X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=e3d3fb1936ba1a93257bd68df031853c40f50047;hb=db89d31c2a430be3b7c3eb19b779c9347efa9ba5;hp=98751de41aaeca52086e4695ff2c67da64730a98;hpb=c74a890afba46c41f6ba6ef691bc89da0dd0135c;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 98751de4..e3d3fb19 100644 --- a/src/game.c +++ b/src/game.c @@ -41,6 +41,8 @@ #define USE_STOP_CHANGED_ELEMENTS (USE_NEW_STUFF * 1) #define USE_ELEMENT_TOUCHING_BUGFIX (USE_NEW_STUFF * 1) #define USE_NEW_CONTINUOUS_SNAPPING (USE_NEW_STUFF * 1) +#define USE_GFX_RESET_GFX_ANIMATION (USE_NEW_STUFF * 1) +#define USE_BOTH_SWITCHGATE_SWITCHES (USE_NEW_STUFF * 1) #define USE_QUICKSAND_IMPACT_BUGFIX (USE_NEW_STUFF * 0) @@ -142,13 +144,15 @@ RND(element_info[e].move_delay_random)) #define GET_MAX_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ (element_info[e].move_delay_random)) -#define GET_NEW_CUSTOM_VALUE(e) ( (element_info[e].ce_value_fixed_initial) +\ +#define GET_NEW_CE_VALUE(e) ( (element_info[e].ce_value_fixed_initial) +\ RND(element_info[e].ce_value_random_initial)) +#define GET_CE_SCORE(e) ( (element_info[e].collect_score)) #define GET_CHANGE_DELAY(c) ( ((c)->delay_fixed * (c)->delay_frames) + \ RND((c)->delay_random * (c)->delay_frames)) #define GET_CE_DELAY_VALUE(c) ( ((c)->delay_fixed) + \ RND((c)->delay_random)) + #if 1 #define GET_VALID_RUNTIME_ELEMENT(e) \ ((e) >= NUM_RUNTIME_ELEMENTS ? EL_UNKNOWN : (e)) @@ -157,10 +161,13 @@ ((e) >= NUM_FILE_ELEMENTS ? EL_UNKNOWN : (e)) #endif -#define GET_TARGET_ELEMENT(e, ch) \ - ((e) == EL_TRIGGER_PLAYER ? (ch)->actual_trigger_player : \ - (e) == EL_TRIGGER_ELEMENT ? (ch)->actual_trigger_element : \ - (e) == EL_TRIGGER_CE_VALUE ? (ch)->actual_trigger_ce_value : (e)) +#define GET_TARGET_ELEMENT(e, ch, cv, cs) \ + ((e) == EL_TRIGGER_PLAYER ? (ch)->actual_trigger_player : \ + (e) == EL_TRIGGER_ELEMENT ? (ch)->actual_trigger_element : \ + (e) == EL_TRIGGER_CE_VALUE ? (ch)->actual_trigger_ce_value : \ + (e) == EL_TRIGGER_CE_SCORE ? (ch)->actual_trigger_ce_score : \ + (e) == EL_CURRENT_CE_VALUE ? (cv) : \ + (e) == EL_CURRENT_CE_SCORE ? (cs) : (e)) #define CAN_GROW_INTO(e) \ ((e) == EL_SAND || (IS_DIGGABLE(e) && level.grow_into_diggable)) @@ -358,6 +365,8 @@ void RemovePlayer(struct PlayerInfo *); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *); +static int getInvisibleActiveFromInvisibleElement(int); +static int getInvisibleFromInvisibleActiveElement(int); static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS]; @@ -861,6 +870,32 @@ static int getBeltDirFromBeltSwitchElement(int element) return belt_move_dir[belt_dir_nr]; } +static int get_element_from_group_element(int element) +{ + if (IS_GROUP_ELEMENT(element)) + { + struct ElementGroupInfo *group = element_info[element].group; + int last_anim_random_frame = gfx.anim_random_frame; + int element_pos; + + if (group->choice_mode == ANIM_RANDOM) + gfx.anim_random_frame = RND(group->num_elements_resolved); + + element_pos = getAnimationFrame(group->num_elements_resolved, 1, + group->choice_mode, 0, + group->choice_pos); + + if (group->choice_mode == ANIM_RANDOM) + gfx.anim_random_frame = last_anim_random_frame; + + group->choice_pos++; + + element = group->element_resolved[element_pos]; + } + + return element; +} + static void InitPlayerField(int x, int y, int element, boolean init_game) { if (element == EL_SP_MURPHY) @@ -1085,16 +1120,26 @@ static void InitField(int x, int y, boolean init_game) } break; +#if !USE_BOTH_SWITCHGATE_SWITCHES case EL_SWITCHGATE_SWITCH_DOWN: /* always start with same switch pos */ if (init_game) Feld[x][y] = EL_SWITCHGATE_SWITCH_UP; break; +#endif case EL_LIGHT_SWITCH_ACTIVE: if (init_game) game.light_time_left = level.time_light * FRAMES_PER_SECOND; break; + case EL_INVISIBLE_STEELWALL: + case EL_INVISIBLE_WALL: + case EL_INVISIBLE_SAND: + if (game.light_time_left > 0 || + game.lenses_time_left > 0) + Feld[x][y] = getInvisibleActiveFromInvisibleElement(element); + break; + case EL_EMC_MAGIC_BALL: if (game.ball_state) Feld[x][y] = EL_EMC_MAGIC_BALL_ACTIVE; @@ -1114,7 +1159,7 @@ static void InitField(int x, int y, boolean init_game) #if USE_NEW_CUSTOM_VALUE if (!element_info[element].use_last_ce_value || init_game) - CustomValue[x][y] = GET_NEW_CUSTOM_VALUE(Feld[x][y]); + CustomValue[x][y] = GET_NEW_CE_VALUE(Feld[x][y]); #endif } #else @@ -1123,6 +1168,11 @@ static void InitField(int x, int y, boolean init_game) #endif else if (IS_GROUP_ELEMENT(element)) { +#if 1 + Feld[x][y] = get_element_from_group_element(element); + + InitField(x, y, init_game); +#else struct ElementGroupInfo *group = element_info[element].group; int last_anim_random_frame = gfx.anim_random_frame; int element_pos; @@ -1142,6 +1192,7 @@ static void InitField(int x, int y, boolean init_game) Feld[x][y] = group->element_resolved[element_pos]; InitField(x, y, init_game); +#endif } break; } @@ -1156,7 +1207,7 @@ static void InitField(int x, int y, boolean init_game) #if USE_NEW_CUSTOM_VALUE #if 1 - CustomValue[x][y] = GET_NEW_CUSTOM_VALUE(Feld[x][y]); + CustomValue[x][y] = GET_NEW_CE_VALUE(Feld[x][y]); #else CustomValue[x][y] = element_info[Feld[x][y]].custom_value_initial; #endif @@ -1199,24 +1250,32 @@ static inline void InitField_WithBug2(int x, int y, boolean init_game) inline void DrawGameValue_Emeralds(int value) { - DrawText(DX_EMERALDS, DY_EMERALDS, int2str(value, 3), FONT_TEXT_2); + int xpos = (3 * 14 - 3 * getFontWidth(FONT_TEXT_2)) / 2; + + DrawText(DX_EMERALDS + xpos, DY_EMERALDS, int2str(value, 3), FONT_TEXT_2); } inline void DrawGameValue_Dynamite(int value) { - DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(value, 3), FONT_TEXT_2); + int xpos = (3 * 14 - 3 * getFontWidth(FONT_TEXT_2)) / 2; + + DrawText(DX_DYNAMITE + xpos, DY_DYNAMITE, int2str(value, 3), FONT_TEXT_2); } inline void DrawGameValue_Keys(int key[MAX_NUM_KEYS]) { + int base_key_graphic = EL_KEY_1; int i; + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + base_key_graphic = EL_EM_KEY_1; + /* currently only 4 of 8 possible keys are displayed */ for (i = 0; i < STD_NUM_KEYS; i++) { if (key[i]) DrawMiniGraphicExt(drawto, DX_KEYS + i * MINI_TILEX, DY_KEYS, - el2edimg(EL_KEY_1 + i)); + el2edimg(base_key_graphic + i)); else BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, DOOR_GFX_PAGEX5 + XX_KEYS + i * MINI_TILEX, YY_KEYS, @@ -1226,15 +1285,24 @@ inline void DrawGameValue_Keys(int key[MAX_NUM_KEYS]) inline void DrawGameValue_Score(int value) { - DrawText(DX_SCORE, DY_SCORE, int2str(value, 5), FONT_TEXT_2); + int xpos = (5 * 14 - 5 * getFontWidth(FONT_TEXT_2)) / 2; + + DrawText(DX_SCORE + xpos, DY_SCORE, int2str(value, 5), FONT_TEXT_2); } inline void DrawGameValue_Time(int