X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame.c;h=d159b46fdd1a5843cf2bd899252fb2048f7977e1;hb=5c909110697b6904d58880000face10c8ce8eb18;hp=9fb95c23bad7af9d5302e0e2acf891aea88d86df;hpb=7b387b9e5e8095a01c18ea041f19d71be83146b9;p=rocksndiamonds.git diff --git a/src/game.c b/src/game.c index 9fb95c23..d159b46f 100644 --- a/src/game.c +++ b/src/game.c @@ -131,481 +131,452 @@ #if 1 /* game panel display and control definitions */ -#define GAME_CONTROL_LEVEL_NUMBER 0 -#define GAME_CONTROL_GEMS 1 -#define GAME_CONTROL_INVENTORY_COUNT 2 -#define GAME_CONTROL_INVENTORY_FIRST_1 3 -#define GAME_CONTROL_INVENTORY_FIRST_2 4 -#define GAME_CONTROL_INVENTORY_FIRST_3 5 -#define GAME_CONTROL_INVENTORY_FIRST_4 6 -#define GAME_CONTROL_INVENTORY_FIRST_5 7 -#define GAME_CONTROL_INVENTORY_FIRST_6 8 -#define GAME_CONTROL_INVENTORY_FIRST_7 9 -#define GAME_CONTROL_INVENTORY_FIRST_8 10 -#define GAME_CONTROL_INVENTORY_LAST_1 11 -#define GAME_CONTROL_INVENTORY_LAST_2 12 -#define GAME_CONTROL_INVENTORY_LAST_3 13 -#define GAME_CONTROL_INVENTORY_LAST_4 14 -#define GAME_CONTROL_INVENTORY_LAST_5 15 -#define GAME_CONTROL_INVENTORY_LAST_6 16 -#define GAME_CONTROL_INVENTORY_LAST_7 17 -#define GAME_CONTROL_INVENTORY_LAST_8 18 -#define GAME_CONTROL_KEY_1 19 -#define GAME_CONTROL_KEY_2 20 -#define GAME_CONTROL_KEY_3 21 -#define GAME_CONTROL_KEY_4 22 -#define GAME_CONTROL_KEY_5 23 -#define GAME_CONTROL_KEY_6 24 -#define GAME_CONTROL_KEY_7 25 -#define GAME_CONTROL_KEY_8 26 -#define GAME_CONTROL_KEY_WHITE 27 -#define GAME_CONTROL_KEY_WHITE_COUNT 28 -#define GAME_CONTROL_SCORE 29 -#define GAME_CONTROL_TIME 30 -#define GAME_CONTROL_TIME_HH 31 -#define GAME_CONTROL_TIME_MM 32 -#define GAME_CONTROL_TIME_SS 33 -#define GAME_CONTROL_SHIELD_NORMAL 34 -#define GAME_CONTROL_SHIELD_NORMAL_TIME 35 -#define GAME_CONTROL_SHIELD_DEADLY 36 -#define GAME_CONTROL_SHIELD_DEADLY_TIME 37 -#define GAME_CONTROL_EXIT 38 -#define GAME_CONTROL_EM_EXIT 39 -#define GAME_CONTROL_SP_EXIT 40 -#define GAME_CONTROL_STEEL_EXIT 41 -#define GAME_CONTROL_EM_STEEL_EXIT 42 -#define GAME_CONTROL_EMC_MAGIC_BALL 43 -#define GAME_CONTROL_EMC_MAGIC_BALL_SWITCH 44 -#define GAME_CONTROL_LIGHT_SWITCH 45 -#define GAME_CONTROL_LIGHT_SWITCH_TIME 46 -#define GAME_CONTROL_TIMEGATE_SWITCH 47 -#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 48 -#define GAME_CONTROL_SWITCHGATE_SWITCH 49 -#define GAME_CONTROL_EMC_LENSES 50 -#define GAME_CONTROL_EMC_LENSES_TIME 51 -#define GAME_CONTROL_EMC_MAGNIFIER 52 -#define GAME_CONTROL_EMC_MAGNIFIER_TIME 53 -#define GAME_CONTROL_BALLOON_SWITCH 54 -#define GAME_CONTROL_DYNABOMB_NUMBER 55 -#define GAME_CONTROL_DYNABOMB_SIZE 56 -#define GAME_CONTROL_DYNABOMB_POWER 57 -#define GAME_CONTROL_PENGUINS 58 -#define GAME_CONTROL_SOKOBAN_OBJECTS 59 -#define GAME_CONTROL_SOKOBAN_FIELDS 60 -#define GAME_CONTROL_ROBOT_WHEEL 61 -#define GAME_CONTROL_CONVEYOR_BELT_1 62 -#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 63 -#define GAME_CONTROL_CONVEYOR_BELT_2 64 -#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 65 -#define GAME_CONTROL_CONVEYOR_BELT_3 66 -#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 67 -#define GAME_CONTROL_CONVEYOR_BELT_4 68 -#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 69 -#define GAME_CONTROL_MAGIC_WALL 70 -#define GAME_CONTROL_MAGIC_WALL_TIME 71 -#define GAME_CONTROL_BD_MAGIC_WALL 72 -#define GAME_CONTROL_DC_MAGIC_WALL 73 -#define GAME_CONTROL_PLAYER_NAME 74 -#define GAME_CONTROL_LEVEL_NAME 75 -#define GAME_CONTROL_LEVEL_AUTHOR 76 - -#define NUM_GAME_CONTROLS 77 - -int game_control_value[NUM_GAME_CONTROLS]; -int last_game_control_value[NUM_GAME_CONTROLS]; - -struct GameControlInfo +#define GAME_PANEL_LEVEL_NUMBER 0 +#define GAME_PANEL_GEMS 1 +#define GAME_PANEL_INVENTORY_COUNT 2 +#define GAME_PANEL_INVENTORY_FIRST_1 3 +#define GAME_PANEL_INVENTORY_FIRST_2 4 +#define GAME_PANEL_INVENTORY_FIRST_3 5 +#define GAME_PANEL_INVENTORY_FIRST_4 6 +#define GAME_PANEL_INVENTORY_FIRST_5 7 +#define GAME_PANEL_INVENTORY_FIRST_6 8 +#define GAME_PANEL_INVENTORY_FIRST_7 9 +#define GAME_PANEL_INVENTORY_FIRST_8 10 +#define GAME_PANEL_INVENTORY_LAST_1 11 +#define GAME_PANEL_INVENTORY_LAST_2 12 +#define GAME_PANEL_INVENTORY_LAST_3 13 +#define GAME_PANEL_INVENTORY_LAST_4 14 +#define GAME_PANEL_INVENTORY_LAST_5 15 +#define GAME_PANEL_INVENTORY_LAST_6 16 +#define GAME_PANEL_INVENTORY_LAST_7 17 +#define GAME_PANEL_INVENTORY_LAST_8 18 +#define GAME_PANEL_KEY_1 19 +#define GAME_PANEL_KEY_2 20 +#define GAME_PANEL_KEY_3 21 +#define GAME_PANEL_KEY_4 22 +#define GAME_PANEL_KEY_5 23 +#define GAME_PANEL_KEY_6 24 +#define GAME_PANEL_KEY_7 25 +#define GAME_PANEL_KEY_8 26 +#define GAME_PANEL_KEY_WHITE 27 +#define GAME_PANEL_KEY_WHITE_COUNT 28 +#define GAME_PANEL_SCORE 29 +#define GAME_PANEL_TIME 30 +#define GAME_PANEL_TIME_HH 31 +#define GAME_PANEL_TIME_MM 32 +#define GAME_PANEL_TIME_SS 33 +#define GAME_PANEL_SHIELD_NORMAL 34 +#define GAME_PANEL_SHIELD_NORMAL_TIME 35 +#define GAME_PANEL_SHIELD_DEADLY 36 +#define GAME_PANEL_SHIELD_DEADLY_TIME 37 +#define GAME_PANEL_EXIT 38 +#define GAME_PANEL_EMC_MAGIC_BALL 39 +#define GAME_PANEL_EMC_MAGIC_BALL_SWITCH 40 +#define GAME_PANEL_LIGHT_SWITCH 41 +#define GAME_PANEL_LIGHT_SWITCH_TIME 42 +#define GAME_PANEL_TIMEGATE_SWITCH 43 +#define GAME_PANEL_TIMEGATE_SWITCH_TIME 44 +#define GAME_PANEL_SWITCHGATE_SWITCH 45 +#define GAME_PANEL_EMC_LENSES 46 +#define GAME_PANEL_EMC_LENSES_TIME 47 +#define GAME_PANEL_EMC_MAGNIFIER 48 +#define GAME_PANEL_EMC_MAGNIFIER_TIME 49 +#define GAME_PANEL_BALLOON_SWITCH 50 +#define GAME_PANEL_DYNABOMB_NUMBER 51 +#define GAME_PANEL_DYNABOMB_SIZE 52 +#define GAME_PANEL_DYNABOMB_POWER 53 +#define GAME_PANEL_PENGUINS 54 +#define GAME_PANEL_SOKOBAN_OBJECTS 55 +#define GAME_PANEL_SOKOBAN_FIELDS 56 +#define GAME_PANEL_ROBOT_WHEEL 57 +#define GAME_PANEL_CONVEYOR_BELT_1 58 +#define GAME_PANEL_CONVEYOR_BELT_1_SWITCH 59 +#define GAME_PANEL_CONVEYOR_BELT_2 60 +#define GAME_PANEL_CONVEYOR_BELT_2_SWITCH 61 +#define GAME_PANEL_CONVEYOR_BELT_3 62 +#define GAME_PANEL_CONVEYOR_BELT_3_SWITCH 63 +#define GAME_PANEL_CONVEYOR_BELT_4 64 +#define GAME_PANEL_CONVEYOR_BELT_4_SWITCH 65 +#define GAME_PANEL_MAGIC_WALL 66 +#define GAME_PANEL_MAGIC_WALL_TIME 67 +#define GAME_PANEL_GRAVITY_STATE 68 +#define GAME_PANEL_PLAYER_NAME 69 +#define GAME_PANEL_LEVEL_NAME 70 +#define GAME_PANEL_LEVEL_AUTHOR 71 + +#define NUM_GAME_PANEL_CONTROLS 72 + +struct GamePanelControlInfo { int nr; struct TextPosInfo *pos; int type; + + int value, last_value; + int frame, last_frame; + int gfx_frame; }; -static struct GameControlInfo game_controls[] = +static struct GamePanelControlInfo game_panel_controls[] = { { - GAME_CONTROL_LEVEL_NUMBER, + GAME_PANEL_LEVEL_NUMBER, &game.panel.level_number, TYPE_INTEGER, }, { - GAME_CONTROL_GEMS, + GAME_PANEL_GEMS, &game.panel.gems, TYPE_INTEGER, }, { - GAME_CONTROL_INVENTORY_COUNT, + GAME_PANEL_INVENTORY_COUNT, &game.panel.inventory_count, TYPE_INTEGER, }, { - GAME_CONTROL_INVENTORY_FIRST_1, + GAME_PANEL_INVENTORY_FIRST_1, &game.panel.inventory_first_1, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_FIRST_2, + GAME_PANEL_INVENTORY_FIRST_2, &game.panel.inventory_first_2, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_FIRST_3, + GAME_PANEL_INVENTORY_FIRST_3, &game.panel.inventory_first_3, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_FIRST_4, + GAME_PANEL_INVENTORY_FIRST_4, &game.panel.inventory_first_4, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_FIRST_5, + GAME_PANEL_INVENTORY_FIRST_5, &game.panel.inventory_first_5, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_FIRST_6, + GAME_PANEL_INVENTORY_FIRST_6, &game.panel.inventory_first_6, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_FIRST_7, + GAME_PANEL_INVENTORY_FIRST_7, &game.panel.inventory_first_7, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_FIRST_8, + GAME_PANEL_INVENTORY_FIRST_8, &game.panel.inventory_first_8, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_1, + GAME_PANEL_INVENTORY_LAST_1, &game.panel.inventory_last_1, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_2, + GAME_PANEL_INVENTORY_LAST_2, &game.panel.inventory_last_2, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_3, + GAME_PANEL_INVENTORY_LAST_3, &game.panel.inventory_last_3, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_4, + GAME_PANEL_INVENTORY_LAST_4, &game.panel.inventory_last_4, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_5, + GAME_PANEL_INVENTORY_LAST_5, &game.panel.inventory_last_5, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_6, + GAME_PANEL_INVENTORY_LAST_6, &game.panel.inventory_last_6, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_7, + GAME_PANEL_INVENTORY_LAST_7, &game.panel.inventory_last_7, TYPE_ELEMENT, }, { - GAME_CONTROL_INVENTORY_LAST_8, + GAME_PANEL_INVENTORY_LAST_8, &game.panel.inventory_last_8, TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_1, + GAME_PANEL_KEY_1, &game.panel.key[0], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_2, + GAME_PANEL_KEY_2, &game.panel.key[1], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_3, + GAME_PANEL_KEY_3, &game.panel.key[2], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_4, + GAME_PANEL_KEY_4, &game.panel.key[3], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_5, + GAME_PANEL_KEY_5, &game.panel.key[4], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_6, + GAME_PANEL_KEY_6, &game.panel.key[5], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_7, + GAME_PANEL_KEY_7, &game.panel.key[6], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_8, + GAME_PANEL_KEY_8, &game.panel.key[7], TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_WHITE, + GAME_PANEL_KEY_WHITE, &game.panel.key_