X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d80e828866d1663e06156d936777d15ae9f83213;hb=8012cb56ca562fa7c3001fb6acc7b1c7db3f580e;hp=ee3e97891eca48f6ce918a4a5bbae434c8b1c6f7;hpb=a99a1803e5097bc598b4c6f73259715da148ab27;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index ee3e9789..d80e8288 100644 --- a/src/game.c +++ b/src/game.c @@ -2147,8 +2147,9 @@ static void InitGameControlValues(void) if (nr != i) { - Error(ERR_INFO, "'game_panel_controls' structure corrupted at %d", i); - Error(ERR_EXIT, "this should not happen -- please debug"); + Error("'game_panel_controls' structure corrupted at %d", i); + + Fail("this should not happen -- please debug"); } // force update of game controls after initialization @@ -2250,6 +2251,7 @@ static void UpdateGameControlValues(void) level.game_engine_type == GAME_ENGINE_TYPE_MM ? MM_HEALTH(game_mm.laser_overload_value) : game.health); + int sync_random_frame = INIT_GFX_RANDOM(); // random, but synchronized UpdatePlayfieldElementCount(); @@ -2324,6 +2326,63 @@ static void UpdateGameControlValues(void) stored_player[player_nr].num_white_keys; } + // re-arrange keys on game panel, if needed or if defined by style settings + for (i = 0; i < MAX_NUM_KEYS + 1; i++) // all normal keys + white key + { + int nr = GAME_PANEL_KEY_1 + i; + struct GamePanelControlInfo *gpc = &game_panel_controls[nr]; + struct TextPosInfo *pos = gpc->pos; + + // skip check if key is not in the player's inventory + if (gpc->value == EL_EMPTY) + continue; + + // check if keys should be arranged on panel from left to right + if (pos->style == STYLE_LEFTMOST_POSITION) + { + // check previous key positions (left from current key) + for (k = 0; k < i; k++) + { + int nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + gpc->value = EL_EMPTY; + + break; + } + } + } + + // check if "undefined" keys can be placed at some other position + if (pos->x == -1 && pos->y == -1) + { + int nr_new = GAME_PANEL_KEY_1 + i % STD_NUM_KEYS; + + // 1st try: display key at the same position as normal or EM keys + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + } + else + { + // 2nd try: display key at the next free position in the key panel + for (k = 0; k < STD_NUM_KEYS; k++) + { + nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + + break; + } + } + } + } + } + for (i = 0; i < NUM_PANEL_INVENTORY; i++) { game_panel_controls[GAME_PANEL_INVENTORY_FIRST_1 + i].value = @@ -2477,11 +2536,13 @@ static void UpdateGameControlValues(void) int last_anim_random_frame = gfx.anim_random_frame; int element = gpc->value; int graphic = el2panelimg(element); + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2489,7 +2550,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -2498,8 +2559,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_CE_SCORE) gpc->gfx_frame = element_info[element].collect_score; - gpc->frame = getGraphicAnimationFrame(el2panelimg(gpc->value), - gpc->gfx_frame); + gpc->frame = getGraphicAnimationFrame(graphic, gpc->gfx_frame); if (ANIM_MODE(graphic) == ANIM_RANDOM) gfx.anim_random_frame = last_anim_random_frame; @@ -2511,11 +2571,13 @@ static void UpdateGameControlValues(void) { int last_anim_random_frame = gfx.anim_random_frame; int graphic = gpc->graphic; + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2523,7 +2585,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -2588,6 +2650,10 @@ static void DisplayGameControlValues(void) if (PANEL_DEACTIVATED(pos)) continue; + if (pos->class == get_hash_from_key("extra_panel_items") && + !setup.prefer_extra_panel_items) + continue; + gpc->last_value = value; gpc->last_frame = frame; @@ -3510,11 +3576,15 @@ void InitGame(void) InitGameEngine(); InitGameControlValues(); - // initialize tape actions from game when recording tape if (tape.recording) { + // initialize tape actions from game when recording tape tape.use_key_actions = game.use_key_actions; tape.use_mouse_actions = game.use_mouse_actions; + + // initialize visible playfield size when recording tape (for team mode) + tape.scr_fieldx = SCR_FIELDX; + tape.scr_fieldy = SCR_FIELDY; } // don't play tapes over network @@ -4381,7 +4451,9 @@ void InitGame(void) game.restart_level = FALSE; game.restart_game_message = NULL; + game.request_active = FALSE; + game.request_active_or_moving = FALSE; if (level.game_engine_type == GAME_ENGINE_TYPE_MM) InitGameActions_MM(); @@ -11199,6 +11271,15 @@ static void CheckSaveEngineSnapshot(struct PlayerInfo *player) if (!player->is_dropping) player->was_dropping = FALSE; } + + static struct MouseActionInfo mouse_action_last = { 0 }; + struct MouseActionInfo mouse_action = player->effective_mouse_action; + boolean new_released = (!mouse_action.button && mouse_action_last.button); + + if (new_released) + CheckSaveEngineSnapshotToList(); + + mouse_action_last = mouse_action; } static void CheckSingleStepMode(struct PlayerInfo *player) @@ -11209,7 +11290,8 @@ static void CheckSingleStepMode(struct PlayerInfo *player) player stopped moving after one tile (or never starts moving at all) */ if (!player->is_moving && !player->is_pushing && - !player->is_dropping_pressed) + !player->is_dropping_pressed && + !player->effective_mouse_action.button) TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); } @@ -11660,9 +11742,8 @@ static void GameActionsExt(void) byte mapped_action[MAX_PLAYERS]; #if DEBUG_PLAYER_ACTIONS - Print(":::"); for (i = 0; i < MAX_PLAYERS; i++) - Print(" %d, ", stored_player[i].effective_action); + DebugContinued("", "%d, ", stored_player[i].effective_action); #endif for (i = 0; i < MAX_PLAYERS; i++) @@ -11672,19 +11753,18 @@ static void GameActionsExt(void) stored_player[i].effective_action = mapped_action[i]; #if DEBUG_PLAYER_ACTIONS - Print(" =>"); + DebugContinued("", "=> "); for (i = 0; i < MAX_PLAYERS; i++) - Print(" %d, ", stored_player[i].effective_action); - Print("\n"); + DebugContinued("", "%d, ", stored_player[i].effective_action); + DebugContinued("game:playing:player", "\n"); #endif } #if DEBUG_PLAYER_ACTIONS else { - Print(":::"); for (i = 0; i < MAX_PLAYERS; i++) - Print(" %d, ", stored_player[i].effective_action); - Print("\n"); + DebugContinued("", "%d, ", stored_player[i].effective_action); + DebugContinued("game:playing:player", "\n"); } #endif #endif @@ -12372,6 +12452,8 @@ void GameActions_RND(void) static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) { int min_x = x, min_y = y, max_x = x, max_y = y; + int scr_fieldx = getScreenFieldSizeX(); + int scr_fieldy = getScreenFieldSizeY(); int i; for (i = 0; i < MAX_PLAYERS; i++) @@ -12387,7 +12469,7 @@ static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) max_y = MAX(max_y, jy); } - return (max_x - min_x < SCR_FIELDX && max_y - min_y < SCR_FIELDY); + return (max_x - min_x < scr_fieldx && max_y - min_y < scr_fieldy); } static boolean AllPlayersInVisibleScreen(void) @@ -13988,6 +14070,10 @@ static int DigField(struct PlayerInfo *player, CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_DIGS_X, player->index_bit, dig_side); + // if digging triggered player relocation, finish digging tile + if (mode == DF_DIG && (player->jx != jx || player->jy != jy)) + setFieldForSnapping(x, y, element, move_direction); + if (mode == DF_SNAP) { if (level.block_snap_field) @@ -14109,9 +14195,15 @@ static int DigField(struct PlayerInfo *player, PlayLevelSoundElementAction(x, y, element, ACTION_COLLECTING); if (is_player) + { CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_COLLECTS_X, player->index_bit, dig_side); + // if collecting triggered player relocation, finish collecting tile + if (mode == DF_DIG && (player->jx != jx || player->jy != jy)) + setFieldForSnapping(x, y, element, move_direction); + } + if (mode == DF_SNAP) { if (level.block_snap_field) @@ -15233,6 +15325,9 @@ void RequestRestartGame(char *message) } else { + // needed in case of envelope request to close game panel + CloseDoor(DOOR_CLOSE_1); + SetGameStatus(GAME_MODE_MAIN); DrawMainMenu(); @@ -15424,10 +15519,11 @@ static void LoadEngineSnapshotValues_RND(void) if (game.num_random_calls != num_random_calls) { - Error(ERR_INFO, "number of random calls out of sync"); - Error(ERR_INFO, "number of random calls should be %d", num_random_calls); - Error(ERR_INFO, "number of random calls is %d", game.num_random_calls); - Error(ERR_EXIT, "this should not happen -- please debug"); + Error("number of random calls out of sync"); + Error("number of random calls should be %d", num_random_calls); + Error("number of random calls is %d", game.num_random_calls); + + Fail("this should not happen -- please debug"); } } @@ -15836,7 +15932,7 @@ void CreateGameButtons(void) GDI_END); if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + Fail("cannot create gadget"); game_gadget[id] = gi; }