value) { + int xpos3 = (3 * 14 - 3 * getFontWidth(FONT_TEXT_2)) / 2; + int xpos4 = (4 * 10 - 4 * getFontWidth(FONT_LEVEL_NUMBER)) / 2; + + /* clear background if value just changed its size */ + if (value == 999 || value == 1000) + ClearRectangle(drawto, DX_TIME1, DY_TIME, 14 * 3, 14); + if (value < 1000) - DrawText(DX_TIME1, DY_TIME, int2str(value, 3), FONT_TEXT_2); + DrawText(DX_TIME1 + xpos3, DY_TIME, int2str(value, 3), FONT_TEXT_2); else - DrawText(DX_TIME2, DY_TIME, int2str(value, 4), FONT_LEVEL_NUMBER); + DrawText(DX_TIME2 + xpos4, DY_TIME, int2str(value, 4), FONT_LEVEL_NUMBER); } inline void DrawGameValue_Level(int value) @@ -1282,7 +1350,9 @@ void DrawAllGameValues(int emeralds, int dynamite, int score, int time, void DrawGameDoorValues() { - int i; + int dynamite_state = 0; + int key_bits = 0; + int i, j; if (level.game_engine_type == GAME_ENGINE_TYPE_EM) { @@ -1291,6 +1361,7 @@ void DrawGameDoorValues() return; } +#if 0 DrawGameValue_Level(level_nr); DrawGameValue_Emeralds(local_player->gems_still_needed); @@ -1298,8 +1369,37 @@ void DrawGameDoorValues() DrawGameValue_Score(local_player->score); DrawGameValue_Time(TimeLeft); - for (i = 0; i < MAX_PLAYERS; i++) +#else + + if (game.centered_player_nr == -1) + { + for (i = 0; i < MAX_PLAYERS; i++) + { + for (j = 0; j < MAX_NUM_KEYS; j++) + if (stored_player[i].key[j]) + key_bits |= (1 << j); + + dynamite_state += stored_player[i].inventory_size; + } + +#if 0 DrawGameValue_Keys(stored_player[i].key); +#endif + } + else + { + int player_nr = game.centered_player_nr; + + for (i = 0; i < MAX_NUM_KEYS; i++) + if (stored_player[player_nr].key[i]) + key_bits |= (1 << i); + + dynamite_state = stored_player[player_nr].inventory_size; + } + + DrawAllGameValues(local_player->gems_still_needed, dynamite_state, + local_player->score, TimeLeft, key_bits); +#endif } #if 0 @@ -1610,6 +1710,7 @@ static void InitGameEngine() ei->change_page[j].actual_trigger_player = EL_PLAYER_1; ei->change_page[j].actual_trigger_side = CH_SIDE_NONE; ei->change_page[j].actual_trigger_ce_value = 0; + ei->change_page[j].actual_trigger_ce_score = 0; } } @@ -1995,9 +2096,23 @@ void InitGame() game.envelope_active = FALSE; - game.centered_player_nr = game.centered_player_nr_next = -1; /* focus all */ + /* set focus to local player for network games, else to all players */ + game.centered_player_nr = (network_playing ? local_player->index_nr : -1); + game.centered_player_nr_next = game.centered_player_nr; game.set_centered_player = FALSE; + if (network_playing && tape.recording) + { + /* store client dependent player focus when recording network games */ + tape.centered_player_nr_next = game.centered_player_nr_next; + tape.set_centered_player = TRUE; + } + +#if 0 + printf("::: focus set to player %d [%d]\n", + game.centered_player_nr, local_player->index_nr); +#endif + for (i = 0; i < NUM_BELTS; i++) { game.belt_dir[i] = MV_NONE; @@ -2810,7 +2925,7 @@ int NewHiScore() LoadScore(level_nr); - if (strcmp(setup.player_name, EMPTY_PLAYER_NAME) == 0 || + if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) || local_player->score < highscore[MAX_SCORE_ENTRIES - 1].Score) return -1; @@ -2826,7 +2941,7 @@ int NewHiScore() #ifdef ONE_PER_NAME for (l = k; l < MAX_SCORE_ENTRIES; l++) - if (!strcmp(setup.player_name, highscore[l].Name)) + if (strEqual(setup.player_name, highscore[l].Name)) m = l; if (m == k) /* player's new highscore overwrites his old one */ goto put_into_list; @@ -2910,10 +3025,24 @@ void InitPlayerGfxAnimation(struct PlayerInfo *player, int action, int dir) } } -static void ResetRandomAnimationValue(int x, int y) +#if USE_GFX_RESET_GFX_ANIMATION +static void ResetGfxFrame(int x, int y, boolean redraw) { - GfxRandom[x][y] = INIT_GFX_RANDOM(); + int element = Feld[x][y]; + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + int last_gfx_frame = GfxFrame[x][y]; + + if (graphic_info[graphic].anim_global_sync) + GfxFrame[x][y] = FrameCounter; + else if (ANIM_MODE(graphic) == ANIM_CE_VALUE) + GfxFrame[x][y] = CustomValue[x][y]; + else if (ANIM_MODE(graphic) == ANIM_CE_SCORE) + GfxFrame[x][y] = element_info[element].collect_score; + + if (redraw && GfxFrame[x][y] != last_gfx_frame) + DrawLevelGraphicAnimation(x, y, graphic); } +#endif static void ResetGfxAnimation(int x, int y) { @@ -2921,9 +3050,9 @@ static void ResetGfxAnimation(int x, int y) int element, graphic; #endif - GfxFrame[x][y] = 0; GfxAction[x][y] = ACTION_DEFAULT; GfxDir[x][y] = MovDir[x][y]; + GfxFrame[x][y] = 0; #if 0 element = Feld[x][y]; @@ -2936,6 +3065,15 @@ static void ResetGfxAnimation(int x, int y) else if (ANIM_MODE(graphic) == ANIM_CE_SCORE) GfxFrame[x][y] = element_info[element].collect_score; #endif + +#if USE_GFX_RESET_GFX_ANIMATION + ResetGfxFrame(x, y, FALSE); +#endif +} + +static void ResetRandomAnimationValue(int x, int y) +{ + GfxRandom[x][y] = INIT_GFX_RANDOM(); } void InitMovingField(int x, int y, int direction) @@ -4284,12 +4422,25 @@ static void ToggleSwitchgateSwitch(int x, int y) { int element = Feld[xx][yy]; +#if !USE_BOTH_SWITCHGATE_SWITCHES if (element == EL_SWITCHGATE_SWITCH_UP || element == EL_SWITCHGATE_SWITCH_DOWN) { Feld[xx][yy] = EL_SWITCHGATE_SWITCH_UP + game.switchgate_pos; DrawLevelField(xx, yy); } +#else + if (element == EL_SWITCHGATE_SWITCH_UP) + { + Feld[xx][yy] = EL_SWITCHGATE_SWITCH_DOWN; + DrawLevelField(xx, yy); + } + else if (element == EL_SWITCHGATE_SWITCH_DOWN) + { + Feld[xx][yy] = EL_SWITCHGATE_SWITCH_UP; + DrawLevelField(xx, yy); + } +#endif else if (element == EL_SWITCHGATE_OPEN || element == EL_SWITCHGATE_OPENING) { @@ -5595,7 +5746,7 @@ inline static void TurnRoundExt(int x, int y) static void TurnRound(int x, int y) { int direction = MovDir[x][y]; -#if 1 +#if 0 int element, graphic; #endif @@ -5610,6 +5761,8 @@ static void TurnRound(int x, int y) GfxAction[x][y] = ACTION_TURNING_FROM_LEFT + MV_DIR_TO_BIT(direction); #if 1 + ResetGfxFrame(x, y, FALSE); +#else element = Feld[x][y]; graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); @@ -7794,6 +7947,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) { struct ElementInfo *ei = &element_info[element]; struct ElementChangeInfo *change = &ei->change_page[page]; + int target_element = change->target_element; int action_type = change->action_type; int action_mode = change->action_mode; int action_arg = change->action_arg; @@ -7832,8 +7986,8 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) action_type == CA_SET_LEVEL_GEMS ? 999 : action_type == CA_SET_LEVEL_TIME ? 9999 : action_type == CA_SET_LEVEL_SCORE ? 99999 : - action_type == CA_SET_CE_SCORE ? 9999 : action_type == CA_SET_CE_VALUE ? 9999 : + action_type == CA_SET_CE_SCORE ? 