X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d8f34be03724384d6fd7f5295e60134bc2d2cf65;hb=77eea34405c119f20f461acae08cd77ec5c21dd6;hp=9bf0c5469f4cad91a5c455ee6f9ea83540edfdab;hpb=0b1e4a4b30248aedc9ab157a4be965cfe944afe9;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 9bf0c546..d8f34be0 100644 --- a/src/game.c +++ b/src/game.c @@ -879,6 +879,10 @@ static struct GamePanelControlInfo game_panel_controls[] = RND(element_info[e].move_delay_random)) #define GET_MAX_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ (element_info[e].move_delay_random)) +#define GET_NEW_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + RND(element_info[e].step_delay_random)) +#define GET_MAX_STEP_DELAY(e) ( (element_info[e].step_delay_fixed) + \ + (element_info[e].step_delay_random)) #define GET_NEW_CE_VALUE(e) ( (element_info[e].ce_value_fixed_initial) +\ RND(element_info[e].ce_value_random_initial)) #define GET_CE_SCORE(e) ( (element_info[e].collect_score)) @@ -1071,6 +1075,8 @@ static boolean CheckTriggeredElementChangeExt(int, int, int, int, int,int,int); CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) #define CheckTriggeredElementChangeByPage(x, y, e, ev, p) \ CheckTriggeredElementChangeExt(x,y,e,ev, CH_PLAYER_ANY, CH_SIDE_ANY, p) +#define CheckTriggeredElementChangeByMouse(x, y, e, ev, s) \ + CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) static boolean CheckElementChangeExt(int, int, int, int, int, int, int); #define CheckElementChange(x, y, e, te, ev) \ @@ -1079,6 +1085,8 @@ static boolean CheckElementChangeExt(int, int, int, int, int, int, int); CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s) #define CheckElementChangeBySide(x, y, e, te, ev, s) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s) +#define CheckElementChangeByMouse(x, y, e, ev, s) \ + CheckElementChangeExt(x, y, e, EL_UNDEFINED, ev, CH_PLAYER_ANY, s) static void PlayLevelSound(int, int, int); static void PlayLevelSoundNearest(int, int, int); @@ -2394,7 +2402,7 @@ static void UpdateGameControlValues(void) } game_panel_controls[GAME_PANEL_SCORE].value = score; - game_panel_controls[GAME_PANEL_HIGHSCORE].value = highscore[0].Score; + game_panel_controls[GAME_PANEL_HIGHSCORE].value = scores.entry[0].score; game_panel_controls[GAME_PANEL_TIME].value = time; @@ -4721,9 +4729,6 @@ void GameWon(void) static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; static int game_over_delay_3 = 0; - int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 25; - int game_over_delay_value_3 = 50; int time_score_base = MIN(MAX(1, level.time_score_base), 10); float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base; @@ -4751,9 +4756,9 @@ void GameWon(void) TapeStop(); - game_over_delay_1 = game_over_delay_value_1; - game_over_delay_2 = game_over_delay_value_2; - game_over_delay_3 = game_over_delay_value_3; + game_over_delay_1 = FRAMES_PER_SECOND; // delay before counting time + game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health + game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = game.score_final; @@ -5030,12 +5035,12 @@ int NewHiScore(int level_nr) LoadScore(level_nr); if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) || - game.score_final < highscore[MAX_SCORE_ENTRIES - 1].Score) + game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score) return -1; for (k = 0; k < MAX_SCORE_ENTRIES; k++) { - if (game.score_final > highscore[k].Score) + if (game.score_final > scores.entry[k].score) { // player has made it to the hall of fame @@ -5046,7 +5051,7 @@ int NewHiScore(int level_nr) if (one_score_entry_per_name) { for (l = k; l < MAX_SCORE_ENTRIES; l++) - if (strEqual(setup.player_name, highscore[l].Name)) + if (strEqual(setup.player_name, scores.entry[l].name)) m = l; if (m == k) // player's new highscore overwrites his old one @@ -5055,22 +5060,22 @@ int NewHiScore(int level_nr) for (l = m; l > k; l--) { - strcpy(highscore[l].Name, highscore[l - 1].Name); - highscore[l].Score = highscore[l - 1].Score; + strcpy(scores.entry[l].name, scores.entry[l - 1].name); + scores.entry[l].score = scores.entry[l - 1].score; } } put_into_list: - strncpy(highscore[k].Name, setup.player_name, MAX_PLAYER_NAME_LEN); - highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0'; - highscore[k].Score = game.score_final; + strncpy(scores.entry[k].name, setup.player_name, MAX_PLAYER_NAME_LEN); + scores.entry[k].name[MAX_PLAYER_NAME_LEN] = '\0'; + scores.entry[k].score = game.score_final; position = k; break; } else if (one_score_entry_per_name && - !strncmp(setup.player_name, highscore[k].Name, + !strncmp(setup.player_name, scores.entry[k].name, MAX_PLAYER_NAME_LEN)) break; // player already there with a higher score } @@ -5352,13 +5357,15 @@ void DrawDynamite(int x, int y) return; if (Back[x][y]) - DrawGraphic(sx, sy, el2img(Back[x][y]), 0); + DrawLevelElement(x, y, Back[x][y]); else if (Store[x][y]) - DrawGraphic(sx, sy, el2img(Store[x][y]), 0); + DrawLevelElement(x, y, Store[x][y]); + else if (game.use_masked_elements) + DrawLevelElement(x, y, EL_EMPTY); frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); - if (Back[x][y] || Store[x][y]) + if (Back[x][y] || Store[x][y] || game.use_masked_elements) DrawGraphicThruMask(sx, sy, graphic, frame); else DrawGraphic(sx, sy, graphic, frame); @@ -5931,7 +5938,7 @@ static void Explode(int ex, int ey, int phase, int mode) DrawLevelElementThruMask(x, y, Back[x][y]); } else if (!IS_WALKABLE_INSIDE(Back[x][y])) - DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame); + DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame); } } @@ -8506,11 +8513,33 @@ void ContinueMoving(int x, int y) boolean pushed_by_player = (Pushed[x][y] && IS_PLAYER(x, y)); boolean pushed_by_conveyor = (Pushed[x][y] && !IS_PLAYER(x, y)); boolean last_line = (newy == lev_fieldy - 1); + boolean use_step_delay = (GET_MAX_STEP_DELAY(element) != 0); - MovPos[x][y] += getElementMoveStepsize(x, y); - - if (pushed_by_player) // special case: moving object pushed by player + if (pushed_by_player) // special case: moving object pushed by player + { MovPos[x][y] = SIGN(MovPos[x][y]) * (TILEX - ABS(PLAYERINFO(x,y)->MovPos)); + } + else if (use_step_delay) // special case: moving object has step delay + { + if (!MovDelay[x][y]) + MovPos[x][y] += getElementMoveStepsize(x, y); + + if (MovDelay[x][y]) + MovDelay[x][y]--; + else + MovDelay[x][y] = GET_NEW_STEP_DELAY(element); + + if (MovDelay[x][y]) + { + TEST_DrawLevelField(x, y); + + return; // element is still waiting + } + } + else // normal case: generically moving object + { + MovPos[x][y] += getElementMoveStepsize(x, y); + } if (ABS(MovPos[x][y]) < TILEX) { @@ -12116,6 +12145,7 @@ void GameActions_RND(void) if (mouse_action.button) { int new_button = (mouse_action.button && mouse_action_last.button == 0); + int ch_button = CH_SIDE_FROM_BUTTON(mouse_action.button); x = mouse_action.lx; y = mouse_action.ly; @@ -12123,12 +12153,14 @@ void GameActions_RND(void) if (new_button) { - CheckElementChange(x, y, element, EL_UNDEFINED, CE_CLICKED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_CLICKED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_CLICKED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_CLICKED_ON_X, + ch_button); } - CheckElementChange(x, y, element, EL_UNDEFINED, CE_PRESSED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_PRESSED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X, + ch_button); } SCAN_PLAYFIELD(x, y) @@ -15341,12 +15373,12 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) { if (skip_request || Request(message, REQ_ASK | REQ_STAY_CLOSED)) { - // closing door required in case of envelope style request dialogs - if (!skip_request) + if (!quick_quit) { // prevent short reactivation of overlay buttons while closing door SetOverlayActive(FALSE); + // door may still be open due to skipped or envelope style request CloseDoor(DOOR_CLOSE_1); } @@ -15374,10 +15406,13 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) } } -void RequestQuitGame(boolean ask_if_really_quit) +void RequestQuitGame(boolean escape_key_pressed) { - boolean quick_quit = (!ask_if_really_quit || level_editor_test_game); - boolean skip_request = game.all_players_gone || quick_quit; + boolean ask_on_escape = (setup.ask_on_escape && setup.ask_on_quit_game); + boolean quick_quit = ((escape_key_pressed && !ask_on_escape) || + level_editor_test_game); + boolean skip_request = (game.all_players_gone || !setup.ask_on_quit_game || + quick_quit); RequestQuitGameExt(skip_request, quick_quit, "Do you really want to quit the game?"); @@ -16239,7 +16274,7 @@ static void HandleGameButtonsExt(int id, int button) if (tape.playing) TapeStop(); else - RequestQuitGame(TRUE); + RequestQuitGame(FALSE); break;