X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d8f34be03724384d6fd7f5295e60134bc2d2cf65;hb=77eea34405c119f20f461acae08cd77ec5c21dd6;hp=476b67b049b34db5f50c3f57a4ece155f0b99a72;hpb=ab8e032c1d2c7ec3df6b8491bdbd8f8e57c7dc70;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 476b67b0..d8f34be0 100644 --- a/src/game.c +++ b/src/game.c @@ -2402,7 +2402,7 @@ static void UpdateGameControlValues(void) } game_panel_controls[GAME_PANEL_SCORE].value = score; - game_panel_controls[GAME_PANEL_HIGHSCORE].value = highscore[0].Score; + game_panel_controls[GAME_PANEL_HIGHSCORE].value = scores.entry[0].score; game_panel_controls[GAME_PANEL_TIME].value = time; @@ -5035,12 +5035,12 @@ int NewHiScore(int level_nr) LoadScore(level_nr); if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) || - game.score_final < highscore[MAX_SCORE_ENTRIES - 1].Score) + game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score) return -1; for (k = 0; k < MAX_SCORE_ENTRIES; k++) { - if (game.score_final > highscore[k].Score) + if (game.score_final > scores.entry[k].score) { // player has made it to the hall of fame @@ -5051,7 +5051,7 @@ int NewHiScore(int level_nr) if (one_score_entry_per_name) { for (l = k; l < MAX_SCORE_ENTRIES; l++) - if (strEqual(setup.player_name, highscore[l].Name)) + if (strEqual(setup.player_name, scores.entry[l].name)) m = l; if (m == k) // player's new highscore overwrites his old one @@ -5060,22 +5060,22 @@ int NewHiScore(int level_nr) for (l = m; l > k; l--) { - strcpy(highscore[l].Name, highscore[l - 1].Name); - highscore[l].Score = highscore[l - 1].Score; + strcpy(scores.entry[l].name, scores.entry[l - 1].name); + scores.entry[l].score = scores.entry[l - 1].score; } } put_into_list: - strncpy(highscore[k].Name, setup.player_name, MAX_PLAYER_NAME_LEN); - highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0'; - highscore[k].Score = game.score_final; + strncpy(scores.entry[k].name, setup.player_name, MAX_PLAYER_NAME_LEN); + scores.entry[k].name[MAX_PLAYER_NAME_LEN] = '\0'; + scores.entry[k].score = game.score_final; position = k; break; } else if (one_score_entry_per_name && - !strncmp(setup.player_name, highscore[k].Name, + !strncmp(setup.player_name, scores.entry[k].name, MAX_PLAYER_NAME_LEN)) break; // player already there with a higher score } @@ -15373,12 +15373,12 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) { if (skip_request || Request(message, REQ_ASK | REQ_STAY_CLOSED)) { - // closing door required in case of envelope style request dialogs - if (!skip_request) + if (!quick_quit) { // prevent short reactivation of overlay buttons while closing door SetOverlayActive(FALSE); + // door may still be open due to skipped or envelope style request CloseDoor(DOOR_CLOSE_1); } @@ -15408,9 +15408,11 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) void RequestQuitGame(boolean escape_key_pressed) { - boolean quick_quit = ((escape_key_pressed && !setup.ask_on_escape) || + boolean ask_on_escape = (setup.ask_on_escape && setup.ask_on_quit_game); + boolean quick_quit = ((escape_key_pressed && !ask_on_escape) || level_editor_test_game); - boolean skip_request = game.all_players_gone || quick_quit; + boolean skip_request = (game.all_players_gone || !setup.ask_on_quit_game || + quick_quit); RequestQuitGameExt(skip_request, quick_quit, "Do you really want to quit the game?");