR * (dy == -1) - softscroll_offset, + SXSIZE - TILEX_VAR * (dx != 0) + 2 * softscroll_offset, + SYSIZE - TILEY_VAR * (dy != 0) + 2 * softscroll_offset, + FX + TILEX_VAR * (dx == 1) - softscroll_offset, + FY + TILEY_VAR * (dy == 1) - softscroll_offset); +#else BlitBitmap(drawto_field, drawto_field, FX + TILEX * (dx == -1) - softscroll_offset, FY + TILEY * (dy == -1) - softscroll_offset, @@ -13355,6 +13446,8 @@ void ScrollLevel(int dx, int dy) FX + TILEX * (dx == 1) - softscroll_offset, FY + TILEY * (dy == 1) - softscroll_offset); #endif + +#endif #endif if (dx != 0)