X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=e69b1e6182af1d54529f3bfb883cc2d9d0851816;hb=667288cc3f60989bfc84ac50bb69dae0c7bb5b22;hp=ec95ff6dcf71d38bed26507ac7ee088a04a5e998;hpb=95d786b6fe8474c30a22f839751e0d04c7682ded;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ec95ff6d..e69b1e61 100644 --- a/src/game.c +++ b/src/game.c @@ -389,7 +389,20 @@ void InitGame() ScreenMovPos = 0; ScreenGfxPos = 0; - AllPlayersGone = SiebAktiv = FALSE; + if (level.high_speed) + { + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + } + else + { + MoveSpeed = 8; + ScrollStepSize = TILEX/8; + } + + AllPlayersGone = FALSE; + SiebAktiv = FALSE; + SiebCount = 0; for (i=0; i 0) { - for (y=0; y0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing) + if (TimeLeft > 0 && TimeFrames >= (1000 / GameFrameDelay) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -3610,7 +3642,7 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, jy = player->jy = new_jy; StorePlayer[jx][jy] = player->element_nr; - player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; + player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * (TILEX - TILEX / MoveSpeed); ScrollFigure(player, SCROLL_INIT); @@ -3634,10 +3666,15 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) /* should only happen if pre-1.2 tape recordings are played */ /* this is only for backward compatibility */ + int old_move_speed = MoveSpeed; + #if DEBUG printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.2 LEVEL TAPES.\n"); #endif + /* scroll remaining steps with finest movement resolution */ + MoveSpeed = 8; + while (player->MovPos) { ScrollFigure(player, SCROLL_GO_ON); @@ -3646,6 +3683,8 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) DrawAllPlayers(); BackToFront(); } + + MoveSpeed = old_move_speed; } if (player->last_move_dir & (MV_LEFT | MV_RIGHT)) @@ -3780,7 +3819,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) else if (!FrameReached(&player->actual_frame_counter, 1)) return; - player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8; + player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING) @@ -3820,7 +3859,7 @@ void ScrollScreen(struct PlayerInfo *player, int mode) if (ScreenMovPos) { - ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8; + ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX / MoveSpeed; ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); redraw_mask |= REDRAW_FIELD; } @@ -4081,6 +4120,13 @@ int DigField(struct PlayerInfo *player, PlaySoundLevel(x, y, SND_PONG); break; + case EL_SPEED_PILL: + RemoveField(x, y); + MoveSpeed = 4; + ScrollStepSize = TILEX/4; + PlaySoundLevel(x, y, SND_PONG); + break; + case EL_DYNAMIT_AUS: RemoveField(x, y); player->dynamite++;