X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=e650f4d3a6c6d867fa9573eb1a67a65fdf3f6be1;hb=48d02823f8ca69be773caa16820adcd6ff9aa675;hp=ca2fa98e521542e1b723fc73479e592c76a6744b;hpb=2fd4947ab48cc80c2a5b38f26e207635f5d40cf3;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ca2fa98e..e650f4d3 100644 --- a/src/game.c +++ b/src/game.c @@ -2239,7 +2239,7 @@ static void UpdateGameControlValues(void) game_sp.time_played : level.game_engine_type == GAME_ENGINE_TYPE_MM ? game_mm.energy_left : - game.no_time_limit ? TimePlayed : TimeLeft); + game.no_level_time_limit ? TimePlayed : TimeLeft); int score = (game.LevelSolved ? game.LevelSolved_CountingScore : level.game_engine_type == GAME_ENGINE_TYPE_EM ? @@ -3818,7 +3818,8 @@ void InitGame(void) game.panel.active = TRUE; - game.no_time_limit = (level.time == 0); + game.no_level_time_limit = (level.time == 0); + game.time_limit = (setup.time_limit); game.yamyam_content_nr = 0; game.robot_wheel_active = FALSE; @@ -4726,7 +4727,7 @@ void InitAmoebaNr(int x, int y) static void LevelSolved_SetFinalGameValues(void) { - game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft); + game.time_final = (game.no_level_time_limit ? TimePlayed : TimeLeft); game.score_time_final = (level.use_step_counter ? TimePlayed : TimePlayed * FRAMES_PER_SECOND + TimeFrames); @@ -4835,7 +4836,7 @@ void GameWon(void) time_final = 0; time_frames = time_frames_left; } - else if (game.no_time_limit && TimePlayed < time_final_max) + else if (game.no_level_time_limit && TimePlayed < time_final_max) { time_final = time_final_max; time_frames = time_frames_final_max - time_frames_played; @@ -5050,6 +5051,9 @@ void GameEnd(void) if (setup.auto_play_next_level) { + scores.continue_playing = TRUE; + scores.next_level_nr = level_nr; + LoadLevel(level_nr); SaveLevelSetup_SeriesInfo(); @@ -5062,9 +5066,7 @@ void GameEnd(void) DrawHallOfFame(last_level_nr); } - else if (setup.auto_play_next_level && setup.increment_levels && - last_level_nr < leveldir_current->last_level && - !network_playing) + else if (scores.continue_playing) { StartGameActions(network.enabled, setup.autorecord, level.random_seed); } @@ -10226,7 +10228,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) DisplayGameControlValues(); - if (!TimeLeft && setup.time_limit) + if (!TimeLeft && game.time_limit) for (i = 0; i < MAX_PLAYERS; i++) KillPlayer(&stored_player[i]); } @@ -11636,18 +11638,18 @@ static void CheckLevelTime_StepCounter(void) { TimeLeft--; - if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved) + if (TimeLeft <= 10 && game.time_limit && !game.LevelSolved) PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); - if (!TimeLeft && setup.time_limit && !game.LevelSolved) + if (!TimeLeft && game.time_limit && !game.LevelSolved) for (i = 0; i < MAX_PLAYERS; i++) KillPlayer(&stored_player[i]); } - else if (game.no_time_limit && !game.all_players_gone) + else if (game.no_level_time_limit && !game.all_players_gone) { game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; @@ -11685,7 +11687,7 @@ static void CheckLevelTime(void) { TimeLeft--; - if (TimeLeft <= 10 && setup.time_limit) + if (TimeLeft <= 10 && game.time_limit) PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); /* this does not make sense: game_panel_controls[GAME_PANEL_TIME].value @@ -11693,7 +11695,7 @@ static void CheckLevelTime(void) game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; - if (!TimeLeft && setup.time_limit) + if (!TimeLeft && game.time_limit) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) game_em.lev->killed_out_of_time = TRUE; @@ -11702,12 +11704,12 @@ static void CheckLevelTime(void) KillPlayer(&stored_player[i]); } } - else if (game.no_time_limit && !game.all_players_gone) + else if (game.no_level_time_limit && !game.all_players_gone) { game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; } - game_em.lev->time = (game.no_time_limit ? TimePlayed : TimeLeft); + game_em.lev->time = (game.no_level_time_limit ? TimePlayed : TimeLeft); } if (tape.recording || tape.playing) @@ -14881,7 +14883,7 @@ static int DigField(struct PlayerInfo *player, if (level.time > 0 || level.use_time_orb_bug) { TimeLeft += level.time_orb_time; - game.no_time_limit = FALSE; + game.no_level_time_limit = FALSE; game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; @@ -15691,6 +15693,7 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) { // prevent short reactivation of overlay buttons while closing door SetOverlayActive(FALSE); + UnmapGameButtons(); // door may still be open due to skipped or envelope style request CloseDoor(score_info_tape_play ? DOOR_CLOSE_ALL : DOOR_CLOSE_1); @@ -16298,6 +16301,10 @@ void CreateGameButtons(void) int y = (is_touch_button ? pos->y : GDI_ACTIVE_POS(pos->y)); int id = i; + // do not use touch buttons if overlay touch buttons are disabled + if (is_touch_button && !setup.touch.overlay_buttons) + continue; + if (gfx->bitmap == NULL) { game_gadget[id] = NULL;