X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d80e828866d1663e06156d936777d15ae9f83213;hb=8012cb56ca562fa7c3001fb6acc7b1c7db3f580e;hp=dafe7cbfc56f3c67706a06989e63ba845da56c94;hpb=47c4aca280552f23a943a701fafeac3e9ebd0e98;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index dafe7cbf..d80e8288 100644 --- a/src/game.c +++ b/src/game.c @@ -2251,6 +2251,7 @@ static void UpdateGameControlValues(void) level.game_engine_type == GAME_ENGINE_TYPE_MM ? MM_HEALTH(game_mm.laser_overload_value) : game.health); + int sync_random_frame = INIT_GFX_RANDOM(); // random, but synchronized UpdatePlayfieldElementCount(); @@ -2325,24 +2326,44 @@ static void UpdateGameControlValues(void) stored_player[player_nr].num_white_keys; } - // try to display as many collected keys as possible in the default game panel - for (i = STD_NUM_KEYS; i < MAX_NUM_KEYS + 1; i++) // EMC keys + white key + // re-arrange keys on game panel, if needed or if defined by style settings + for (i = 0; i < MAX_NUM_KEYS + 1; i++) // all normal keys + white key { int nr = GAME_PANEL_KEY_1 + i; - int emc_key = get_key_element_from_nr(i); - int element = (i < MAX_NUM_KEYS ? emc_key : EL_DC_KEY_WHITE); struct GamePanelControlInfo *gpc = &game_panel_controls[nr]; struct TextPosInfo *pos = gpc->pos; - // check if panel position is undefined for a certain EMC key or white key - if (gpc->value != EL_EMPTY && pos->x == -1 && pos->y == -1) + // skip check if key is not in the player's inventory + if (gpc->value == EL_EMPTY) + continue; + + // check if keys should be arranged on panel from left to right + if (pos->style == STYLE_LEFTMOST_POSITION) + { + // check previous key positions (left from current key) + for (k = 0; k < i; k++) + { + int nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = gpc->value; + gpc->value = EL_EMPTY; + + break; + } + } + } + + // check if "undefined" keys can be placed at some other position + if (pos->x == -1 && pos->y == -1) { int nr_new = GAME_PANEL_KEY_1 + i % STD_NUM_KEYS; // 1st try: display key at the same position as normal or EM keys if (game_panel_controls[nr_new].value == EL_EMPTY) { - game_panel_controls[nr_new].value = element; + game_panel_controls[nr_new].value = gpc->value; } else { @@ -2353,7 +2374,7 @@ static void UpdateGameControlValues(void) if (game_panel_controls[nr_new].value == EL_EMPTY) { - game_panel_controls[nr_new].value = element; + game_panel_controls[nr_new].value = gpc->value; break; } @@ -2515,11 +2536,13 @@ static void UpdateGameControlValues(void) int last_anim_random_frame = gfx.anim_random_frame; int element = gpc->value; int graphic = el2panelimg(element); + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2527,7 +2550,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -2536,8 +2559,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_CE_SCORE) gpc->gfx_frame = element_info[element].collect_score; - gpc->frame = getGraphicAnimationFrame(el2panelimg(gpc->value), - gpc->gfx_frame); + gpc->frame = getGraphicAnimationFrame(graphic, gpc->gfx_frame); if (ANIM_MODE(graphic) == ANIM_RANDOM) gfx.anim_random_frame = last_anim_random_frame; @@ -2549,11 +2571,13 @@ static void UpdateGameControlValues(void) { int last_anim_random_frame = gfx.anim_random_frame; int graphic = gpc->graphic; + int init_gfx_random = (graphic_info[graphic].anim_global_sync ? + sync_random_frame : INIT_GFX_RANDOM()); if (gpc->value != gpc->last_value) { gpc->gfx_frame = 0; - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } else { @@ -2561,7 +2585,7 @@ static void UpdateGameControlValues(void) if (ANIM_MODE(graphic) == ANIM_RANDOM && IS_NEXT_FRAME(gpc->gfx_frame, graphic)) - gpc->gfx_random = INIT_GFX_RANDOM(); + gpc->gfx_random = init_gfx_random; } if (ANIM_MODE(graphic) == ANIM_RANDOM) @@ -3552,11 +3576,15 @@ void InitGame(void) InitGameEngine(); InitGameControlValues(); - // initialize tape actions from game when recording tape if (tape.recording) { + // initialize tape actions from game when recording tape tape.use_key_actions = game.use_key_actions; tape.use_mouse_actions = game.use_mouse_actions; + + // initialize visible playfield size when recording tape (for team mode) + tape.scr_fieldx = SCR_FIELDX; + tape.scr_fieldy = SCR_FIELDY; } // don't play tapes over network @@ -4423,7 +4451,9 @@ void InitGame(void) game.restart_level = FALSE; game.restart_game_message = NULL; + game.request_active = FALSE; + game.request_active_or_moving = FALSE; if (level.game_engine_type == GAME_ENGINE_TYPE_MM) InitGameActions_MM(); @@ -12422,6 +12452,8 @@ void GameActions_RND(void) static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) { int min_x = x, min_y = y, max_x = x, max_y = y; + int scr_fieldx = getScreenFieldSizeX(); + int scr_fieldy = getScreenFieldSizeY(); int i; for (i = 0; i < MAX_PLAYERS; i++) @@ -12437,7 +12469,7 @@ static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) max_y = MAX(max_y, jy); } - return (max_x - min_x < SCR_FIELDX && max_y - min_y < SCR_FIELDY); + return (max_x - min_x < scr_fieldx && max_y - min_y < scr_fieldy); } static boolean AllPlayersInVisibleScreen(void)