X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d6a773850673969f6a1e871f10ec87b9c8017d88;hb=959794cfda1f83edc51512211ae5a9f6b1e0b179;hp=335bfdea4c08869fc32ee8f4efd82b9e35e19a64;hpb=9ea8b203a29569f4d2ed059d33def627ff2b17aa;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 335bfdea..d6a77385 100644 --- a/src/game.c +++ b/src/game.c @@ -4507,35 +4507,49 @@ void InitGame() { InitGameEngine_EM(); +#if 0 /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap_EM(backbuffer); +#endif } else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) { InitGameEngine_SP(); +#if 0 /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap_SP(backbuffer); +#endif } else { - DrawLevel(); + DrawLevel(REDRAW_FIELD); DrawAllPlayers(); /* after drawing the level, correct some elements */ if (game.timegate_time_left == 0) CloseAllOpenTimegates(); +#if 0 + /* blit playfield from scroll buffer to normal back buffer for fading in */ #if NEW_TILESIZE BlitScreenToBitmap(backbuffer); #else - /* blit playfield from scroll buffer to normal back buffer for fading in */ if (setup.soft_scrolling) BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); #endif +#endif +#if 0 redraw_mask |= REDRAW_FROM_BACKBUFFER; +#endif } +#if 1 + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap(backbuffer); + + redraw_mask |= REDRAW_FROM_BACKBUFFER; +#endif /* !!! FIX THIS (END) !!! */ #if 1