X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d835b19f8cb9b11be758fdfe42502cc754d138d6;hb=e4e2346cab8fe2f81bcab90fbfb6e4683c675332;hp=852f307f687acc6b6abe489fa64ac8fc4f3e6de8;hpb=a3d3dca44696b194dbe3f49a97d8c92d92b42ecf;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 852f307f..d835b19f 100644 --- a/src/game.c +++ b/src/game.c @@ -2286,7 +2286,7 @@ static void UpdateGameControlValues(void) int time = (game.LevelSolved ? game.LevelSolved_CountingTime : level.game_engine_type == GAME_ENGINE_TYPE_BD ? - game_bd.time_played : + game_bd.time_left : level.game_engine_type == GAME_ENGINE_TYPE_EM ? game_em.lev->time : level.game_engine_type == GAME_ENGINE_TYPE_SP ? @@ -4862,9 +4862,10 @@ void InitAmoebaNr(int x, int y) static void LevelSolved_SetFinalGameValues(void) { - game.time_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.time_played : + game.time_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.time_left : game.no_level_time_limit ? TimePlayed : TimeLeft); - game.score_time_final = (level.use_step_counter ? TimePlayed : + game.score_time_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.frames_played : + level.use_step_counter ? TimePlayed : TimePlayed * FRAMES_PER_SECOND + TimeFrames); game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_BD ? game_bd.score : @@ -5171,7 +5172,16 @@ void GameEnd(void) // do not handle game end if game over and automatically asking for game restart if (game_over && setup.ask_on_game_over) + { + // (this is a special case: player pressed "return" key or fire button shortly before + // automatically asking to restart the game, so skip asking and restart right away) + + CloseDoor(DOOR_CLOSE_1); + + StartGameActions(network.enabled, setup.autorecord, level.random_seed); + return; + } // do not handle game end if request dialog is already active if (checkRequestActive()) @@ -11826,6 +11836,9 @@ static void CheckLevelTime(void) // if last second running, wait for native engine time to exactly reach zero if (getTimeLeft_BD() == 1 && TimeLeft == 1) TimeFrames = frames_per_second - 1; + + // needed to store final time after solving game (before counting down remaining time) + SetTimeFrames_BD(TimePlayed * FRAMES_PER_SECOND + TimeFrames); } if (TimeFrames >= frames_per_second)