9999 : CA_ARG_MAX); int action_arg_number_reset = @@ -7841,12 +7995,12 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) action_type == CA_SET_LEVEL_GEMS ? level.gems_needed : action_type == CA_SET_LEVEL_TIME ? level.time : action_type == CA_SET_LEVEL_SCORE ? 0 : - action_type == CA_SET_CE_SCORE ? 0 : #if 1 - action_type == CA_SET_CE_VALUE ? GET_NEW_CUSTOM_VALUE(element) : + action_type == CA_SET_CE_VALUE ? GET_NEW_CE_VALUE(element) : #else action_type == CA_SET_CE_VALUE ? ei->custom_value_initial : #endif + action_type == CA_SET_CE_SCORE ? 0 : 0); int action_arg_number = @@ -7857,18 +8011,20 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) action_arg == CA_ARG_NUMBER_MIN ? action_arg_number_min : action_arg == CA_ARG_NUMBER_MAX ? action_arg_number_max : action_arg == CA_ARG_NUMBER_RESET ? action_arg_number_reset : - action_arg == CA_ARG_NUMBER_CE_SCORE ? ei->collect_score : #if USE_NEW_CUSTOM_VALUE action_arg == CA_ARG_NUMBER_CE_VALUE ? CustomValue[x][y] : #else action_arg == CA_ARG_NUMBER_CE_VALUE ? ei->custom_value_initial : #endif + action_arg == CA_ARG_NUMBER_CE_SCORE ? ei->collect_score : action_arg == CA_ARG_NUMBER_CE_DELAY ? GET_CE_DELAY_VALUE(change) : action_arg == CA_ARG_NUMBER_LEVEL_TIME ? level_time_value : action_arg == CA_ARG_NUMBER_LEVEL_GEMS ? local_player->gems_still_needed : action_arg == CA_ARG_NUMBER_LEVEL_SCORE ? local_player->score : - action_arg == CA_ARG_ELEMENT_CV_TARGET ? GET_NEW_CUSTOM_VALUE(change->target_element) : + action_arg == CA_ARG_ELEMENT_CV_TARGET ? GET_NEW_CE_VALUE(target_element): action_arg == CA_ARG_ELEMENT_CV_TRIGGER ? change->actual_trigger_ce_value: + action_arg == CA_ARG_ELEMENT_CS_TARGET ? GET_CE_SCORE(target_element) : + action_arg == CA_ARG_ELEMENT_CS_TRIGGER ? change->actual_trigger_ce_score: action_arg == CA_ARG_ELEMENT_NR_TARGET ? change->target_element : action_arg == CA_ARG_ELEMENT_NR_TRIGGER ? change->actual_trigger_element : -1); @@ -7877,8 +8033,8 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) (action_type == CA_SET_LEVEL_GEMS ? local_player->gems_still_needed : action_type == CA_SET_LEVEL_TIME ? TimeLeft : action_type == CA_SET_LEVEL_SCORE ? local_player->score : - action_type == CA_SET_CE_SCORE ? ei->collect_score : action_type == CA_SET_CE_VALUE ? CustomValue[x][y] : + action_type == CA_SET_CE_SCORE ? ei->collect_score : 0); int action_arg_number_new = @@ -8021,7 +8177,11 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) { stored_player[i].key[KEY_NR(element)] = key_state; +#if 1 + DrawGameDoorValues(); +#else DrawGameValue_Keys(stored_player[i].key); +#endif redraw_mask |= REDRAW_DOOR_1; } @@ -8135,25 +8295,18 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) /* ---------- CE actions ---------------------------------------------- */ - case CA_SET_CE_SCORE: - { - ei->collect_score = action_arg_number_new; - - break; - } - case CA_SET_CE_VALUE: { #if USE_NEW_CUSTOM_VALUE - int last_custom_value = CustomValue[x][y]; + int last_ce_value = CustomValue[x][y]; CustomValue[x][y] = action_arg_number_new; #if 0 - printf("::: Count == %d\n", CustomValue[x][y]); + printf("::: CE value == %d\n", CustomValue[x][y]); #endif - if (CustomValue[x][y] == 0 && last_custom_value > 0) + if (CustomValue[x][y] == 0 && last_ce_value > 0) { #if 0 printf("::: CE_VALUE_GETS_ZERO\n"); @@ -8162,6 +8315,35 