X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d4cc5ea8e0c5572bb737e62cb9202bdad128b344;hb=ef596d6fab46df4658603046b589b3e21bda9bca;hp=0093ee4566fe45623d0efc09c56cad5224d14757;hpb=2c5c63c03d263bcc50c98eb049d1e07baae9f55e;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 0093ee45..d4cc5ea8 100644 --- a/src/game.c +++ b/src/game.c @@ -1106,7 +1106,7 @@ void ContinueMoving(int, int); void Bang(int, int); void InitMovDir(int, int); void InitAmoebaNr(int, int); -void NewHighScore(int); +void NewHighScore(int, boolean); void TestIfGoodThingHitsBadThing(int, int, int); void TestIfBadThingHitsGoodThing(int, int, int); @@ -4717,6 +4717,19 @@ static void LevelSolved_SetFinalGameValues(void) game.LevelSolved_CountingHealth = game.health_final; } +static void LevelSolved_DisplayFinalGameValues(int time, int score, int health) +{ + game.LevelSolved_CountingTime = time; + game.LevelSolved_CountingScore = score; + game.LevelSolved_CountingHealth = health; + + game_panel_controls[GAME_PANEL_TIME].value = time; + game_panel_controls[GAME_PANEL_SCORE].value = score; + game_panel_controls[GAME_PANEL_HEALTH].value = health; + + DisplayGameControlValues(); +} + static void LevelSolved(void) { if (level.game_engine_type == GAME_ENGINE_TYPE_RND && @@ -4777,6 +4790,10 @@ void GameWon(void) score = score_final = game.score_final; health = health_final = game.health_final; + // update game panel values before (delayed) counting of score (if any) + LevelSolved_DisplayFinalGameValues(time, score, health); + + // if level has time score defined, calculate new final game values if (time_score > 0) { int time_final_max = 999; @@ -4810,18 +4827,13 @@ void GameWon(void) game.health_final = health_final; } + // if not counting score after game, immediately update game panel values if (level_editor_test_game || !setup.count_score_after_game) { time = time_final; score = score_final; - game.LevelSolved_CountingTime = time; - game.LevelSolved_CountingScore = score; - - game_panel_controls[GAME_PANEL_TIME].value = time; - game_panel_controls[GAME_PANEL_SCORE].value = score; - - DisplayGameControlValues(); + LevelSolved_DisplayFinalGameValues(time, score, health); } if (level.game_engine_type == GAME_ENGINE_TYPE_RND) @@ -4898,13 +4910,7 @@ void GameWon(void) if (time == time_final) score = score_final; - game.LevelSolved_CountingTime = time; - game.LevelSolved_CountingScore = score; - - game_panel_controls[GAME_PANEL_TIME].value = time; - game_panel_controls[GAME_PANEL_SCORE].value = score; - - DisplayGameControlValues(); + LevelSolved_DisplayFinalGameValues(time, score, health); if (time == time_final) StopSound(SND_GAME_LEVELTIME_BONUS); @@ -4930,13 +4936,7 @@ void GameWon(void) health += health_count_dir; score += time_score; - game.LevelSolved_CountingHealth = health; - game.LevelSolved_CountingScore = score; - - game_panel_controls[GAME_PANEL_HEALTH].value = health; - game_panel_controls[GAME_PANEL_SCORE].value = score; - - DisplayGameControlValues(); + LevelSolved_DisplayFinalGameValues(time, score, health); if (health == health_final) StopSound(SND_GAME_LEVELTIME_BONUS); @@ -4965,6 +4965,7 @@ void GameEnd(void) { // used instead of "level_nr" (needed for network games) int last_level_nr = levelset.level_nr; + boolean tape_saved = FALSE; game.LevelSolved_GameEnd = TRUE; @@ -4974,7 +4975,8 @@ void GameEnd(void) if (!global.use_envelope_request) CloseDoor(DOOR_CLOSE_1); - SaveTapeChecked_LevelSolved(tape.level_nr); // ask to save tape + // ask to save tape + tape_saved = SaveTapeChecked_LevelSolved(tape.level_nr); // set unique basename for score tape (also saved in high score table) strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name)); @@ -5009,7 +5011,7 @@ void GameEnd(void) } // save score and score tape before potentially erasing tape below - NewHighScore(last_level_nr); + NewHighScore(last_level_nr, tape_saved); if (setup.increment_levels && level_nr < leveldir_current->last_level && @@ -5117,7 +5119,7 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry, return -1; } -void NewHighScore(int level_nr) +void NewHighScore(int level_nr, boolean tape_saved) { struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119) boolean one_per_name = FALSE; @@ -5132,19 +5134,37 @@ void NewHighScore(int level_nr) scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name); - if (scores.last_added >= 0) - { - SaveScore(level_nr); + if (scores.last_added < 0) + return; - // store last added local score entry (before merging server scores) - scores.last_added_local = scores.last_added; - } + SaveScore(level_nr); - if (game.LevelSolved_SaveTape) + // store last added local score entry (before merging server scores) + scores.last_added_local = scores.last_added; + + if (!game.LevelSolved_SaveTape) + return; + + SaveScoreTape(level_nr); + + if (setup.ask_for_using_api_server) { - SaveScoreTape(level_nr); - SaveServerScore(level_nr); + setup.use_api_server = + Request("Upload your score and tape to the high score server?", REQ_ASK); + + if (!setup.use_api_server) + Request("Not using high score server! Use setup menu to enable again!", + REQ_CONFIRM); + + runtime.use_api_server = setup.use_api_server; + + // after asking for using API server once, do not ask again + setup.ask_for_using_api_server = FALSE; + + SaveSetup_ServerSetup(); } + + SaveServerScore(level_nr, tape_saved); } void MergeServerScore(void) @@ -11711,7 +11731,7 @@ static void GameActionsExt(void) Warn("element '%s' caused endless loop in game engine", EL_NAME(recursion_loop_element)); - RequestQuitGameExt(FALSE, level_editor_test_game, message); + RequestQuitGameExt(program.headless, level_editor_test_game, message); recursion_loop_detected = FALSE; // if game should be continued @@ -13968,7 +13988,11 @@ static void TestFieldAfterSnapping(int x, int y, int element, int direction, if (level.finish_dig_collect) { int dig_side = MV_DIR_OPPOSITE(direction); + int change_event = (IS_DIGGABLE(element) ? CE_PLAYER_DIGS_X : + CE_PLAYER_COLLECTS_X); + CheckTriggeredElementChangeByPlayer(x, y, element, change_event, + player_index_bit, dig_side); CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_SNAPS_X, player_index_bit, dig_side); } @@ -16162,12 +16186,18 @@ static void UnmapGameButtonsAtSamePosition(int id) static void UnmapGameButtonsAtSamePosition_All(void) { - if (setup.show_snapshot_buttons) + if (setup.show_load_save_buttons) { UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); } + else if (setup.show_undo_redo_buttons) + { + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); + } else { UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP); @@ -16180,17 +16210,13 @@ static void UnmapGameButtonsAtSamePosition_All(void) } } -static void MapGameButtonsAtSamePosition(int id) +void MapLoadSaveButtons(void) { - int i; + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD); + UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE); - for (i = 0; i < NUM_GAME_BUTTONS; i++) - if (i != id && - gamebutton_info[i].pos->x == gamebutton_info[id].pos->x && - gamebutton_info[i].pos->y == gamebutton_info[id].pos->y) - MapGadget(game_gadget[i]); - - UnmapGameButtonsAtSamePosition_All(); + MapGadget(game_gadget[GAME_CTRL_ID_LOAD]); + MapGadget(game_gadget[GAME_CTRL_ID_SAVE]); } void MapUndoRedoButtons(void) @@ -16202,15 +16228,6 @@ void MapUndoRedoButtons(void) MapGadget(game_gadget[GAME_CTRL_ID_REDO]); } -void UnmapUndoRedoButtons(void) -{ - UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); - UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); - - MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); - MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); -} - void ModifyPauseButtons(void) { static int ids[] = @@ -16232,9 +16249,7 @@ static void MapGameButtonsExt(boolean on_tape) int i; for (i = 0; i < NUM_GAME_BUTTONS; i++) - if ((!on_tape || gamebutton_info[i].allowed_on_tape) && - i != GAME_CTRL_ID_UNDO && - i != GAME_CTRL_ID_REDO) + if (!on_tape || gamebutton_info[i].allowed_on_tape) MapGadget(game_gadget[i]); UnmapGameButtonsAtSamePosition_All(); @@ -16326,6 +16341,8 @@ static void GameUndoRedoExt(void) DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter); DrawVideoDisplay(VIDEO_STATE_1STEP(tape.single_step), 0); + ModifyPauseButtons(); + BackToFront(); } @@ -16334,8 +16351,12 @@ static void GameUndo(int steps) if (!CheckEngineSnapshotList()) return; + int tape_property_bits = tape.property_bits; + LoadEngineSnapshot_Undo(steps); + tape.property_bits |= tape_property_bits | TAPE_PROPERTY_SNAPSHOT; + GameUndoRedoExt(); } @@ -16344,8 +16365,12 @@ static void GameRedo(int steps) if (!CheckEngineSnapshotList()) return; + int tape_property_bits = tape.property_bits; + LoadEngineSnapshot_Redo(steps); + tape.property_bits |= tape_property_bits | TAPE_PROPERTY_SNAPSHOT; + GameUndoRedoExt(); }