X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=dd9df82c71dd1bbb22e6eb9ae654837531ee6d20;hb=2896b24a67c428ec85915f3d6a59bc0c3ab7c3a9;hp=2ae8886f5c6d7fe80f49c4676c4ccc7568240b21;hpb=894166c9259ba08cd327cd40cb27929177ce98f7;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 2ae8886f..dd9df82c 100644 --- a/src/game.c +++ b/src/game.c @@ -4515,7 +4515,6 @@ void InitGame(void) } game.restart_level = FALSE; - game.restart_game_message = NULL; game.request_active = FALSE; game.request_active_or_moving = FALSE; @@ -5837,9 +5836,6 @@ static void Explode(int ex, int ey, int phase, int mode) int last_phase; int border_element; - // !!! eliminate this variable !!! - int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); - if (game.explosions_delayed) { ExplodeField[ex][ey] = mode; @@ -6120,7 +6116,7 @@ static void Explode(int ex, int ey, int phase, int mode) int graphic = el_act2img(GfxElement[x][y], ACTION_EXPLODING); int frame = getGraphicAnimationFrameXY(graphic, x, y); - if (phase == delay) + if (phase == 1) TEST_DrawLevelFieldCrumbled(x, y); if (IS_WALKABLE_OVER(Back[x][y]) && Back[x][y] != EL_EMPTY) @@ -13952,7 +13948,7 @@ void KillPlayer(struct PlayerInfo *player) player->killed = TRUE; // remove accessible field at the player's position - Tile[jx][jy] = EL_EMPTY; + RemoveField(jx, jy); // deactivate shield (else Bang()/Explode() would not work right) player->shield_normal_time_left = 0; @@ -15633,10 +15629,26 @@ void RequestQuitGame(boolean escape_key_pressed) "Do you really want to quit the game?"); } -void RequestRestartGame(char *message) +static char *getRestartGameMessage(void) { - game.restart_game_message = NULL; + boolean play_again = hasStartedNetworkGame(); + static char message[MAX_OUTPUT_LINESIZE]; + char *game_over_text = "Game over!"; + char *play_again_text = " Play it again?"; + + if (level.game_engine_type == GAME_ENGINE_TYPE_MM && + game_mm.game_over_message != NULL) + game_over_text = game_mm.game_over_message; + + snprintf(message, MAX_OUTPUT_LINESIZE, "%s%s", game_over_text, + (play_again ? play_again_text : "")); + + return message; +} +static void RequestRestartGame(void) +{ + char *message = getRestartGameMessage(); boolean has_started_game = hasStartedNetworkGame(); int request_mode = (has_started_game ? REQ_ASK : REQ_CONFIRM); int door_state = DOOR_CLOSE_1; @@ -15661,40 +15673,17 @@ void RequestRestartGame(char *message) } } -static char *getRestartGameMessage(void) -{ - boolean play_again = hasStartedNetworkGame(); - static char message[MAX_OUTPUT_LINESIZE]; - char *game_over_text = "Game over!"; - char *play_again_text = " Play it again?"; - - snprintf(message, MAX_OUTPUT_LINESIZE, "%s%s", game_over_text, - (play_again ? play_again_text : "")); - - return message; -} - -void CheckGameOver(void) +boolean CheckRestartGame(void) { - static boolean last_game_over = FALSE; static int game_over_delay = 0; int game_over_delay_value = 50; boolean game_over = checkGameFailed(); - // do not handle game over if request dialog is already active - if (game.request_active) - return; - - // do not ask to play again if game was never actually played - if (!game.GamePlayed) - return; - if (!game_over) { - last_game_over = FALSE; game_over_delay = game_over_delay_value; - return; + return FALSE; } if (game_over_delay > 0) @@ -15704,13 +15693,24 @@ void CheckGameOver(void) game_over_delay--; - return; + return FALSE; } - if (last_game_over != game_over) - game.restart_game_message = getRestartGameMessage(); + // do not handle game over if request dialog is already active + if (game.request_active) + return FALSE; + + // do not ask to play again if game was never actually played + if (!game.GamePlayed) + return FALSE; + + // do not ask to play again if this was disabled in setup menu + if (!setup.ask_on_game_over) + return FALSE; + + RequestRestartGame(); - last_game_over = game_over; + return TRUE; } boolean checkGameSolved(void)