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) CheckElementChange(x, y, element, EL_UNDEFINED, CE_VALUE_GETS_ZERO); CheckTriggeredElementChange(x, y, element, CE_VALUE_GETS_ZERO_OF_X); +#if 0 + printf("::: RESULT: %d, %d\n", Feld[x][y], ChangePage[x][y]); +#endif + } +#endif + + break; + } + + case CA_SET_CE_SCORE: + { +#if USE_NEW_CUSTOM_VALUE + int last_ce_score = ei->collect_score; + + ei->collect_score = action_arg_number_new; + +#if 0 + printf("::: CE score == %d\n", ei->collect_score); +#endif + + if (ei->collect_score == 0 && last_ce_score > 0) + { +#if 0 + printf("::: CE_SCORE_GETS_ZERO\n"); +#endif + + CheckElementChange(x, y, element, EL_UNDEFINED, CE_SCORE_GETS_ZERO); + CheckTriggeredElementChange(x, y, element, CE_SCORE_GETS_ZERO_OF_X); + #if 0 printf("::: RESULT: %d, %d\n", Feld[x][y], ChangePage[x][y]); #endif @@ -8187,22 +8369,26 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) static void CreateFieldExt(int x, int y, int element, boolean is_change) { + int old_element = Feld[x][y]; + int new_element = get_element_from_group_element(element); int previous_move_direction = MovDir[x][y]; #if USE_NEW_CUSTOM_VALUE int last_ce_value = CustomValue[x][y]; #endif - boolean add_player = (ELEM_IS_PLAYER(element) && - IS_WALKABLE(Feld[x][y])); + boolean add_player = (ELEM_IS_PLAYER(new_element) && + IS_WALKABLE(old_element)); +#if 0 /* check if element under player changes from accessible to unaccessible (needed for special case of dropping element which then changes) */ if (IS_PLAYER(x, y) && !PLAYER_EXPLOSION_PROTECTED(x, y) && - IS_ACCESSIBLE(Feld[x][y]) && !IS_ACCESSIBLE(element)) + IS_ACCESSIBLE(old_element) && !IS_ACCESSIBLE(new_element)) { Bang(x, y); return; } +#endif if (!add_player) { @@ -8211,30 +8397,51 @@ static void CreateFieldExt(int x, int y, int element, boolean is_change) else RemoveField(x, y); - Feld[x][y] = element; + Feld[x][y] = new_element; +#if !USE_GFX_RESET_GFX_ANIMATION ResetGfxAnimation(x, y); ResetRandomAnimationValue(x, y); +#endif - if (element_info[Feld[x][y]].move_direction_initial == MV_START_PREVIOUS) + if (element_info[new_element].move_direction_initial == MV_START_PREVIOUS) MovDir[x][y] = previous_move_direction; #if USE_NEW_CUSTOM_VALUE - if (element_info[Feld[x][y]].use_last_ce_value) + if (element_info[new_element].use_last_ce_value) CustomValue[x][y] = last_ce_value; #endif InitField_WithBug1(x, y, FALSE); + new_element = Feld[x][y]; /* element may have changed */ + +#if USE_GFX_RESET_GFX_ANIMATION + ResetGfxAnimation(x, y); + ResetRandomAnimationValue(x, y); +#endif + DrawLevelField(x, y); - if (GFX_CRUMBLED(Feld[x][y])) + if (GFX_CRUMBLED(new_element)) DrawLevelFieldCrumbledSandNeighbours(x, y); } +#if 1 + /* check if element under player changes from accessible to unaccessible + (needed for special case of dropping element which then changes) */ + if (IS_PLAYER(x, y) && !PLAYER_EXPLOSION_PROTECTED(x, y) && + IS_ACCESSIBLE(old_element) && !IS_ACCESSIBLE(new_element)) + { + Bang(x, y); + + return; + } +#endif + /* "ChangeCount" not set yet to allow "entered by player" change one time */ - if (ELEM_IS_PLAYER(element)) - RelocatePlayer(x, y, element); + if (ELEM_IS_PLAYER(new_element)) + RelocatePlayer(x, y, new_element); if (is_change) ChangeCount[x][y]++; /* count number of changes in the same frame */ @@ -8271,7 +8478,10 @@ static void