X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d198a32ef27ab69a87c683aca3674456b18962b9;hb=d7d97176a88ee47f893055480c76b9c05a253d05;hp=2024abb41b49e957be9fabc3f2644f01e6dcb53f;hpb=338cfb1f6b043bdeaa0c77518b2a58b364ebc941;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 2024abb4..d198a32e 100644 --- a/src/game.c +++ b/src/game.c @@ -25,7 +25,7 @@ void GetPlayerConfig() { - int old_joystick_nr = setup.joystick_nr; + int old_joystick_nr = setup.input[0].joystick_nr; if (sound_status==SOUND_OFF) local_player->setup &= ~SETUP_SOUND; @@ -42,13 +42,19 @@ void GetPlayerConfig() setup.direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup); setup.fading_on = SETUP_FADING_ON(local_player->setup); setup.autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup); + +#if 0 setup.joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup); +#endif + + setup.input[0].joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup); + setup.quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup); setup.scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup); setup.soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup); #ifndef MSDOS - if (setup.joystick_nr != old_joystick_nr) + if (setup.input[0].joystick_nr != old_joystick_nr) { if (joystick_device) close(joystick_device); @@ -76,6 +82,8 @@ void InitGame() player->present = FALSE; player->active = FALSE; + player->action = 0; + /* player->local = FALSE; */ @@ -193,7 +201,7 @@ void InitGame() */ player->present = TRUE; - if (player->connected) + if (!network_playing || player->connected) { player->active = TRUE; @@ -2875,7 +2883,7 @@ void PlayerActions(struct PlayerInfo *player, byte player_action) stored_player_action[player->index_nr] = 0; num_stored_actions++; - if (!player->active || player->gone) + if (!player->active || player->gone || tape.pausing) return; if (player_action) @@ -2942,7 +2950,7 @@ void PlayerActions(struct PlayerInfo *player, byte player_action) } } -void GameActions(byte player_action) +void GameActions() { static long action_delay = 0; long action_delay_value; @@ -2993,13 +3001,11 @@ void GameActions(byte player_action) recorded_player_action = (tape.playing ? TapePlayAction() : NULL); if (network_playing) - SendToServer_MovePlayer(player_action); + SendToServer_MovePlayer(local_player->action); for(i=0; i jx-MIDPOSX+offset) && jx >= MIDPOSX-1-offset && jx <= lev_fieldx-(MIDPOSX-offset)) - scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : offset); + scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset); + */ + + if ((player->MovDir == MV_LEFT && scroll_x > jx-MIDPOSX+offset) || + (player->MovDir == MV_RIGHT && scroll_x < jx-MIDPOSX-offset)) + scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset); + + /* don't scroll over playfield boundaries */ + if (scroll_x < -1 || scroll_x > lev_fieldx - SCR_FIELDX + 2) + scroll_x = (scroll_x < -1 ? -1 : lev_fieldx - SCR_FIELDX + 2); /* don't scroll more than one field at a time */ scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x); @@ -3384,9 +3405,19 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) } else /* player has moved vertically */ { + /* if ((scroll_y < jy-MIDPOSY-offset || scroll_y > jy-MIDPOSY+offset) && jy >= MIDPOSY-1-offset && jy <= lev_fieldy-(MIDPOSY-offset)) - scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : offset); + scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset); + */ + + if ((player->MovDir == MV_UP && scroll_y > jy-MIDPOSY+offset) || + (player->MovDir == MV_DOWN && scroll_y < jy-MIDPOSY-offset)) + scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset); + + /* don't scroll over playfield boundaries */ + if (scroll_y < -1 || scroll_y > lev_fieldy - SCR_FIELDY + 2) + scroll_y = (scroll_y < -1 ? -1 : lev_fieldy - SCR_FIELDY + 2); /* don't scroll more than one field at a time */ scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y);