white, TYPE_ELEMENT, }, { - GAME_CONTROL_KEY_WHITE_COUNT, + GAME_PANEL_KEY_WHITE_COUNT, &game.panel.key_white_count, TYPE_INTEGER, }, { - GAME_CONTROL_SCORE, + GAME_PANEL_SCORE, &game.panel.score, TYPE_INTEGER, }, { - GAME_CONTROL_TIME, + GAME_PANEL_TIME, &game.panel.time, TYPE_INTEGER, }, { - GAME_CONTROL_TIME_HH, + GAME_PANEL_TIME_HH, &game.panel.time_hh, TYPE_INTEGER, }, { - GAME_CONTROL_TIME_MM, + GAME_PANEL_TIME_MM, &game.panel.time_mm, TYPE_INTEGER, }, { - GAME_CONTROL_TIME_SS, + GAME_PANEL_TIME_SS, &game.panel.time_ss, TYPE_INTEGER, }, { - GAME_CONTROL_SHIELD_NORMAL, + GAME_PANEL_SHIELD_NORMAL, &game.panel.shield_normal, TYPE_ELEMENT, }, { - GAME_CONTROL_SHIELD_NORMAL_TIME, + GAME_PANEL_SHIELD_NORMAL_TIME, &game.panel.shield_normal_time, TYPE_INTEGER, }, { - GAME_CONTROL_SHIELD_DEADLY, + GAME_PANEL_SHIELD_DEADLY, &game.panel.shield_deadly, TYPE_ELEMENT, }, { - GAME_CONTROL_SHIELD_DEADLY_TIME, + GAME_PANEL_SHIELD_DEADLY_TIME, &game.panel.shield_deadly_time, TYPE_INTEGER, }, { - GAME_CONTROL_EXIT, + GAME_PANEL_EXIT, &game.panel.exit, TYPE_ELEMENT, }, { - GAME_CONTROL_EM_EXIT, - &game.panel.em_exit, - TYPE_ELEMENT, - }, - { - GAME_CONTROL_SP_EXIT, - &game.panel.sp_exit, - TYPE_ELEMENT, - }, - { - GAME_CONTROL_STEEL_EXIT, - &game.panel.steel_exit, - TYPE_ELEMENT, - }, - { - GAME_CONTROL_EM_STEEL_EXIT, - &game.panel.em_steel_exit, - TYPE_ELEMENT, - }, - { - GAME_CONTROL_EMC_MAGIC_BALL, + GAME_PANEL_EMC_MAGIC_BALL, &game.panel.emc_magic_ball, TYPE_ELEMENT, }, { - GAME_CONTROL_EMC_MAGIC_BALL_SWITCH, + GAME_PANEL_EMC_MAGIC_BALL_SWITCH, &game.panel.emc_magic_ball_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_LIGHT_SWITCH, + GAME_PANEL_LIGHT_SWITCH, &game.panel.light_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_LIGHT_SWITCH_TIME, + GAME_PANEL_LIGHT_SWITCH_TIME, &game.panel.light_switch_time, TYPE_INTEGER, }, { - GAME_CONTROL_TIMEGATE_SWITCH, + GAME_PANEL_TIMEGATE_SWITCH, &game.panel.timegate_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_TIMEGATE_SWITCH_TIME, + GAME_PANEL_TIMEGATE_SWITCH_TIME, &game.panel.timegate_switch_time, TYPE_INTEGER, }, { - GAME_CONTROL_SWITCHGATE_SWITCH, + GAME_PANEL_SWITCHGATE_SWITCH, &game.panel.switchgate_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_EMC_LENSES, + GAME_PANEL_EMC_LENSES, &game.panel.emc_lenses, TYPE_ELEMENT, }, { - GAME_CONTROL_EMC_LENSES_TIME, + GAME_PANEL_EMC_LENSES_TIME, &game.panel.emc_lenses_time, TYPE_INTEGER, }, { - GAME_CONTROL_EMC_MAGNIFIER, + GAME_PANEL_EMC_MAGNIFIER, &game.panel.emc_magnifier, TYPE_ELEMENT, }, { - GAME_CONTROL_EMC_MAGNIFIER_TIME, + GAME_PANEL_EMC_MAGNIFIER_TIME, &game.panel.emc_magnifier_time, TYPE_INTEGER, }, { - GAME_CONTROL_BALLOON_SWITCH, + GAME_PANEL_BALLOON_SWITCH, &game.panel.balloon_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_DYNABOMB_NUMBER, + GAME_PANEL_DYNABOMB_NUMBER, &game.panel.dynabomb_number, TYPE_INTEGER, }, { - GAME_CONTROL_DYNABOMB_SIZE, + GAME_PANEL_DYNABOMB_SIZE, &game.panel.dynabomb_size, TYPE_INTEGER, }, { - GAME_CONTROL_DYNABOMB_POWER, + GAME_PANEL_DYNABOMB_POWER, &game.panel.dynabomb_power, TYPE_ELEMENT, }, { - GAME_CONTROL_PENGUINS, + GAME_PANEL_PENGUINS, &game.panel.penguins, TYPE_INTEGER, }, { - GAME_CONTROL_SOKOBAN_OBJECTS, + GAME_PANEL_SOKOBAN_OBJECTS, &game.panel.sokoban_objects, TYPE_INTEGER, }, { - GAME_CONTROL_SOKOBAN_FIELDS, + GAME_PANEL_SOKOBAN_FIELDS, &game.panel.sokoban_fields, TYPE_INTEGER, }, { - GAME_CONTROL_ROBOT_WHEEL, + GAME_PANEL_ROBOT_WHEEL, &game.panel.robot_wheel, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_1, + GAME_PANEL_CONVEYOR_BELT_1, &game.panel.conveyor_belt_1, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_1_SWITCH, + GAME_PANEL_CONVEYOR_BELT_1_SWITCH, &game.panel.conveyor_belt_1_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_2, + GAME_PANEL_CONVEYOR_BELT_2, &game.panel.conveyor_belt_2, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_2_SWITCH, + GAME_PANEL_CONVEYOR_BELT_2_SWITCH, &game.panel.conveyor_belt_2_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_3, + GAME_PANEL_CONVEYOR_BELT_3, &game.panel.conveyor_belt_3, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_3_SWITCH, + GAME_PANEL_CONVEYOR_BELT_3_SWITCH, &game.panel.conveyor_belt_3_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_4, + GAME_PANEL_CONVEYOR_BELT_4, &game.panel.conveyor_belt_4, TYPE_ELEMENT, }, { - GAME_CONTROL_CONVEYOR_BELT_4_SWITCH, + GAME_PANEL_CONVEYOR_BELT_4_SWITCH, &game.panel.conveyor_belt_4_switch, TYPE_ELEMENT, }, { - GAME_CONTROL_MAGIC_WALL, + GAME_PANEL_MAGIC_WALL, &game.panel.magic_wall, TYPE_ELEMENT, }, { - GAME_CONTROL_MAGIC_WALL_TIME, + GAME_PANEL_MAGIC_WALL_TIME, &game.panel.magic_wall_time, TYPE_INTEGER, }, { - GAME_CONTROL_BD_MAGIC_WALL, - &game.panel.bd_magic_wall, - TYPE_ELEMENT, - }, - { - GAME_CONTROL_DC_MAGIC_WALL, - &game.panel.dc_magic_wall, - TYPE_ELEMENT, + GAME_PANEL_GRAVITY_STATE, + &game.panel.gravity_state, + TYPE_STRING, }, { - GAME_CONTROL_PLAYER_NAME, + GAME_PANEL_PLAYER_NAME, &game.panel.player_name, TYPE_STRING, }, { - GAME_CONTROL_LEVEL_NAME, + GAME_PANEL_LEVEL_NAME, &game.panel.level_name, TYPE_STRING, }, { - GAME_CONTROL_LEVEL_AUTHOR, + GAME_PANEL_LEVEL_AUTHOR, &game.panel.level_author, TYPE_STRING, }, @@ -1779,7 +1750,7 @@ static int get_key_element_from_nr(int key_nr) return key_base_element + key_nr; } -static int get_next_drop_element(struct PlayerInfo *player) +static int get_next_dropped_element(struct PlayerInfo *player) { return (player->inventory_size > 0 ? player->inventory_element[player->inventory_size - 1] : @@ -1790,7 +1761,7 @@ static int get_next_drop_element(struct PlayerInfo *player) EL_UNDEFINED); } -static int get_drop_element_from_pos(struct PlayerInfo *player, int pos) +static int get_inventory_element_from_pos(struct PlayerInfo *player, int pos) { /* pos >= 0: get element from bottom of the stack; pos < 0: get element from top of the stack */ @@ -1806,7 +1777,7 @@ static int get_drop_element_from_pos(struct PlayerInfo *player, int pos) player->inventory_infinite_element != EL_UNDEFINED ? player->inventory_infinite_element : player->dynabombs_left >= min_dynabombs_left ? - EL_DYNABOMB_PLAYER_1_ACTIVE + player->index_nr : + EL_DYNABOMB_PLAYER_1 + player->index_nr : EL_UNDEFINED); } else @@ -1818,7 +1789,7 @@ static int get_drop_element_from_pos(struct PlayerInfo *player, int pos) return (player->inventory_infinite_element != EL_UNDEFINED ? player->inventory_infinite_element : player->dynabombs_left >= min_dynabombs_left ? - EL_DYNABOMB_PLAYER_1_ACTIVE + player->index_nr : + EL_DYNABOMB_PLAYER_1 + player->index_nr : player->inventory_size >= min_inventory_size ? player->inventory_element[inventory_pos] : EL_UNDEFINED); @@ -1829,14 +1800,23 @@ void InitGameControlValues() { int i; - for (i = 0; game_controls[i].nr != -1; i++) + for (i = 0; game_panel_controls[i].nr != -1; i++) { - int nr = game_controls[i].nr; - int type = game_controls[i].type; - struct TextPosInfo *pos = game_controls[i].pos; + struct GamePanelControlInfo *gpc = &game_panel_controls[i]; + int nr = gpc->nr; + int type = gpc->type; + struct TextPosInfo *pos = gpc->pos; + + if (nr != i) + { + Error(ERR_INFO, "'game_panel_controls' structure corrupted"); + Error(ERR_EXIT, "this should not happen -- please debug"); + } /* force update of game controls after initialization */ - game_control_value[nr] = last_game_control_value[nr] = -1; + gpc->value = gpc->last_value = -1; + gpc->frame = gpc->last_frame = -1; + gpc->gfx_frame = -1; /* determine panel value width for later calculation of alignment */ if (type == TYPE_INTEGER || type == TYPE_STRING) @@ -1858,15 +1838,19 @@ void UpdateGameControlValues() int time = (level.time == 0 ? TimePlayed : TimeLeft); int score = (local_player->LevelSolved ? local_player->score_final : local_player->score); + int exit_closed = (local_player->gems_still_needed > 0 || + local_player->sokobanfields_still_needed > 0 || + local_player->lights_still_needed > 0); - game_control_value[GAME_CONTROL_LEVEL_NUMBER] = level_nr; - game_control_value[GAME_CONTROL_GEMS] = local_player->gems_still_needed; + game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr; + game_panel_controls[GAME_PANEL_GEMS].value = + local_player->gems_still_needed; - game_control_value[GAME_CONTROL_INVENTORY_COUNT] = 0; + game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value = 0; for (i = 0; i < MAX_NUM_KEYS; i++) - game_control_value[GAME_CONTROL_KEY_1 + i] = EL_EMPTY; - game_control_value[GAME_CONTROL_KEY_WHITE] = EL_EMPTY; - game_control_value[GAME_CONTROL_KEY_WHITE_COUNT] = 0; + game_panel_controls[GAME_PANEL_KEY_1 + i].value = EL_EMPTY; + game_panel_controls[GAME_PANEL_KEY_WHITE].value = EL_EMPTY; + game_panel_controls[GAME_PANEL_KEY_WHITE_COUNT].value = 0; if (game.centered_player_nr == -1) { @@ -1874,16 +1858,17 @@ void UpdateGameControlValues() { for (k = 0; k < MAX_NUM_KEYS; k++) if (stored_player[i].key[k]) - game_control_value[GAME_CONTROL_KEY_1 + k] = + game_panel_controls[GAME_PANEL_KEY_1 + k].value = get_key_element_from_nr(k); - game_control_value[GAME_CONTROL_INVENTORY_COUNT] += + game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += stored_player[i].inventory_size; if (stored_player[i].num_white_keys > 0) - game_control_value[GAME_CONTROL_KEY_WHITE] = EL_DC_KEY_WHITE; + game_panel_controls[GAME_PANEL_KEY_WHITE].value = + EL_DC_KEY_WHITE; - game_control_value[GAME_CONTROL_KEY_WHITE_COUNT] += + game_panel_controls[GAME_PANEL_KEY_WHITE_COUNT].value += stored_player[i].num_white_keys; } } @@ -1893,154 +1878,181 @@ void UpdateGameControlValues() for (k = 0; k < MAX_NUM_KEYS; k++) if (stored_player[player_nr].key[k]) - game_control_value[GAME_CONTROL_KEY_1 + k] = + game_panel_controls[GAME_PANEL_KEY_1 + k].value = get_key_element_from_nr(k); - game_control_value[GAME_CONTROL_INVENTORY_COUNT] += + game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value += stored_player[player_nr].inventory_size; if (stored_player[player_nr].num_white_keys > 0) - game_control_value[GAME_CONTROL_KEY_WHITE] = EL_DC_KEY_WHITE; + game_panel_controls[GAME_PANEL_KEY_WHITE].value = EL_DC_KEY_WHITE; - game_control_value[GAME_CONTROL_KEY_WHITE_COUNT] += + game_panel_controls[GAME_PANEL_KEY_WHITE_COUNT].value += stored_player[player_nr].num_white_keys; } for (i = 0; i < 8; i++) { - game_control_value[GAME_CONTROL_INVENTORY_FIRST_1 + i] = - get_drop_element_from_pos(local_player, i); - game_control_value[GAME_CONTROL_INVENTORY_LAST_1 + i] = - get_drop_element_from_pos(local_player, -i - 1); + game_panel_controls[GAME_PANEL_INVENTORY_FIRST_1 + i].value = + get_inventory_element_from_pos(local_player, i); + game_panel_controls[GAME_PANEL_INVENTORY_LAST_1 + i].value = + get_inventory_element_from_pos(local_player, -i - 1); } - game_control_value[GAME_CONTROL_SCORE] = score; + game_panel_controls[GAME_PANEL_SCORE].value = score; - game_control_value[GAME_CONTROL_TIME] = time; + game_panel_controls[GAME_PANEL_TIME].value = time; - game_control_value[GAME_CONTROL_TIME_HH] = time / 3600; - game_control_value[GAME_CONTROL_TIME_MM] = (time / 60) % 60; - game_control_value[GAME_CONTROL_TIME_SS] = time % 60; + game_panel_controls[GAME_PANEL_TIME_HH].value = time / 3600; + game_panel_controls[GAME_PANEL_TIME_MM].value = (time / 60) % 60; + game_panel_controls[GAME_PANEL_TIME_SS].value = time % 60; - game_control_value[GAME_CONTROL_SHIELD_NORMAL] = + game_panel_controls[GAME_PANEL_SHIELD_NORMAL].value = (local_player->shield_normal_time_left > 0 ? EL_SHIELD_NORMAL_ACTIVE : EL_EMPTY); - game_control_value[GAME_CONTROL_SHIELD_NORMAL_TIME] = + game_panel_controls[GAME_PANEL_SHIELD_NORMAL_TIME].value = local_player->shield_normal_time_left; - game_control_value[GAME_CONTROL_SHIELD_DEADLY] = + game_panel_controls[GAME_PANEL_SHIELD_DEADLY].value = (local_player->shield_deadly_time_left > 0 ? EL_SHIELD_DEADLY_ACTIVE : EL_EMPTY); - game_control_value[GAME_CONTROL_SHIELD_DEADLY_TIME] = + game_panel_controls[GAME_PANEL_SHIELD_DEADLY_TIME].value = local_player->shield_deadly_time_left; - if (local_player->gems_still_needed > 0 || - local_player->sokobanfields_still_needed > 0 || - local_player->lights_still_needed > 0) - { - game_control_value[GAME_CONTROL_EXIT] = EL_EXIT_CLOSED; - game_control_value[GAME_CONTROL_EM_EXIT] = EL_EM_EXIT_CLOSED; - game_control_value[GAME_CONTROL_SP_EXIT] = EL_SP_EXIT_CLOSED; - game_control_value[GAME_CONTROL_STEEL_EXIT] = EL_STEEL_EXIT_CLOSED; - game_control_value[GAME_CONTROL_EM_STEEL_EXIT] = EL_EM_STEEL_EXIT_CLOSED; - } - else - { - game_control_value[GAME_CONTROL_EXIT] = EL_EXIT_OPEN; - game_control_value[GAME_CONTROL_EM_EXIT] = EL_EM_EXIT_OPEN; - game_control_value[GAME_CONTROL_SP_EXIT] = EL_SP_EXIT_OPEN; - game_control_value[GAME_CONTROL_STEEL_EXIT] = EL_STEEL_EXIT_OPEN; - game_control_value[GAME_CONTROL_EM_STEEL_EXIT] = EL_EM_STEEL_EXIT_OPEN; - } + game_panel_controls[GAME_PANEL_EXIT].value = + (exit_closed ? EL_EXIT_CLOSED : EL_EXIT_OPEN); - /* !!! TODO !!! */ - game_control_value[GAME_CONTROL_EMC_MAGIC_BALL] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_EMC_MAGIC_BALL_SWITCH] = EL_UNDEFINED; + game_panel_controls[GAME_PANEL_EMC_MAGIC_BALL].value = + (game.ball_state ? EL_EMC_MAGIC_BALL_ACTIVE : EL_EMC_MAGIC_BALL); + game_panel_controls[GAME_PANEL_EMC_MAGIC_BALL_SWITCH].value = + (game.ball_state ? EL_EMC_MAGIC_BALL_SWITCH_ACTIVE : + EL_EMC_MAGIC_BALL_SWITCH); - game_control_value[GAME_CONTROL_LIGHT_SWITCH] = + game_panel_controls[GAME_PANEL_LIGHT_SWITCH].value = (game.light_time_left > 0 ? EL_LIGHT_SWITCH_ACTIVE : EL_LIGHT_SWITCH); - game_control_value[GAME_CONTROL_LIGHT_SWITCH_TIME] = game.light_time_left; + game_panel_controls[GAME_PANEL_LIGHT_SWITCH_TIME].value = + game.light_time_left; - game_control_value[GAME_CONTROL_TIMEGATE_SWITCH] = + game_panel_controls[GAME_PANEL_TIMEGATE_SWITCH].value = (game.timegate_time_left > 0 ? EL_TIMEGATE_OPEN : EL_TIMEGATE_CLOSED); - game_control_value[GAME_CONTROL_TIMEGATE_SWITCH_TIME] = + game_panel_controls[GAME_PANEL_TIMEGATE_SWITCH_TIME].value = game.timegate_time_left; - /* !!! TODO !!! */ - game_control_value[GAME_CONTROL_SWITCHGATE_SWITCH] = EL_UNDEFINED; + game_panel_controls[GAME_PANEL_SWITCHGATE_SWITCH].value = + EL_SWITCHGATE_SWITCH_UP + game.switchgate_pos; - game_control_value[GAME_CONTROL_EMC_LENSES] = + game_panel_controls[GAME_PANEL_EMC_LENSES].value = (game.lenses_time_left > 0 ? EL_EMC_LENSES : EL_EMPTY); - game_control_value[GAME_CONTROL_EMC_LENSES_TIME] = game.lenses_time_left; + game_panel_controls[GAME_PANEL_EMC_LENSES_TIME].value = + game.lenses_time_left; - game_control_value[GAME_CONTROL_EMC_MAGNIFIER] = + game_panel_controls[GAME_PANEL_EMC_MAGNIFIER].value = (game.magnify_time_left > 0 ? EL_EMC_MAGNIFIER : EL_EMPTY); - game_control_value[GAME_CONTROL_EMC_MAGNIFIER_TIME] = game.magnify_time_left; + game_panel_controls[GAME_PANEL_EMC_MAGNIFIER_TIME].value = + game.magnify_time_left; - game_control_value[GAME_CONTROL_BALLOON_SWITCH] = + game_panel_controls[GAME_PANEL_BALLOON_SWITCH].value = (game.wind_direction == MV_LEFT ? EL_BALLOON_SWITCH_LEFT : game.wind_direction == MV_RIGHT ? EL_BALLOON_SWITCH_RIGHT : game.wind_direction == MV_UP ? EL_BALLOON_SWITCH_UP : game.wind_direction == MV_DOWN ? EL_BALLOON_SWITCH_DOWN : EL_BALLOON_SWITCH_NONE); - game_control_value[GAME_CONTROL_DYNABOMB_NUMBER] = + game_panel_controls[GAME_PANEL_DYNABOMB_NUMBER].value = local_player->dynabomb_count; - game_control_value[GAME_CONTROL_DYNABOMB_SIZE] = + game_panel_controls[GAME_PANEL_DYNABOMB_SIZE].value = local_player->dynabomb_size; - game_control_value[GAME_CONTROL_DYNABOMB_POWER] = + game_panel_controls[GAME_PANEL_DYNABOMB_POWER].value = (local_player->dynabomb_xl ? EL_DYNABOMB_INCREASE_POWER : EL_EMPTY); - game_control_value[GAME_CONTROL_PENGUINS] = + game_panel_controls[GAME_PANEL_PENGUINS].value = local_player->friends_still_needed; - game_control_value[GAME_CONTROL_SOKOBAN_OBJECTS] = + game_panel_controls[GAME_PANEL_SOKOBAN_OBJECTS].value = local_player->sokobanfields_still_needed; - game_control_value[GAME_CONTROL_SOKOBAN_FIELDS] = + game_panel_controls[GAME_PANEL_SOKOBAN_FIELDS].value = local_player->sokobanfields_still_needed; - /* !!! TODO !!! */ - game_control_value[GAME_CONTROL_ROBOT_WHEEL] = EL_UNDEFINED; - - /* !!! TODO !!! */ - game_control_value[GAME_CONTROL_CONVEYOR_BELT_1] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_CONVEYOR_BELT_1_SWITCH] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_CONVEYOR_BELT_2] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_CONVEYOR_BELT_2_SWITCH] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_CONVEYOR_BELT_3] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_CONVEYOR_BELT_3_SWITCH] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_CONVEYOR_BELT_4] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_CONVEYOR_BELT_4_SWITCH] = EL_UNDEFINED; - - /* !!! TODO !!! */ - game_control_value[GAME_CONTROL_MAGIC_WALL] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_MAGIC_WALL_TIME] = + game_panel_controls[GAME_PANEL_ROBOT_WHEEL].value = + (game.robot_wheel_active ? EL_ROBOT_WHEEL_ACTIVE : EL_ROBOT_WHEEL); + + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_1].value = + (game.belt_dir[0] != MV_NONE ? EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE : + EL_CONVEYOR_BELT_1_MIDDLE); + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_1_SWITCH].value = + getBeltSwitchElementFromBeltNrAndBeltDir(0, game.belt_dir[0]); + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_2].value = + (game.belt_dir[1] != MV_NONE ? EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE : + EL_CONVEYOR_BELT_2_MIDDLE); + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_2_SWITCH].value = + getBeltSwitchElementFromBeltNrAndBeltDir(1, game.belt_dir[1]); + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_3].value = + (game.belt_dir[2] != MV_NONE ? EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE : + EL_CONVEYOR_BELT_3_MIDDLE); + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_3_SWITCH].value = + getBeltSwitchElementFromBeltNrAndBeltDir(2, game.belt_dir[2]); + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_4].value = + (game.belt_dir[3] != MV_NONE ? EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE : + EL_CONVEYOR_BELT_4_MIDDLE); + game_panel_controls[GAME_PANEL_CONVEYOR_BELT_4_SWITCH].value = + getBeltSwitchElementFromBeltNrAndBeltDir(3, game.belt_dir[3]); + + game_panel_controls[GAME_PANEL_MAGIC_WALL].value = + (game.magic_wall_active ? EL_MAGIC_WALL_ACTIVE : EL_MAGIC_WALL); + game_panel_controls[GAME_PANEL_MAGIC_WALL_TIME].value = game.magic_wall_time_left; - game_control_value[GAME_CONTROL_BD_MAGIC_WALL] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_DC_MAGIC_WALL] = EL_UNDEFINED; - game_control_value[GAME_CONTROL_PLAYER_NAME] = 0; - game_control_value[GAME_CONTROL_LEVEL_NAME] = 0; - game_control_value[GAME_CONTROL_LEVEL_AUTHOR] = 0; +#if USE_PLAYER_GRAVITY + game_panel_controls[GAME_PANEL_GRAVITY_STATE].value = + local_player->gravity; +#else + game_panel_controls[GAME_PANEL_GRAVITY_STATE].value = game.gravity; +#endif + + game_panel_controls[GAME_PANEL_PLAYER_NAME].value = 0; + game_panel_controls[GAME_PANEL_LEVEL_NAME].value = 0; + game_panel_controls[GAME_PANEL_LEVEL_AUTHOR].value = 0; + + for (i = 0; game_panel_controls[i].nr != -1; i++) + { + struct GamePanelControlInfo *gpc = &game_panel_controls[i]; + + if (gpc->type == TYPE_ELEMENT) + { + if (gpc->value != gpc->last_value) + gpc->gfx_frame = 0; + else + gpc->gfx_frame++; + + gpc->frame = getGraphicAnimationFrame(el2panelimg(gpc->value), + gpc->gfx_frame); + } + } } void DisplayGameControlValues() { int i; - for (i = 0; game_controls[i].nr != -1; i++) + game_status = GAME_MODE_PSEUDO_PANEL; + + for (i = 0; game_panel_controls[i].nr != -1; i++) { - int nr = game_controls[i].nr; - int type = game_controls[i].type; - struct TextPosInfo *pos = game_controls[i].pos; - int value = game_control_value[nr]; - int last_value = last_game_control_value[nr]; + struct GamePanelControlInfo *gpc = &game_panel_controls[i]; + int nr = gpc->nr; + int type = gpc->type; + struct TextPosInfo *pos = gpc->pos; + int value = gpc->value; + int frame = gpc->frame; + int last_value = gpc->last_value; + int last_frame = gpc->last_frame; int size = pos->size; int font = pos->font; - if (value == last_value) + if (value == last_value && frame == last_frame) continue; - last_game_control_value[nr] = value; + gpc->last_value = value; + gpc->last_frame = frame; #if 0 printf("::: value %d changed from %d to %d\n", nr, last_value, value); @@ -2051,14 +2063,15 @@ void DisplayGameControlValues() if (type == TYPE_INTEGER) { - if (nr == GAME_CONTROL_LEVEL_NUMBER || nr == GAME_CONTROL_TIME) + if (nr == GAME_PANEL_LEVEL_NUMBER || + nr == GAME_PANEL_TIME) { boolean use_dynamic_size = (size == -1 ? TRUE : FALSE); if (use_dynamic_size) /* use dynamic number of digits */ { - int value_change = (nr == GAME_CONTROL_LEVEL_NUMBER ? 100 : 1000); - int size1 = (nr == GAME_CONTROL_LEVEL_NUMBER ? 2 : 3); + int value_change = (nr == GAME_PANEL_LEVEL_NUMBER ? 100 : 1000); + int size1 = (nr == GAME_PANEL_LEVEL_NUMBER ? 2 : 3); int size2 = size1 + 1; int font1 = pos->font; int font2 = pos->font_alt; @@ -2101,21 +2114,58 @@ void DisplayGameControlValues() } else { - int graphic = el2doorimg(value); + int graphic = el2panelimg(value); - DrawSizedGraphicExt(drawto, dst_x, dst_y, graphic, size); + DrawSizedGraphicExt(drawto, dst_x, dst_y, graphic, frame, size); } } else if (type == TYPE_STRING) { - char *s = (nr == GAME_CONTROL_PLAYER_NAME ? setup.player_name : - nr == GAME_CONTROL_LEVEL_NAME ? level.name : - nr == GAME_CONTROL_LEVEL_AUTHOR ? level.author : NULL); + boolean active = (value != 0); + char *state_normal = "off"; + char *state_active = "on"; + char *state = (active ? state_active : state_normal); + char *s = (nr == GAME_PANEL_GRAVITY_STATE ? state : + nr == GAME_PANEL_PLAYER_NAME ? setup.player_name : + nr == GAME_PANEL_LEVEL_NAME ? level.name : + nr == GAME_PANEL_LEVEL_AUTHOR ? level.author : NULL); + + if (nr == GAME_PANEL_GRAVITY_STATE) + { + int font1 = pos->font; /* (used for normal state) */ + int font2 = pos->font_alt; /* (used for active state) */ + int size1 = strlen(state_normal); + int size2 = strlen(state_active); + int width1 = size1 * getFontWidth(font1); + int width2 = size2 * getFontWidth(font2); + int max_width = MAX(width1, width2); + int max_height = MAX(getFontHeight(font1), getFontHeight(font2)); + + pos->width = max_width; + + /* clear background for values that may have changed its size */ + ClearRectangleOnBackground(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos), + max_width, max_height); + + font = (active ? font2 : font1); + } + +#if 1 + /* as with numbers, don't truncate output if "chars" is zero or less */ + size = (size > 0 ? size : strlen(s)); +#endif if (s != NULL) { char *s_cut = getStringCopyN(s, size); +#if 0 + /* (not needed anymore with above correction of "size" value) */ + size = strlen(s_cut); /* string size may be smaller than "chars" */ +#endif + + pos->width = size * getFontWidth(font); + DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), s_cut, font); free(s_cut); @@ -2124,6 +2174,8 @@ void DisplayGameControlValues() redraw_mask |= REDRAW_DOOR_1; } + + game_status = GAME_MODE_PLAYING; } void DrawGameValue_Emeralds(int value) @@ -2509,9 +2561,13 @@ void DrawAllGameValues(int emeralds, int dynamite, int score, int time, DrawGameValue_Keys(key); } -void DrawGameDoorValues() +void UpdateGameDoorValues() { UpdateGameControlValues(); +} + +void DrawGameDoorValues() +{ DisplayGameControlValues(); } @@ -3197,6 +3253,7 @@ void InitGame() AllPlayersGone = FALSE; game.yamyam_content_nr = 0; + game.robot_wheel_active = FALSE; game.magic_wall_active = FALSE; game.magic_wall_time_left = 0; game.light_time_left = 0; @@ -3590,6 +3647,9 @@ void InitGame() local_player->jy - MIDPOSY); } + /* do not use PLAYING mask for fading out from main screen */ + game_status = GAME_MODE_MAIN; + StopAnimation(); if (!game.restart_level) @@ -3614,6 +3674,8 @@ void InitGame() FadeOut(REDRAW_FIELD); #endif + game_status = GAME_MODE_PLAYING; + /* !!! FIX THIS (START) !!! */ if (level.game_engine_type == GAME_ENGINE_TYPE_EM) { @@ -3658,6 +3720,7 @@ void InitGame() SetPanelBackground(); SetDrawBackgroundMask(REDRAW_DOOR_1); + UpdateGameDoorValues(); DrawGameDoorValues(); if (!game.restart_level) @@ -3970,8 +4033,8 @@ void GameWon() score = score_final; #if 1 - game_control_value[GAME_CONTROL_TIME] = time; - game_control_value[GAME_CONTROL_SCORE] = score; + game_panel_controls[GAME_PANEL_TIME].value = time; + game_panel_controls[GAME_PANEL_SCORE].value = score; DisplayGameControlValues(); #else @@ -4052,8 +4115,8 @@ void GameWon() score += time_count_steps * level.score[SC_TIME_BONUS]; #if 1 - game_control_value[GAME_CONTROL_TIME] = time; - game_control_value[GAME_CONTROL_SCORE] = score; + game_panel_controls[GAME_PANEL_TIME].value = time; + game_panel_controls[GAME_PANEL_SCORE].value = score; DisplayGameControlValues(); #else @@ -8731,7 +8794,11 @@ static void RunRobotWheel(int x, int y) static void StopRobotWheel(int x, int y) { if (ZX == x && ZY == y) + { ZX = ZY = -1; + + game.robot_wheel_active = FALSE; + } } static void InitTimegateWheel(int x, int y) @@ -9494,7 +9561,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) TimeLeft = action_arg_number_new; #if 1 - game_control_value[GAME_CONTROL_TIME] = TimeLeft; + game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); #else @@ -9514,7 +9581,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) local_player->score = action_arg_number_new; #if 1 - game_control_value[GAME_CONTROL_SCORE] = local_player->score; + game_panel_controls[GAME_PANEL_SCORE].value = local_player->score; DisplayGameControlValues(); #else @@ -9529,7 +9596,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) local_player->gems_still_needed = action_arg_number_new; #if 1 - game_control_value[GAME_CONTROL_GEMS] = local_player->gems_still_needed; + game_panel_controls[GAME_PANEL_GEMS].value = local_player->gems_still_needed; DisplayGameControlValues(); #else @@ -10810,7 +10877,7 @@ static void CheckLevelTime() PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); #if 1 - game_control_value[GAME_CONTROL_TIME] = TimeLeft; + game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); #else @@ -10829,7 +10896,7 @@ static void CheckLevelTime() #if 1 else if (level.time == 0 && !AllPlayersGone) /* level w/o time limit */ { - game_control_value[GAME_CONTROL_TIME] = TimePlayed; + game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; DisplayGameControlValues(); } @@ -10846,6 +10913,7 @@ static void CheckLevelTime() DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); } + UpdateGameDoorValues(); DrawGameDoorValues(); } @@ -11713,6 +11781,7 @@ void GameActions_RND() if (game.magic_wall_time_left > 0) { game.magic_wall_time_left--; + if (!game.magic_wall_time_left) { SCAN_PLAYFIELD(x, y) @@ -12563,7 +12632,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) PlaySound(SND_GAME_RUNNING_OUT_OF_TIME); #if 1 - game_control_value[GAME_CONTROL_TIME] = TimeLeft; + game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); #else @@ -12577,7 +12646,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) #if 1 else if (level.time == 0 && !AllPlayersGone) /* level w/o time limit */ { - game_control_value[GAME_CONTROL_TIME] = TimePlayed; + game_panel_controls[GAME_PANEL_TIME].value = TimePlayed; DisplayGameControlValues(); } @@ -13635,7 +13704,7 @@ int DigField(struct PlayerInfo *player, TimeLeft += level.extra_time; #if 1 - game_control_value[GAME_CONTROL_TIME] = TimeLeft; + game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); #else @@ -13720,7 +13789,7 @@ int DigField(struct PlayerInfo *player, local_player->gems_still_needed = 0; #if 1 - game_control_value[GAME_CONTROL_GEMS] = local_player->gems_still_needed; + game_panel_controls[GAME_PANEL_GEMS].value = local_player->gems_still_needed; DisplayGameControlValues(); #else @@ -13905,6 +13974,8 @@ int DigField(struct PlayerInfo *player, ZX = x; ZY = y; + game.robot_wheel_active = TRUE; + DrawLevelField(x, y); } else if (element == EL_SP_TERMINAL) @@ -13971,7 +14042,7 @@ int DigField(struct PlayerInfo *player, TimeLeft += level.time_orb_time; #if 1 - game_control_value[GAME_CONTROL_TIME] = TimeLeft; + game_panel_controls[GAME_PANEL_TIME].value = TimeLeft; DisplayGameControlValues(); #else @@ -14149,7 +14220,7 @@ boolean DropElement(struct PlayerInfo *player) int drop_direction = player->MovDir; int drop_side = drop_direction; #if 1 - int drop_element = get_next_drop_element(player); + int drop_element = get_next_dropped_element(player); #else int drop_element = (player->inventory_size > 0 ? player->inventory_element[player->inventory_size - 1] : @@ -14603,7 +14674,7 @@ void RaiseScore(int value) local_player->score += value; #if 1 - game_control_value[GAME_CONTROL_SCORE] = local_player->score; + game_panel_controls[GAME_PANEL_SCORE].value = local_player->score; DisplayGameControlValues(); #else