CreateElementFromChange(int x, int y, int element) static boolean ChangeElement(int x, int y, int element, int page) { - struct ElementChangeInfo *change = &element_info[element].change_page[page]; + struct ElementInfo *ei = &element_info[element]; + struct ElementChangeInfo *change = &ei->change_page[page]; + int ce_value = CustomValue[x][y]; + int ce_score = ei->collect_score; int target_element; int old_element = Feld[x][y]; @@ -8286,6 +8496,7 @@ static boolean ChangeElement(int x, int y, int element, int page) change->actual_trigger_player = EL_PLAYER_1; change->actual_trigger_side = CH_SIDE_NONE; change->actual_trigger_ce_value = 0; + change->actual_trigger_ce_score = 0; } /* do not change elements more than a specified maximum number of changes */ @@ -8390,7 +8601,8 @@ static boolean ChangeElement(int x, int y, int element, int page) ChangeEvent[ex][ey] = ChangeEvent[x][y]; content_element = change->target_content.e[xx][yy]; - target_element = GET_TARGET_ELEMENT(content_element, change); + target_element = GET_TARGET_ELEMENT(content_element, change, + ce_value, ce_score); CreateElementFromChange(ex, ey, target_element); @@ -8411,7 +8623,8 @@ static boolean ChangeElement(int x, int y, int element, int page) } else { - target_element = GET_TARGET_ELEMENT(change->target_element, change); + target_element = GET_TARGET_ELEMENT(change->target_element, change, + ce_value, ce_score); if (element == EL_DIAGONAL_GROWING || element == EL_DIAGONAL_SHRINKING) @@ -8645,6 +8858,7 @@ static boolean CheckTriggeredElementChangeExt(int trigger_x, int trigger_y, change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player); change->actual_trigger_side = trigger_side; change->actual_trigger_ce_value = CustomValue[trigger_x][trigger_y]; + change->actual_trigger_ce_score = GET_CE_SCORE(trigger_element); if ((change->can_change && !change_done) || change->has_action) { @@ -8749,6 +8963,7 @@ static boolean CheckElementChangeExt(int x, int y, change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player); change->actual_trigger_side = trigger_side; change->actual_trigger_ce_value = CustomValue[x][y]; + change->actual_trigger_ce_score = GET_CE_SCORE(trigger_element); /* special case: trigger element not at (x,y) position for some events */ if (check_trigger_element) @@ -8771,6 +8986,7 @@ static boolean CheckElementChangeExt(int x, int y, int yy = y + move_xy[MV_DIR_OPPOSITE(trigger_side)].dy; change->actual_trigger_ce_value = CustomValue[xx][yy]; + change->actual_trigger_ce_score = GET_CE_SCORE(trigger_element); } if (change->can_change && !change_done) @@ -9128,6 +9344,11 @@ void AdvanceFrameAndPlayerCounters(int player_nr) { int i; +#if 0 + Error(ERR_NETWORK_CLIENT, "advancing frame counter from %d to %d", + FrameCounter, FrameCounter + 1); +#endif + /* advance frame counters (global frame counter and time frame counter) */ FrameCounter++; TimeFrames++; @@ -9178,15 +9399,10 @@ void AdvanceFrameAndPlayerCounters(int player_nr) void StartGameActions(boolean init_network_game, boolean record_tape, long random_seed) { -#if 1 unsigned long new_random_seed = InitRND(random_seed); if (record_tape) TapeStartRecording(new_random_seed); -#else - if (record_tape) - TapeStartRecording(random_seed); -#endif #if defined(NETWORK_AVALIABLE) if (init_network_game) @@ -9201,10 +9417,6 @@ void StartGameActions(boolean init_network_game, boolean record_tape, game_status = GAME_MODE_PLAYING; -#if 0 - InitRND(random_seed); -#endif - InitGame(); } @@ -9271,11 +9483,19 @@ void GameActions() if (!network_player_action_received) return; /* failed to get network player actions in time */ + + /* do not yet reset "network_player_action_received" (for tape.pausing) */ } if (tape.pausing) return; + /* at this point we know that we really continue executing the game */ + +#if 1 + network_player_action_received = FALSE; +#endif + recorded_player_action = (tape.playing ? TapePlayAction() : NULL); if (tape.set_centered_player) @@ -9404,10 +9624,11 @@ void GameActions_RND() sy = stored_player[game.centered_player_nr_next].jy; } - DrawRelocateScreen(sx, sy, MV_NONE, TRUE, setup.quick_switch); - game.centered_player_nr = game.centered_player_nr_next; game.set_centered_player = FALSE; + + DrawRelocateScreen(sx, sy, MV_NONE, TRUE, setup.quick_switch); + DrawGameDoorValues(); } #endif @@ -9442,7 +9663,9 @@ void GameActions_RND() ScrollPlayer(&stored_player[i], SCROLL_GO_ON); } +#if 0 network_player_action_received = FALSE; +#endif ScrollScreen(NULL, SCROLL_GO_ON); @@ -9570,6 +9793,9 @@ void GameActions_RND() printf("::: Yo man! Rocks can fall!\n"); #endif +#if 1 + ResetGfxFrame(x, y, TRUE); +#else if (graphic_info[graphic].anim_global_sync) GfxFrame[x][y] = FrameCounter; else if (ANIM_MODE(graphic) == ANIM_CE_VALUE) @@ -9594,6 +9820,7 @@ void GameActions_RND() #endif DrawLevelGraphicAnimation(x, y, graphic); } +#endif if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(GfxFrame[x][y], graphic)) @@ -11634,7 +11861,11 @@ int DigField(struct PlayerInfo *player, if (player->inventory_size < MAX_INVENTORY_SIZE) player->inventory_element[player->inventory_size++] = element; +#if 1 + DrawGameDoorValues(); +#else DrawGameValue_Dynamite(local_player->inventory_size); +#endif } else if (element == EL_DYNABOMB_INCREASE_NUMBER) { @@ -11653,7 +11884,11 @@ int DigField(struct PlayerInfo *player, { player->key[KEY_NR(element)] = TRUE; +#if 1 + DrawGameDoorValues(); +#else DrawGameValue_Keys(player->key); +#endif redraw_mask |= REDRAW_DOOR_1; } @@ -11685,7 +11920,11 @@ int DigField(struct PlayerInfo *player, if (player->inventory_size < MAX_INVENTORY_SIZE) player->inventory_element[player->inventory_size++] = element; +#if 1 + DrawGameDoorValues(); +#else DrawGameValue_Dynamite(local_player->inventory_size); +#endif } else if (collect_count > 0) { @@ -12170,7 +12409,11 @@ boolean DropElement(struct PlayerInfo *player) { player->inventory_size--; +#if 1 + DrawGameDoorValues(); +#else DrawGameValue_Dynamite(local_player->inventory_size); +#endif if (new_element == EL_DYNAMITE) new_element = EL_DYNAMITE_ACTIVE; @@ -12616,7 +12859,7 @@ void RequestQuitGame(boolean ask_if_really_quit) { #if defined(NETWORK_AVALIABLE) if (options.network) - SendToServer_StopPlaying(); + SendToServer_StopPlaying(NETWORK_STOP_BY_PLAYER); else #endif { @@ -12793,7 +13036,10 @@ static void HandleGameButtons(struct GadgetInfo *gi) switch (id) { case GAME_CTRL_ID_STOP: - RequestQuitGame(TRUE); + if (tape.playing) + TapeStop(); + else + RequestQuitGame(TRUE); break; case GAME_CTRL_ID_PAUSE: @@ -12820,7 +13066,7 @@ static void HandleGameButtons(struct GadgetInfo *gi) #endif { tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); } } break;